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Article: 15251
Path: news2.cais.com!news.cais.net!news.charm.net!news
From: alowe@charm.net (Adam Lowe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightwave for PC
Date: Tue, 19 Mar 1996 21:40:58 GMT
Organization: Charm.Net Baltimore Internet Access, Hon (410) 558-3900
Lines: 12
Message-ID: <314f29b4.1069894@news.charm.net>
References: <314efd13.18396673@netnews.voicenet.com>
NNTP-Posting-Host: alowe.charm.net
X-Newsreader: Forte Agent .99d/32.168
On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
wrote:
>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
>need the dongle, have the other stuff. Please email me at
>marlon@3dsim.com
>
>
>Thanks in advance.
Yea, I got one........at Newtek! Go buy it and support the
programmers.
Article: 15252
Path: news2.cais.com!news.cais.net!nntp.coast.net!torn!newshub.ccs.yorku.ca!news
From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 19 Mar 1996 23:27:46 GMT
Organization: York University
Lines: 37
Message-ID: <4infti$j34@sunburst.ccs.yorku.ca>
References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com>
NNTP-Posting-Host: bootstrapmac39.calumet.yorku.ca
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>Artifical, but also photrealistic -- one does not exclude the other. It is
>possible to fool the eye, even when the mind knows that something is most
>certainly just an illusion. Take the example of a Star Destroyer. With their use
>of motion control, compositing and relative scale, ILM really created the
>impression of a huge, ponderous spaecraft. Of course, no such thing exists -- it
>was just a model. Everyone knows that. But nevertheless it LOOKED gigantic and
>like a "real" spaceship. The eye is tricked. By comparison, few places can manage
>to squeeze that same unmistakable look of photorealism out of CGI, even today.
>Many more come close, but somehow fall short (assuming they are shooting for
>photorealism in the first place).
>
>I look at Star Wars and, for the most part, don't think the ships look like
>models. I know they are, but let's not get the two mixed up. Knowing it doesn't
>mean the eye can't still be fooled. Same thing with Voyager. Not true of B5. As
>you say, the CGI in Voyager tries to duplicate the look of the model -- but then
>the model itself looks real! On the other hand, I see a lot of CGI that tries for
>realism and falls short. Much of it is excellent, but falls short nonetheless. I
>enjoy B5 enormously, both for its scripting and its animation, let's get that
>straight right now. In fact I vastly prefer it to the often-dorky Voyager, even
>though that show has convincingly real ships and B5 doesn't (so clearly effects
>aren't everything). I just get tired of hearing LightWavers insist that "not going
>for the Star Wars look" is a blanket justification for lack of photorealism. If
>Foundation used 3DS instead of LightWave, I'm sure their work would be regularly
>crucified on this newsgroup for looking fake. And if Area 51 used 3DS, there would
>be grudging but resentful acknowledgment of S:A&B. You can argue that B5 doen't
>call for photorealism and that I'm completely off the mark. Fine. I just feel
>differently.
>
>BTW, none of this is a criticism of LightWave itself. And despite my criticisms, I
>think Foundation IS doing great work.
Yes, Foundation does some great work- there has been a big improvment since the pilot eppesode a 2(?) years back, but there are stil=
l times when B5 looks CG (and I doubt it was intended), I guess what I was hoping for was someone in the model-based FX world might =
be able to offer some tips on making models look real that could be applied to CG madels.
Article: 15253
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From: videogi@bbs.newtek.com (Darrel Goheen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Tue, 19 Mar 96 17:57:34
Organization: Total Video
Lines: 12
Distribution: world
Message-ID: <19960319.78FF690.1033A@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
> I'm going - why don't a group of you gather and lynch me?
>
>
> _____________________________________________
> Lee Stranahan
> URL - http://users.aol.com/stranahan/main.htm
Why do you deserve lynching???
| AmiQWK 2.9 - FREEWARE |
... My ship just came in. It was the Titanic.
Article: 15254
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.dacom.co.kr!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail
From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 19 Mar 1996 15:38:45 -0800
Organization: Island Net in Victoria, B.C. Canada
Lines: 38
Message-ID: <4ingi5$c04@islandnet.com>
References: <4i2qf6$2m5@dfw-ixnews4.ix.netcom.com> <4i6uah$hdu@newsbf02.news.aol.com> <4ifs29$44o@nnrp1.news.primenet.com> <wturber.981.00A3F792@primenet.com> <4ii8jg$ga4@islandnet.com> <4im67c$66e@irk.zetnet.co.uk>
NNTP-Posting-Host: islandnet.com
In a message dated Tue, 19 Mar 1996 10: tran3d@zetnet.co.uk writes:
T> I have not seen the advert ,i`min the u.k .
T> What does happen?What is there that u rekon could not be done in rev 4.0c?
T> <This is not meant to be sarcastic ,I just want to know as i see sod
T> all lw stuff on telly over here.<apart from my own :-}}>>
SOMEWHERE out there, in nether regions of Lightwavedom is an autopatching
system for spline cages.... Nobody really admits to having one but all the
alluding is driving me nuts. The M&M commercials use morph targets and bones
to achieve the eyes and mouth (check out the VTU article) and have access to
somebody or something that does the patching. It was slipped to me that
it came as a suprise that "it" was excluded from the 4.0 release.
There's always bones but access to the technique would be nice, to say the
least...
If anybody DOES build a patcher and decides to release it I'd be
glad to trade advertising on my page (1000-2000 hits per day, Lightwave
related,) for a copy. This also goes for any other plug-in developers..
If you don't have a page of your own, arrangements can be made on a
Netscape Secure Server.
Cheers,
Christopher
ps. Half of a major upgrade is done. There's a couple of new sections and
about 100 new tips in the works. Netscape 2.0 reccommended, Frames etc..
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 15255
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news3.digex.net!usenet
From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Diamond Stealth 64 PCI DRAM
Date: Wed, 20 Mar 1996 01:35:13 GMT
Organization: Express Access Online Communications, USA
Lines: 28
Message-ID: <314f6085.1673596@news.digex.net>
References: <Pine.SUN.3.91.960317030204.24958A-100000@access1.digex.net>
NNTP-Posting-Host: dcc11780.slip.digex.net
X-Newsreader: Forte Agent .99d/32.182
Ernie Wright <erniew@access1.digex.net> wrote:
>I've just downloaded and installed the latest Windows 95 drivers for
>my Diamond Stealth DRAM,
>
> ftp://ftp.diamondmm.com//pub/display/stealth/stealth64-graphics.2xx0/
> gtw95249.exe
>
>and discovered an annoying bug that will screw up both Modeler's display
>and wireframe previews in Layout. The driver doesn't do BitBlt() right.
>The symptoms are a messed up grid in Modeler and wireframe previews with
>frames that look scrambled (wrapped horizontally and vertically).
>
>This is a beta driver, but Diamond was under the impression that they
>were only one small bug fix away from making this a release.
>
>Bzzzt!
>
>Man, I hate computers.
>
>- Ernie
>
Did you notice if they had new drivers for NT as well? I could give
them a try and see what happens.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 15256
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.sbt.net!news.ia.net!jupiter.planet.net!earth.planet.net!tlisanti
From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightwave for PC
Date: 20 Mar 1996 01:48:26 GMT
Organization: Planet Access Networks - Stanhope, NJ
Lines: 23
Distribution: world
Message-ID: <960203024814326@FrontierTech.COM>
References: <314efd13.18396673@netnews.voicenet.com> <314f29b4.1069894@news.charm.net>
Reply-To: tlisanti@earth.planet.net
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In message <314f29b4.1069894@news.charm.net>, alowe@charm.net (Adam Lowe)
writes:
>On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
>wrote:
>
>>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
>>need the dongle, have the other stuff. Please email me at
>>marlon@3dsim.com
>>
>>
>>Thanks in advance.
>
>Yea, I got one........at Newtek! Go buy it and support the
>programmers.
Its amazing what people will come up with. I think the best was when somone
posted they bought LW PC without a manual and can someone send him a copy. Geez
what losers!
Tony
Article: 15257
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: pmshark@aol.com (PMshark)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek at NAB?? OR PLAY??
Date: 19 Mar 1996 20:18:39 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
Sender: root@newsbf02.news.aol.com
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Reply-To: pmshark@aol.com (PMshark)
NNTP-Posting-Host: newsbf02.mail.aol.com
I've heard Play is going to get Penn Gillette to cause some big
disturbance in front of the NewTek booth..something about Laser Tag? :)
PJ
PMshark@aol.com
Visual Designer
"Look and you will find it--what is unsought will go undetected"
SOPHOCLES
Article: 15258
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!questar
From: questar@netcom.com (Chris Hanson)
Subject: Re: Who's going to NAB?
Message-ID: <questarDoJC7u.HJ9@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com>
Date: Tue, 19 Mar 1996 22:09:30 GMT
Lines: 7
Sender: questar@netcom22.netcom.com
: >1: Fori Owurowa - "Keeper of the twisty box"
: 2: Alan Chan - No honorary title as such..
3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
Chris - Xenon
questar@netcom.com, xenon@arcticus.burner.com
Article: 15260
Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Tue, 19 Mar 1996 22:52:15 -0500
Organization: MindSpring Enterprises, Inc.
Lines: 27
Message-ID: <314F80EF.7C74@mindspring.com>
References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com>
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To: "David L. Campbell" <dcampbel@austin.ibm.com>
Xref: news2.cais.com comp.graphics.packages.3dstudio:13571 comp.graphics.apps.lightwave:15260 comp.graphics.animation:33278
David L. Campbell wrote:
>
> > The real thing is simple:
> > LW have ray tracing quality
> > while 3Ds have just phong quakity images.
>
> Big deal. I prefer LW, but most people who are doing animations of significant
> size aren't concerned about having raytracing which is often just too time
> consuming. 3DS does a great job getting good reflections and shadows without
> raytracing and its performance penalty. And if one *must* have raytracing,
> you can get a 3DS plug-in for it.
>
> David.
Let's face it, 3DS is one big plugin. One of these days they'll come out
with "3D Studio plugin for 3D Studio! All the things you wanted to do in
3D Studio but couldn't because the program wasn't supposed to do it
because plugin developers need to make more money!" It seems LW is
headed down that road.
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 15261
Path: news2.cais.com!news.cais.net!wb3ffv!aplcenmp!netnews.jhuapl.edu!uunet!in2.uu.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!sgigate.sgi.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-ma
From: mhardi2720@aol.com (MHardi2720)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Humanoid on CD-ROM
Date: 19 Mar 1996 23:24:41 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4io1a9$cqi@newsbf02.news.aol.com>
References: <4in4tf$rc7$1@mhafn.production.compuserve.com>
Reply-To: mhardi2720@aol.com (MHardi2720)
NNTP-Posting-Host: newsbf02.mail.aol.com
>Currently registered LW-Humanoid users can upgrade to the CD for
>$50. However I should warn you that another version is planned
>for release shortly after LW 5.0 comes out.
I'm digressing, I know, but when is Lightwave expected to be out? And
what info does anyone have on it?
Thanks
Mike
Article: 15262
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From: vandalay@earthlink.net (JH)
Newsgroups: comp.graphics.apps.lightwave
Subject: 2D 3D jobs
Date: 19 Mar 1996 15:57:26 GMT
Organization: Your Organization
Lines: 8
Message-ID: <4imlh6$p23@uruguay.it.earthlink.net>
NNTP-Posting-Host: max2-so-ca-03.earthlink.net
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
MAJOR BURBANK MOTION PICTURE & TV STUDIO seeks 2D & 3D computer
graphics artists, modelers and animators for current and future
full-time and contract positions. Are you a whiz at Photoshop, After
Effects, Director, Alias, Vidi, 3D Studio, FormZ, Electric Image,
Lightwave, SoftImage, or ???? Send your resume and reel on VHS to :
Walt Disney Pictures & Television, Multimedia Lab - Mail Code 7422, 500
South Buena Vista St., Burbank, CA 91521. No phone calls please!
Article: 15263
Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!news.syspac.com!adam
From: adam@syspac.com (Adam Ruminer)
Newsgroups: comp.graphics.apps.lightwave
Subject: 2 Lightwave videos for sale
Date: Wed, 20 Mar 96 06:55:35 GMT
Organization: Unknown Organization Inc.
Lines: 23
Message-ID: <4inujj$47c@news.syspac.com>
NNTP-Posting-Host: ppp147.syspac.com
X-Newsreader: News Xpress 2.0 Beta #0
I recently purchased two (2) Lightwave tutorial videos by DESKTOP IMAGES:
The Creative Magic of Ron Thornton* - Spacecraft Model Design
and
The Creative Magic of Ron Thornton* - Spacecraft Surfacing Techniques
(*Ron Thornton - FX artist for Babylon 5!)
I have learned all I can from the vids, AWSOME!
Now they are yours for $29.95 each OBO. Includes shipping...
Mint condition with all documents that came with them (not a lot).
Worth their weight in gold for the beginner Lightwaver!
To buy, reply to:
adam@syspac.com
Subject: Desktop Images Vids
--------------------------------------
Adam W. Ruminer - Phoenix, Az
adam@syspac.com - www.syspac.com/~adam
Systems Solutions Inc. Graphic Artist
--------------------------------------
Article: 15264
Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!elroy.jpl.nasa.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news
From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FDPainter: layer question
Date: Tue, 19 Mar 1996 22:37:45 -0500
Organization: Laurell Creative Services
Lines: 29
Message-ID: <314F7D89.C8A@ix.netcom.com>
References: <4ilkc8$g9b@news.accessone.com>
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X-NETCOM-Date: Tue Mar 19 9:35:15 PM CST 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
jeric@accessone.com wrote:
>
> Im trying to do a very simple thing. I know how to do it in Photoshop, where it is
> trivial, but not
> in Painter, where it is probably trivial, but certainly not intuitive.
>
> Im trying to create a chalkboard effect. I want guidelines lightly chalked in
> place, and then the words more heavily chalked over them.
>
> In Photoshop, Id put the guidelines in one layer, then work on another layer
> to do the words. I cant seem to figure out how to get the same ease of
> approach using Painter 4.0. I made the guidelines a floater (although they could
> be in the background this would be helpful for alignment later) but I need another
> floater over themwell, actually I need a damn LAYER, but I gotta use the
> Painter "chalk" brush.
>
> Any help appreciated.
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
It looks like the answer to your problem is the very first example in their tutorial
manual. Make your first layer a new picture( the guidelines), clone it, erase it from
the clone, turn on the onion skin, do your next layer and then composite them.
Elliot Bain
Article: 15265
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 20 Mar 1996 00:07:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 19
Sender: root@newsbf02.news.aol.com
Message-ID: <4io3r5$dls@newsbf02.news.aol.com>
References: <4iml1k$e9g@guitar.sound.net>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
NewTek's own Brad Peebler wrote...
----------------------------------------------
These are all really good suggestions.....(snip)
Keep posting them here as well. Sounding off each other will often
generate cool new ideas.
-----------------------------------------------
So...making suggestions and giving criticisms is a good thing - does this
apply to marketing, too? Or is the market and sales strength of the
product not important? Just wondering...
PS - Hey Brad, do YOU know who R. Stingly is?
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15267
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: internal buffers too small
Date: 20 Mar 1996 08:02:38 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 17
Message-ID: <4ioe2u$bbp@lori.albany.net>
References: <4ic90s$rs6@dewey.csun.edu>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
emmanuel olympia (hbrtv284@csun.edu) wrote:
:
: what is the name of the patch file that solves this problem? thx. and
: where can I get it?
Sorry, I don't remember the name of the file itself (it's been a LONG time
since I patched v3.5!) but it is available for download from the NewTek
BBS and it is clearly marked in the LightWave Upgrades section. It may be
on the ftp.newtek.com site also, but I'm not sure.
NewTek BBS: 913-271-9299
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 26 days until the Lightspeed Animation Contest deadline!
Article: 15268
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From: d-nomad@flinet.com (The Digital Nomad)
Newsgroups: comp.graphics.apps.lightwave
Subject: Bone placement...READ THIS!!!!
Date: 20 Mar 1996 08:18:13 GMT
Organization: Florida Internet
Lines: 19
Message-ID: <4iof05$9ds@news.flinet.com>
NNTP-Posting-Host: ns1.flinet.com
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
I'm considering working on a bone placement plugin.. I have a couple
ideas for how to do such a thing...but I'd like some suggestions for
other ways before I start the thing...I'm figuring that it'll hafta be a
Modeller plugin(could be wrong but..) Please email me with your
suggestions(don't post as the people who email me will be given betas for
testing)
Thanx in advance for any replies and L8a
--
************THIS IS A FREE SPEECH ZONE*********************
In defiance of the Communications Decency Act, I refuse to self-censor
the content of my e-mail, my online postings, and my Web pages. I urge
others to declare their online communications FREE SPEECH ZONES and to
fight any attempts at regulating and "dumbing down" the Internet. The Net
is not a playground for the government. Let's keep it that way! For more
information about free speech on the Internet, see
http://www.eff.org/blueribbon.html.
Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad
************THIS IS A FREE SPEECH ZONE**********************
Article: 15269
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW mailing list
Date: 20 Mar 1996 08:11:03 GMT
Organization: AlbanyNet - E-mail info@albany.net
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NirA.Hermoni wrote:
: Could someone post me an updated info about the lightwave mailing list
: (If it still exists)?
It still exists...we're just being over-run by 3DStudio fanatics people
who want to spread the Lee Stranahan war all over the net! =)
Anyone wishing to subscribe to the LightWave or Video Toaster mailing
lists should contact me via e-mail or check out my web site.
The lists will be moving to the Tomahawk FTP server soon, so I won't post
any subscription info until the move goes through.
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 26 days until the Lightspeed Animation Contest deadline!
Article: 15270
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: LightSpeed Animation Contest!!
Date: 20 Mar 1996 08:17:30 GMT
Organization: AlbanyNet - E-mail info@albany.net
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The deadline for the LightSpeed Animation Contest is fast approaching...
ONLY 26 DAYS LEFT!
Info on the contest can be found at:
http://www.webcom.com/lghtspd
http://www.albany.net/~dwarner
Or via FAX, by calling: 518-756-6888
If you have any questions, send me e-mail!
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 15271
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From: stuart@aeolians.bt.co.uk (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 20 Mar 1996 10:51:21 GMT
Organization: BT Labs
Lines: 22
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SAAB has just started last week, over here in the UK. I must say, the effects are VERY
good... although a couple at the end of the first episode were very flat (the battle
cruiser firing cannons particularily). Most impressive though..
I think the laser battles, with the small enemy fighters was great.. You really felt
like they were like wasps buzzing around. excellent!
I wish they'd done some research though.. .we get "angle of attack" and "keep the nose
down".... What the hell does that mean when you're in SPACE!!! :-)
Stu
--
____
\_/ \____
(")______(")> MR2's on the Superhighway: <www.mr2.com>
Stu's Rule of Thumb:
"Don't use a rule made of thumb. It will invariably not be straight,
will stain easily and tend to rot over time."
Article: 15272
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From: rick3d@aol.com (Rick3D)
Newsgroups: comp.graphics.apps.lightwave
Subject: Render Farm service
Date: 20 Mar 1996 06:26:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
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Reply-To: rick3d@aol.com (Rick3D)
NNTP-Posting-Host: newsbf02.mail.aol.com
For Farm Rendering Call
Digital FX Inc.
504-928-4814
ask for Greg Milneck
or e-mail Camcollect@aol.com
Rick3d@aol.com
Article: 15273
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From: rick3d@aol.com (Rick3D)
Newsgroups: comp.graphics.apps.lightwave
Subject: VideoToaster 2000 F.S.
Date: 20 Mar 1996 06:26:32 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: rick3d@aol.com (Rick3D)
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Complete system
A2000 68030-40 Mhz. 9 MB ram
Toaster 3.5
240 Mb HD
Monitor
Kboard
Mouse
Loaded w/ software including Alpha paint, ADpro, etc...
$2300.00
Rick3d@aol.com
Rick3d@aol.com
Article: 15274
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Suggestions
Date: Wed, 20 Mar 1996 08:05:09 -0500
Organization: Juris Corporation
Lines: 50
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Here are some suggestions for the next Lightwave upgrade. Hopefully they
will someday see the light of day. And it'd be a miracle if they find
their way into the next patch instead of the next full release that
we'll all have to shell out another $300 for. Anyway, here goes:
Targeted Focal Length
=================
How about offering a Target Object in the focal length option that would
allow you to fly the camera (or move the object) around where ever you
want and always have a selected object in focus. It's WAY too much of a
hassle to figure out focal lengths during wide movements.
Parent To Camera
==============
Why not offer the camera as a parent object? This way you could parent a
light behind the camera, move about the scene, and everything you look
at will always be lit up. I always find lighting difficult and this
would be a big time saver, if only during test renderings at least.
Compute Curve Length
==================
I'm no math wiz, so when I plot a curve, say a road, and then wish to
discover the length of it, I'm lost. I posted this a while back and got
some reponses (thanks again, all), butif this were a simple button in
either Modeler or Layout, that would be great. This way you could create
a curvy, winding, hilly road, and then press Compute Curve Length to see
how far a car would travel upon it, thus giving you the animation length
required to make the car go a certain speed. Easy!
Equalize Velocity
=============
This has been posted so much, it had damn well better be in the next
version! When flying the camera around (or anything for that matter) and
then halving two keyframes to create a midpoint for a curve, the speed
of the camera always gets skewed. And Tension on the Velocity in Motion
Graph only goes so far. Can we have some help here, Stu?!
Everybody pitch in with those suggestions. Or post some workarounds for
now.
Later,
TL
--
======================================================
|visit the Juris web site at http://www.oo.com/~juris|
| or visit my personal web site at |
| http://members.aol.com/tlwestgate/home/livroom.htm |
======================================================
Article: 15275
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: RE: Best way to pump up Amiga
Date: 20 Mar 96 04:41:54 -0800
References: <3147B81B.3F23@pilot.msu.edu>
Message-ID: <0000940a+0000255c@msn.com>
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Lines: 11
>>>
My boss at the video production company has an Amiga he wants to
accelerate. He has already rejected my advice to purchase a PC. What
is the best, fastest, easiest, and cheapest way to accelerate an Amiga.
The Warp Engine is not fast enough.
<<<
If he plans to run LightWave then deffinetly get a Pentium or Pentium Pro.
Al
Article: 15276
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From: Dan Norman <Dnorman@satie.arts.usf.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW for the Poor?
Date: Wed, 20 Mar 1996 00:06:18 -0500
Organization: USF
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I am a very poor 3rd year Computer Graphics major at the University of
South Florida. A man by the name of Pat Brouillette told me about this
newsgroup. What I asked him was is there any way a poor individual like
myself could receive a copy of LW3D for Windows for a price I could
afford (gasp). Who should I contact (if anyone) to beg and cajole? I
NEED LW. I have worked with it before many times (with other people's
PC's and at work) and it's simply the easiest to use. Help!
Article: 15277
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Wed, 20 Mar 1996 10:55:19 GMT
Lines: 19
Message-ID: <4ip545$ol9@irk.zetnet.co.uk>
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NNTP-Posting-Host: victoria.zetnet.co.uk
In message <questarDoJC7u.HJ9@netcom.com>
questar@netcom.com (Chris Hanson) writes:
> : >1: Fori Owurowa - "Keeper of the twisty box"
> : 2: Alan Chan - No honorary title as such..
> 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
> 4: Simon Blackledge ,transmission 3d ,based in the uk
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15278
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: Wed, 20 Mar 1996 11:12:12 GMT
Lines: 81
Message-ID: <4ip548$ol9@irk.zetnet.co.uk>
References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk> <4ima9g$q0u@alpha.sky.net>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4ima9g$q0u@alpha.sky.net>
blaise@dti.com (Blaise Fanning) writes:
> In article <4im67f$66e@irk.zetnet.co.uk>, tran3d@zetnet.co.uk says...
> >
> >> I heard that there is a new emulator for NT Alpha that will alow us
> >> Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
> >> heard about it? Sure would be great to be able to run photoshop, and
> >> other programs, even at "non alpha" speed.
> >
> >
> >> FX!32 is currently in beta testing and should be released around the
> >> same time as NT 4.0.
> >
> >What fx32?
> >sound intresting :-]
> >
> Although I'm shy and don't really like to post in public forums,
> especially when I could be accused of self-promotion (;-)), I thought
> that I'd take this opportunity to reveal a bit of what I know about
> FX!32. The gloves have recently come off about what I can say and what I
> can't; however, I'm going to divide my post clearly into "things that
> Digital would agree with publicly" and "things that are my own personal
> opinion".
> ---------------------------
> First, "Things that Digital would agree with publicly" :
> FX!32 is a Digital product that currently is slated to be released as
> freeware sometime around the middle of the year. Its intent is to allow
> users of Alpha/NT systems to run *all* 32-bit Intel applications. These
> include applications written for Intel/NT and Intel/Win95. The mechanism
> that will be used to do this is best described as a dynamic recompilation
> of Intel object or binary code. Digital's stated goal is to run the
> Intel code at least 70% as fast as it would have run if it had been
> compiled natively on Alpha. So, if our top-of-the-line product, the
> 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
> run at least 1.4 times the speed that it would run on a Pentium Pro
> 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
> ---------------------------
> Now, "Things that I have never heard Digital say, but believe."
> After having seen FX!32 run, I am pretty sure that Digital will meet
> their speed goals. The speed is not quite there yet, but is in the range
> to get there by the time they're done.
> The interesting compatibility issues mostly seem to revolve around
> installation, since some applications seem to use 32-bit-but-not-Win32
> code in their installers. This will be helped immensely by the release
> of Windows NT 4.0, which will have 32 bit emulation in it.
> ---------------------------
> Incidentally, it is my understanding that we are now demonstrating
> Photoshop running under FX!32 at CEBit over in Germany. If any of you
> will be at NAB, we should be showing it again there, so that you can
> judge the utility and performance for yourselves.
> Blaise Fanning
> VP Engineering
> DeskStation Technology
Thanks for the info.Very intrested as i`ll be able to have a
pvr/premiere alpha platform<when prem 32bit appears:-{>
See u at NAB
Regards Simon
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15279
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From: Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Advantages of Ngons
Date: 20 Mar 1996 14:27:20 GMT
Organization: Delft University of Technology
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jeric@accessone.com wrote:
>
> > stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
> > But,what special properties (or advantages) do n-polygons
> > give you?
> > Granted a reduced polygon count
> > But in what circumstances are they a benefit.
>
>
> It's a hell of a lot easier to see what you are doing with Ngons
> rather than peering thru a storm of triangles.
>
But some might counter, that it's far easier to create a non-flat
polygon, by dragging one point along it's normal-axis.
Off course that only happens to amateurs ;).
Wooly Mittens.
Article: 15280
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Wed, 20 Mar 1996 15:13:08 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net>
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fwtep@ix.netcom.com wrote:
>On 3/15/96 12:53PM, in message <4iclce$1g8@sunburst.ccs.yorku.ca>, Zoltan Hunt
><zhunt@calumet.yorku.ca> wrote:
>> Got into a minnor argument with my brother last night over the CG
>> effects in Bablon5 and other SCiFi shows like StarWars and StarTrek, his
>> point being that stuff done with models looked realistic, while B5 et-al
>> looked bad.
So, how much time *has* your brother spent in deep space?
Have him watch a few NASA broadcasts from Shuttle spacewalks, then
come back and tell me what looks "realistic".
>the other isn't--as long as both are quality.
Just a pet peeve, but "quality" requires a modifier. You can't say,
"This is a quality car", because then I have to wonder, "Ok, so what
kind of quality? High quality? Poor quality? Average quality?".
Quality is a word like "temperature". You wouldn't think of saying,
"It's a really temperature day out!" would you?
<soapbox mode off>
-- Mike "space isn't earth...don't expect it to look like your front
yard" Bartman --
Article: 15281
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From: amsi@wi.net (John Acheson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave 4.0c Problems
Date: 20 Mar 1996 14:23:54 GMT
Organization: Acheson Media
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Hi y'all
I recently d/l'd the LW 4.0c patch for intel ....and having a bit of
trouble...
The platform is a 100 mhz pentium with 32 meg ram, PCI Diamond Stealth video
card, OS is WinNT 3.51 with Service Pack 2.
Since installing the patch, yhe machine has completely crashed (down to a
reboot) during rendering. Due to my schedule i have not been on hand when the
machine went down - a home business AND a two year old keep me running :)
It seems to crash within three frames tho i can't completely verify that.
As a test animation I've been using the "logo factory" scene - which has
rendered sucessfully in the past. The first crash happened on my own
animation.
Got a call in to Newtek, but usually not here when they call back :( any
suggestions?
Thanks
John
Article: 15282
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REQ: Howto file on Samba and NT configuration
Date: 20 Mar 1996 15:34:22 GMT
Organization: MCSNet Internet Services
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Message-ID: <986.6653T540T707@mt-inc.com>
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On 19-Mar-96 13:54:17, CEVAnim (cevanim@aol.com) posted:
> Hello All!
> A while ago, someone posted a very helpful file on how to connect an
> amiga to
> a screamer using samba on Amitcp. It would be very helpful if someone
> could tell
> me where to find that howto file or perhaps re post it. Thanks!
> Mike, CEVA
Mike, it's on our web site, in our "Help/FAQ" section, URL below.
Regards,
John Crookshank
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 15283
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problem
Date: 20 Mar 1996 15:51:04 GMT
Organization: Syndesis Corporation
Lines: 41
Message-ID: <4ip9h8$868@homer.alpha.net>
References: <3144B62B.41E5@dave-world.net> <4ifpkg$oki@ixnews2.ix.netcom.com> <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net>
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In article <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net>,
erniew@access1.digex.net says...
>
>> "Can't get handle" [...] Any ideas why the error message occurs?
>
>Here's what I said about this, like, two weeks ago.
>
>The renaming is really a matter of restoring the correct name, which
>someone at some site changed without realizing it would have an effect.
>
>This problem isn't unique to PowerView. A lot of Windows LW plug-ins
>are going to be calling the Windows function GetModuleHandle() to get
Don't you remember that I said a few weeks ago that any plug-in
that gets its own name/handle this way is rather stupid and
downright broken? This is what happens when a plug-in spec/SDK
gets released without any real-world practical examples (defined
here in the sense that there's no NewTek example of invoking a
standard Windows dialog). I quote:
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview
From: syndesis@inc.net (John Foust)
Organization: Syndesis Corporation
In article <Pine.SUN.3.91.960226120658.1555A-100000@access1.digex.net>,
erniew@access1.digex.net says...
>
>This problem isn't unique to PowerView. A lot of Windows LW plug-ins
>are going to be calling the Windows function GetModuleHandle() to get
Uhm, I use GetModuleFileName( NULL, buffer, sizeof(buffer) );
which doesn't require the hard-coded filename in a program.
In a DLL, just make nearly the same call in your DLL_PROCESS_ATTACH,
using the HANDLE hDLL passed in your DllMain() instead of NULL.
- John
Article: 15284
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 20 Mar 1996 15:54:52 GMT
Organization: Syndesis Corporation
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In article <4ihr7b$74n@news.accessone.com>, jeric@accessone.com says...
>
>2) S3d can import CORRECTLY formatted DXF files. The real problem here is
> the plethora of incorrectly formated DXF files that many programs
> generate. (Always CHECK your potential clients' DXF files to make
> sure they will import into LWave or whatever YOU use.)
> Johnny Foust can back me up on this one.
Only my Grandpa Siefert is allowed to call me "Johnny," and he's
the only person who does.
Yes, I'll back you up: It seems that many animators wait until
Friday at 3 p.m. to get the DXF file from the client, without
asking them where it *actually* came from, and then they scramble
to find a way to import it so they can deliver the animation
(on tape) by Monday. Is that what you meant?
- John
Article: 15285
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Date: 20 Mar 1996 08:55:00 -0700
Organization: Primenet (602)395-1010
Lines: 51
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Andrew Weiler <aweiler@mindspring.com> wrote:
: David L. Campbell wrote:
: > raytracing and its performance penalty. And if one *must* have raytracing,
: > you can get a 3DS plug-in for it.
: Let's face it, 3DS is one big plugin. One of these days they'll come out
: with "3D Studio plugin for 3D Studio! All the things you wanted to do in
: 3D Studio but couldn't because the program wasn't supposed to do it
: because plugin developers need to make more money!" It seems LW is
: headed down that road.
For that matter: LW as a plugin for 3DS, 3DS as a plugin for LW. Plugin
adaptors (like those 2 prong =>3 prong adaptors you use when you have a 2
prong outlet in your house but a grounded 3 prong appliance) that let you
use plugins from another program.
You could get the computer equivalent of extension cords, plugged into
extension cords, plugged into 2=>3 prong adaptors, plugged into power
strips. Everything could work, but you could easily trip over the wires
all over your living room. And it would be messy.
I would agree that plugins are a mess, and that relying on plugins for
everything can be a major problem. When something doesn't work right, you
call the plugin company's tech support, and they may lay the blame on the
other plugins that you have. Also, quality assurance is then out of the
hands of the main program supplier (like Autodesk or Newtek).
I think the capacity for plugins to enhance a program is great, so long
as it isn't an excuse to let development of the program slide. Based on
what I've seen of MAX, 3DS is doing pretty OK, having integrated features
that were formerly a hodgepodge of plugins.
Last, I think a big advantage to plugins, is enhancing existing features,
without waiting for next year's upgrade. In particular, I'd like a choice
of animation curve editors, and a block diagram style hierarchy lister
ala Softimage or Alias.
--
-------------------------------------------------------------------------------
Steph Greenberg "Old age and treachery beats youth and skill."
steph@primenet.com
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages. This
article, post or Email letter may not be reprinted in any book or
magazine, CDROM or other electronic media, or read or reprinted on any
broadcast media without express permission from the author, in writing on
paper with a hand written signature.
-------------------------------------------------------------------------------
Article: 15286
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: 20 Mar 1996 15:59:44 GMT
Organization: Syndesis Corporation
Lines: 17
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In article <scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>,
scrutnzr@inforamp.net says...
>
>
>_Why_ does the business exist? That is the ultimate reason for being
>there in the first place -- what is called "final causation" by
>Aristotle.
Why do most businesses exist? To make money. If you don't do that,
you're sunk.
What if someone comes along and shows that programmers wearing
t-shirts has no detrimental effect, or shows that putting two
sales droids in suits helps the bottom line?
- John
Article: 15287
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW for the Poor?
Date: 20 Mar 1996 17:17:35 GMT
Organization: Netcom
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X-NETCOM-Date: Wed Mar 20 9:17:35 AM PST 1996
In <314F924A.7CB2@satie.arts.usf.edu> Dan Norman
<Dnorman@satie.arts.usf.edu> writes:
>
>I am a very poor 3rd year Computer Graphics major at the University of
>South Florida. A man by the name of Pat Brouillette told me about
this
>newsgroup. What I asked him was is there any way a poor individual
like
>myself could receive a copy of LW3D for Windows for a price I could
>afford (gasp). Who should I contact (if anyone) to beg and cajole? I
>NEED LW. I have worked with it before many times (with other people's
>PC's and at work) and it's simply the easiest to use. Help!
You should contact your university about obtaining LW. NewTek offers
discounted versions of the software to universities that teach it, but
not to individual students.
GT
Article: 15288
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: Wed, 20 Mar 1996 13:19:08 -0500
Organization: Express Access Online Communications, USA
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Joe Porkka wrote:
> Funny how our software doesn't have these problems. Hmmmm..
An interesting innuendo. The problem with LW HIIP has been the inter-
face of HIIP to LW's plug-in architecture. Who handled that?
- Ernie
Article: 15289
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: Re: 32bit Alpha Emulation
Date: 20 Mar 96 18:14:50 -0800
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Organization: The Microsoft Network (msn.com)
Lines: 18
In message <4ilfal$4m@dfw-ixnews2.ix.netcom.com>
wmendez@ix.netcom.com(William A. Mendez ) writes:
> In <4il6qb$rk5@news.oscs.montana.edu> gdm2475@msu.oscs.montana.edu
> writes:
> I heard that there is a new emulator for NT Alpha that will alow us
> Alpha geeks to run 32 bit windows apps. on our Alphas. Anyone else
> heard about it? Sure would be great to be able to run photoshop, and
> other programs, even at "non alpha" speed. ...
Yes, it will be shiped with Win NT 4.0.
Al
Article: 15290
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Wed, 20 Mar 96 18:50:40 GMT
Organization: Earthlink Network, Inc.
Lines: 53
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On 3/19/96 10:41AM, in message <314EFFE7.4CF@erinet.com>, Andrew Hofman
<andyh@erinet.com> wrote:
> As far as technical advancements, I don't think those serials used a
> whole lot of bluescreen compositing, or multilayer optical printing, or for
> that matter slow motion photography. I'd call those technical advancements.
> True, the underlying concepts may in some cases predate the 1900's, but
> "technical" implies technology, and even in 1975 ILM had much more advanced
> and/or refined technology.
Slow motion photography, bluescreen, and multi-layered optical printing have
all existed since at least the late 20's. Slow motion has been around much
much longer. I'm not saying the "concepts" existed then, I'm saying that they
did things EXACTLY the same way. As far as "technical" goes, yes, in a way you
can say that, but cars are technically more advanced now than they were in the
past, however, they still work (or don't work) in the same way. So just
because ILM had more refined equipment doesn't mean it was actually any
different. By the way, a couple of other types of effects that existed in the
silent days are matte paintings and foreground (or hanging) miniatures. The
first morph I've ever seen (as we know them today) was in Abbott and Costello
Meet Frankenstein. It was a true 2D morph just like anything you see today.
> As you say, the CGI in Voyager tries to duplicate the look of the model --
> but then the model itself looks real! On the other hand, I see a lot of CGI
> that tries for realism and falls short. Much of it is excellent, but falls
> short nonetheless.
But still, the CGI shots of Vger that we do (did) are indistinguishable from
the model. This is not just our opinion, it's what we've heard from many other
people--we even failed to get credit on an episode because the producers didn't
realize we had done some of the shots.
> If Foundation used 3DS instead of LightWave, I'm sure their work would be
> regularly crucified on this newsgroup for looking fake. And if Area 51 used
> 3DS, there would be grudging but resentful acknowledgment of S:A&B.
This is probably very true. But it would still get some raves for looking
"cool". As for models, until we see a real movie with CGI spaceships (NOT some
piece of crap like the new Hellraiser movie--that was a time, money, and art
direction thing), there's no way of accurately discussing the point. There are
a few such movies in the works though. I clearly remember people being
prepared for the worst when they heard ILM was using CGI for Jurassic Park;
people were outraged, or laughing at the stupidity. All they could think of
was Tron or The Last Starfighter.
>
> BTW, none of this is a criticism of LightWave itself. And despite my
> criticisms, I think Foundation IS doing great work.
>
This is also true.
--
-=Fred=-
Article: 15291
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Wed, 20 Mar 96 18:54:06 GMT
Organization: Earthlink Network, Inc.
Lines: 16
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<4infti$j34@sunburst.ccs.yorku.ca>
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On 3/19/96 3:27PM, in message <4infti$j34@sunburst.ccs.yorku.ca>, Zoltan Hunt
<zhunt@calumet.yorku.ca> wrote:
>
> Yes, Foundation does some great work- there has been a big improvment since
> the pilot eppesode a 2(?) years back, but there are still times when B5 looks
> CG (and I doubt it was intended), I guess what I was hoping for was someone
> in the model-based FX world might be able to offer some tips on making models
> look real that could be applied to CG madels.
>
>
Ron Thornton himself used to do model-based effects. The look of B5 is CLEARLY
intended to be the way it is, like it or not.
--
-=Fred=-
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problem
Date: Wed, 20 Mar 1996 13:33:33 -0500
Organization: Express Access Online Communications, USA
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John Foust wrote:
> Don't you remember that I said a few weeks ago that any plug-in
> that gets its own name/handle this way is rather stupid and
> downright broken? This is what happens when a plug-in spec/SDK
> gets released without any real-world practical examples (defined
> here in the sense that there's no NewTek example of invoking a
> standard Windows dialog).
I saw it, John. Apparently you missed my reply. I quote:
----------------------------------------------------------------------
> Uhm, I use GetModuleFileName( NULL, buffer, sizeof(buffer) );
> which doesn't require the hard-coded filename in a program.
This won't work for plug-ins, since what gets returned is the filename
of the *calling process*, which is the LW .EXE and not the plug-in.
> In a DLL, just make nearly the same call in your DLL_PROCESS_ATTACH,
> using the HANDLE hDLL passed in your DllMain() instead of NULL.
NT only.
----------------------------------------------------------------------
Have you actually tried what you suggested?
- Ernie
Article: 15293
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 20 Mar 1996 18:48:26 GMT
Organization: pro.image
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On 18 Mar 1996 12:38:42 GMT, pauland@bbcnc.org.uk (Paul Andrews)
wrote:
>As a complete newcomer to all this stuff it seems amazing to me that
>3DS MAX can be compared to Lightwave given the huge price differential
>or am I missing something here?
Comparisons are inevitable with 3D software and price isn't the only
factor to consider when buying a package.
>If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
>better than LightWave.
Who says it isn't alot better? The LW users? MAX hasn't shipped yet
and most of the features haven't been announced yet.
I started 3D on the Amiga. Bought a Toaster and have been using LW
since version .90. When the Amiga started to die the PC was picking up
and I jumped to 3D Studio when it was at R3. I now use 3DSR4 under DOS
and I have LW 4.0/Intel, I've got my MAX upgrade on order.
If I had to pick just one package it would be 3DS. Lightwave is a
fantastic package, especially for $700, but there are things that are
difficult to accomplish.
Article: 15294
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From: 73122.310@compuserve.com (Kent Lidke)
Newsgroups: comp.graphics.apps.lightwave
Subject: Going to E3?
Date: Wed, 20 Mar 1996 19:06:34 GMT
Organization: CompuServe Incorporated
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> ...is anyone going to E3? The video game
>convention? I'd be interested in meeting fellow lightwave based video game
>creators..
>Jason Booth
>Second Nature, Inc.
I am. <g>
Article: 15295
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Wed, 20 Mar 1996 19:01:23 GMT
Organization: pro.image
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On 20 Mar 1996 08:55:00 -0700, Steph Greenberg <steph@primenet.com>
wrote:
>Last, I think a big advantage to plugins, is enhancing existing features,
>without waiting for next year's upgrade. In particular, I'd like a choice
>of animation curve editors, and a block diagram style hierarchy lister
>ala Softimage or Alias.
When major updates to most 3D programs are 12-18 months in the making
it can be a long wait for new features to be added. With plugins it
can be much quicker, especially when they are developed by smaller
companies that can move faster than corporations like Autodesk and
NewTek.
I have never used Alias or Softimage. Is the MAX flowchart overview
similar to the block diagrams you mention? It looks to be a nice
feature in MAX.
Article: 15296
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: Wed, 20 Mar 96 19:03:07 GMT
Organization: Earthlink Network, Inc.
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<4in7ej$g97@nntpd.lkg.dec.com>
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> In a message dated 16 Mar 1996 21:22:01 wturber@primenet.com writes:
>
> What really bugged me during this was how NewTek would claim that B5 was
> done with LightWave. Well, my (most current version available) copy of
> LightWave couldn't do some of what was being done. They weren't using
> LightWave. They were using some special modified version of LightWave.
> Try re-creating the M&M's commercials....
>
> <grunt>
>
> Christopher
>
> **********************************************
> Primordial * Christopher Stewart dretch@islandnet.com * Graphics
> Soup * http://www.islandnet.com/~dretch * WWW
> Animation * Home of the Lightwave 3D Search Engine * Training
> **********************************************
I can't think of ANYTHING that the current official release of LW can't do that
I see in B5. Can you be more specific?
Hey, I read that the effects for the Star Wars films were done on Kodak film.
How come I can't do those effects and I'm using Kodak film too?
--
-=Fred=-
Article: 15297
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: TV: Why always LW and not 3DS?
Date: Wed, 20 Mar 96 19:08:23 GMT
Organization: Earthlink Network, Inc.
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<314EE55C.755F@crow.ewd.dreo.dnd.ca>
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On 3/19/96 8:48AM, in message <314EE55C.755F@crow.ewd.dreo.dnd.ca>, Mike
Schnabel <schnabel@crow.ewd.dreo.dnd.ca> wrote:
> Anyways to do the above task [a motion path] you simply create the path in
> the first frame of the sequence in the stage editor(very easy). Then in the
> Action editor asign the objects position to that path(once again very easy).
> How does this compare to LW.
In LW, you put the object, camera, light where you want it and hit RETURN or
ENTER. You can then either A) just hit enter again if you are already on the
frame you want, or B) type in the frame number where you want the key frame to
be. Then you move the thing to where you want it for the next frame and do the
same thing.
--
-=Fred=-
Article: 15298
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 20 Mar 96 13:52:07 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 16-Mar-96 21:38:44, jeric <jeric@accessone.com> wrote:
>> Zoltan Hunt <zhunt@calumet.yorku.ca> writes:
>> Got into a minnor argument with my brother last night over the CG
>> effects in Bablon5 and other SCiFi shows like StarWars and StarTrek,
>> his point being that stuff done with models looked realistic, while
>> B5 et-al looked bad.
> Well, your brother is wrong. Realistic is NASA. I've yet to
>see
> anything but "Apollo 13" that looked at all similar to NASA
>film.
> What they ARE is stylized in a way we accept and like. Which is
>fine.
I think that people have gotten use to the Star Wars/Star Trek style
of models, and assume that spaceships, etc., must look like that to be
"real". B5, however, doesn't have most of its ships look like
traditional models. Now, Ron Thorton is quite capable of making CGI
look like models, and LW can be used to do it, so I think that it is a
*choice* to make those very beautifully decorative, glowing, fantastic
looking spaceships which *couldn't* be done using models. At least, not
easily.
Besides, how do we know that a "real" Vorlon ship wouldn't have a
glowing, mottled surface which deforms during flight? :)
>
>> Lets get something going here, because, as much as I like B5, at the
>> end of the day, all I could say was it was a different look, while
>> even old stuff like Space:1999's ships looked more realistic than
>> some B5 stuff. Zoltan
> I love B5, but I'm with you there: however, I think S:AAB is as
>good
> as anything I've ever seen, EXCEPT for the damn engine flames.
I do love the ship models, but I think that the storyline & SF physics
need work. It is much better than SeaQuest in that regard ;)
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, again 1995!
--
Article: 15299
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From: Tim Wilson <76432.1122@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Humanoid on CD-ROM
Date: 20 Mar 1996 20:42:57 GMT
Organization: Crestline Software
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>>>when is Lightwave [5.0] expected to be out?<<<
I don't know. But I'm sure New Tek will make an announcement when
they're ready.
-Tim
Article: 15300
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From: Brad@NewTek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Advantages of Ngons
Date: Tue, 19 Mar 1996 21:00:50 GMT
Organization: NewTek
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Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> wrote:
>
>>
>>
>> It's a hell of a lot easier to see what you are doing with Ngons
>> rather than peering thru a storm of triangles.
>>
>But some might counter, that it's far easier to create a non-flat
>polygon, by dragging one point along it's normal-axis.
>Off course that only happens to amateurs ;).
>Wooly Mittens.
Thats why its nice to have both as an option. If an "amateur" creates
a non-planar n-gon, triple it.
Options are a wonderful thing!
BP
NewTek
Article: 15301
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From: Nir A. Hermoni
Newsgroups: comp.graphics.apps.lightwave
Subject: Cartoonish look and a small tip on Wave Filter (Toy Story)
Date: 19 Mar 1996 14:13:57 -0800
Organization: Zapa Digital Arts Ltd.
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All :)
(The small tip is at the end of this msg)
I'm trying to get a cartoonish look using, well, what I have.
I enabled the experimental features (Ctrl-Shift-F1 in Layout) and than the
object edges feature (Ctrl-Shift-F3 for every object in Objects panel).
I tested it with realistic shading, quick shading, with the new cartoon plug-in,
without it. It doesn't look good enough, and not even close to some picture I
saw in CGW of a dragon that demonstrated this feature. Can anyone help?
As for the small tip:
I installed WaveFilter on WinNT 3.51 according to the instructions, but it
failed to work. Examination of LW.CFG revealed that the path names for the
plug-ins were incorrect. Removed the offending lines (anything that referenced
to wavefilter), loaded LW and loaded the plug-ins again, and it fixed the
problem.
________________________
| Nir A. Hermoni, Israel |___________________
| Lead 3D animator for Zapa Digital Arts Ltd.|__________________
| Visit our web site at http://www.zapa.co.il and see our work! |
|_______________________________________________________________|
BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
the good films soon enough!). All I can say is: I want to do THAT!
And I'd like to discuss it to. Anyone knows of a good discussion group about
it?
Nir.
Article: 15302
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 20 Mar 1996 21:16:05 GMT
Organization: GBI
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>Lets get something going here, because, as much as I like B5, at the end
>of the day, all I could say was it was a different look, while even old
>stuff like Space:1999's ships looked more realistic than some B5 stuff.
>Zoltan
I think that one of the major factors that is not being discussed here is the relative
costs of both methods.
Last year my partner and I did a two and a half minute sequence where our
company logo is flying through space and battles, complete with lasers and
explosions, with the logos from our competitors. Its point was to show our
company working its way up in world wide market share in a way that would be
entertaining for our workforce.
Did it look as good as Star Wars? Not even close. Would it have been possible at
all without CG? No way.
We worked for about three weeks on our battle and came out with a pretty good
looking scene. If we had told our boss "sure we can do it! All we need is a studio
for three months, some motion control cameras and staff on professional
modelers, cameramen and effects people... no problem!" I dont think she would
have gone for it.
The reason B5, SAAB and others exist at all is because of the relative bargain of
CG. I believe that Battlestar Galactica was, at its time, the most expensive show
on TV, and after a short time we all got tired of seeing the canned footage. Gil
Gerrards Buck Rogers was even worse!
If Star Wars quality effects were economically feasible, we wouldve had more SF
shows all along. CG is quickly closing the quality gap, but is not there yet. The
other end of the quality trade off is that we get a greatly increased volume of
effects and shows.
I suppose a state-of-the-art CG show could approach or maybe even pass Star
Wars quality, but weekly episodes of say, Jurassic Park, would again be
economically unfeasible and surely out of Lightwaves league (at least for now!).
Any thoughts?
Scott at GBi
Article: 15303
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New Program - Call for suggestions :)
Date: 20 Mar 1996 21:28:38 GMT
Organization: Internet Express (800-592-1240 customer service)
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Prem@dev.uol.com said:
>How about supporting some sort of third-party image processing
>plugin scheme (whether it be your own, or support for something
>like photoshop plugins, etc.). This way, we could write our own
>image filters that would be batch-processed onto images.
I'm looking into that possiblity as I speak, ...er, type.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
__
Article: 15304
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface Issues: WAS Which 3D program?
Date: Wed, 20 Mar 1996 15:06:28 -0500
Organization: Laurell Creative Services
Lines: 36
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Ernie Wright wrote:
>
> Elliot Bain wrote:
>
> > While there's been lots of justified criticism of the Windows interface,
> > until you've used OLE, you'll never know how important of a tool it can
> > be. The first time I used it was an accidental use, and it just floored
> > me when I found out what I'd done.
> >
> > As the old saying goes, try it, you'll like it. <g>
>
> Maybe. The flip side is that it's a bitch to program if you can't use
> canned code, and any OLE facility you add to LW has to be simulated on
> non-Windows platforms.
>This is why I'm surprised that Newtek hasn't added Windows proficient
programmers. The programmers who developed Lightwave and Modeler are extrememly
good at what they do, but I'm of the opinion they've never done any MSWindows
programming prior to porting LW. This is a Newtek problem.
> There's also a philosophical problem. OLE is built on a document paradigm
> for organizing information, but the data LW manages isn't best described
> as a document. It's a program, a list of instructions for generating an
> image sequence. The distinction may not seem important if all you want is
> a nice UI hook for import/export, but to the program designer, OLE has a
> lot of farther-reaching implications.
>
> - Ernie
For those not familiar with the term, OLE is the accronym for Object Linking
and Embedding. Whether any of us like it or not, Uncle Bill and most other New
Age developers are taking us down an object oriented future. And to paraphrase
an old commercial, objects is objects. "In theory," it shouldn't matter
what your objects are. Again, this is a Newtek problem for not adding Windows
programmers.
Elliot Bain
Article: 15305
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From: Brad@NewTek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Tue, 19 Mar 1996 21:12:45 GMT
Organization: NewTek
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stranahan@aol.com (Stranahan) wrote:
>NewTek's own Brad Peebler wrote...
>So...making suggestions and giving criticisms is a good thing - does this
>apply to marketing, too? Or is the market and sales strength of the
>product not important? Just wondering...
>PS - Hey Brad, do YOU know who R. Stingly is?
>_____________________________________________
>Lee Stranahan
>URL - http://users.aol.com/stranahan/main.htm
No I dont know R Stingly. Should I?
Yes suggestions area good thing. Especially when delivered in the
appropriate forum. This forum, IMHO, is appropriate for technical
suggestions, feature requests, technique questions, and general LW
discussions.
I dont think this is the right forum for Marketing and sales
discussions. I think they are a turn off to new readers and might
possiby chase some of those people, who might have otherwise been
useful additions to the group, away.
Marketing and sales suggestions are still welcomed. Please send them
to my attention as direct email. BRAD@NEWTEK.COM. Id be more than
happy to hear what everyone has to say.
BP
NewTek
PS- Before anyone sends me mail about the obvious, yes we are changing
the ad! You'll see a more end user focused campaign starting very soon
(excepting lead times).
Article: 15306
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From: Tim Wilson <76432.1122@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bone placement...READ THIS!!!!
Date: 20 Mar 1996 20:39:43 GMT
Organization: Crestline Software
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>>>I'm considering working on a bone placement plugin<<<
The biggest deficiency in LW's Bones routine is that it does not
have any way to associate the behavior of a bone to specific
points in the mesh, or to lock out specific points from being
effected by bones. (Two sides of the same coin). I don't know if
this problem is being addressed in 5.0. The way bones work right
now is useful for many things. But this other approach should be
added as well.
-Tim Wilson, Crestline
Article: 15307
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From: joericks@awinc.com (Joel Erickson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Compiling switcher ANIMs...
Date: 20 Mar 1996 21:27:02 GMT
Organization: A & W Internet Inc.
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Is there any way to build a Lightwave animation for viewing in
the Toaster switcher other than by telling LW to render directly
as an anim?
I'm trying to do a project which I don't have the RAM to turn
field rendering off for, but I need it to be switcher-viewable
(well, I need to be able to key it over video, actually).
Thanks...
(BTW-If someone could give me subscription instructions to
the lightwave and toaster mailing lists I'd appreciate it)
Article: 15308
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From: what@do.you.want. (bob's yer uncle)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 20 Mar 1996 21:58:05 GMT
Organization: whatz up
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In article <4i8da7$sim@news.accessone.com>, jeric@accessone.com says...
>
>> Ace Miles <ace@got.net> writes:
>> That's if your talking about the current version of LW.
>> Knowing the LW programing team nothing would surprise me. :)
>> It's not exactly fair to compare it to a program that hasn't even
>> shipped yet.
>
> Indeed. When I found out today that it is not possible to do a
>limited region render in 3Ds (CGW, 3/96, pg. 68), and that 3dS had trouble
>importing DXF files (ibid) (!!!), well, it makes me wonder what OTHER
>lame-osities are hidden within.
>
> There's a phenomena I call "The Assumption of Competance": I think
>people usually assume that other people know what they are doing. This of
>course
>is wrong, as Congress shows every day. In the computer world, this phenome
>na
>manifests itself as a belief that other peoples' software and hardware is a
>t
>least as "competant" as your own: hence my astonishment when I REALLY lear
>ned
>how lame the PC world is, after my dear departed Amiga.
>
> It cropped up again: No limited region render? Can't import files
from
>its own corporate mother? SHEESH!
>
>
>> Ace Miles * Senior Animator * Time Warner Interactive
> (How many "MAX is gonna fix that!" posts will we see?)
>***************************************************************************
>***
>** jeric@accessone.com | Synergy Graphix & Animation
> **
>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty
>!**
>** Don't make me force it down your throat.| "OK! Wind the frog!"
> **
>
maybe some should have lokked a little closer at the software.
Article: 15309
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Star Wars and LightWave
Message-ID: <shfDoL4tL.8sq@netcom.com>
Organization: The Blue Planet
References: <4iclce$1g8@sunburst.ccs.yorku.ca> <N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com> <4infti$j34@sunburst.ccs.yorku.ca>
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+-- Zoltan Hunt <zhunt@calumet.yorku.ca> writes:
| Yes, Foundation does some great work- there has been a big improvment
| since the pilot eppesode a 2(?) years back, but there are stil=
| l times when B5 looks CG (and I doubt it was intended), I guess what
| I was hoping for was someone in the model-based FX world might =
| be able to offer some tips on making models look real that could be
| applied to CG madels.
Ron Thornton, founder of Foundation, was himself a modelmaker for
traditional miniature effects. He built the Scorpio of _Blake's 7_
fame and some of the mechs in "Robot Jox" to name a few. I think
realism is largely an illusion. Nothing is ever photographed to
be realistic -- not cars, food, fashion models, and certainly not
miniatures. My holiday snaps don't look anything like the pictures
in National Geographic, and that's photographing something that
actually exist. Photographing something that doesn't exist or
exists only in miniature is going to be a matter of common
convention and personal aesthetics.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 15310
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: RE: Cheaper output than PAR/PVR?
Date: 20 Mar 96 21:34:11 -0800
References: <4ia4ja$i88@azure.acsu.buffalo.edu>
Message-ID: <0000940a+00002575@msn.com>
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>>>
I'm a college student with Lightwave Intel. I'm looking for some type of way
to output my animations to video without spending $2000 on a PVR. The quality
doesn't have to be top notch because I'm really just learning
Lightwave. I just
need better quality than avi's and/or a way to output to video. How are the
MPEG boards? What about TV boards?
Thanks in advance,
Mark
mcohen@acsu.buffalo.edu
http://www.acsu.buffalo.edu/~mcohen
<<<
There are some boards form Fast, Miro, and Quadrent but I can not
attest to the quality of their output. Perhaps someone else here has
used one of them and can give some feedback.
Al
Article: 15311
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From: what@do.you.want. (bob's yer uncle)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 20 Mar 1996 22:05:58 GMT
Organization: whatz up
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In article <4ijlgi$jkn@soap.news.pipex.net>, pauland@bbcnc.org.uk says...
>
>As a complete newcomer to all this stuff it seems amazing to me that
>3DS MAX can be compared to Lightwave given the huge price differential
>or am I missing something here?
>
>If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
>better than LightWave.
>
>Paul.
it is
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 20 Mar 1996 18:24:48 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Brad writes:
>I dont think this is the right forum for Marketing and sales discussions.
Hmmm, why are feature requests appropriate for this forum, while a frank
discussion of Marketing and Sales is not? There is an E-Mail address to
send feature requests to. So, much like your suggestion to send
suggestions directly to you, by your logic shouldn't we not discuss
features and just E-Mail them to NewTek? And the same for bugs in the
software?
Doesn't Sales and Marketing at least fall under general LightWave
discussions?
Discussing Marketing and Sales is part of any company-related newsgroup or
mailing list. People that don't like it can skip the thread. That's the
great thing about newsgroups.
>PS- Before anyone sends me mail about the obvious, yes we are changing
>the ad!
OK, so we can send you suggestions, but not about the current problems,
because you already know them and are correcting them all?
>You'll see a more end user focused campaign starting very soon
>(excepting lead times).
40 acres and a mule, Jack.
NewTek's had plenty of time to set things right, and many plenty of
promises. I'll believe it when I see it.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 15313
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 20 Mar 1996 18:51:28 -0500
Organization: The Ohio State University
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> >What are you talking about? 3DSr4 and the MAX upgrade cost me less than Lightwave.
> >It cost me $400 for 3DS and $250 for the MAX upgrade. I wont need plug-ins for
> >the work I do as MAX includes everything I need(Bones, IK, Deformations, etc.).
> >Hell I would get Softimage over LW too and it would only cost me $200 more.
> >NewTek should really consider educational priceing. SGI/Alias/Wavefront lets
> >students play with their stuff for up to a year before buying it.
> If the game you are working on is going to be freeware and you are not
> going to charge anyone for what you do with your copy of 3DS then you
> are entitled to this low cost alternative. Otherwise you should
> rethink what you are doing as no one is forcing Autodesk to offer
> educational pricing and if it's obused no other student will have
> opportunity to use it.
What game are you talking about? I was talking about educational pricing.
I think this post was ment for someone else...?
Jeff
Article: 15314
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From: Dan Norman <Dnorman@satie.arts.usf.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW for the Poor?
Date: Wed, 20 Mar 1996 18:44:48 -0500
Organization: USF
Lines: 9
Message-ID: <31509870.3ACD@satie.arts.usf.edu>
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To: William Teegarden <gregtee@ix.netcom.com>
Bill, thanks for your information. My university does indeed use LW3d on about a dozen
Amiga 4000's. I will see if I can get it through the school.
As for NewTek, what the hell has happened to them? They disappeared faster than the Amiga!
They seem to be practicing the Commodore method of advertizing (none). How are they
financially? I know all about the stand alone toaster/flyer, but nobody mentions them
anymore in most of the animation/multi-media mags. Who is still there? Do they have
anything in the works? Is desktop video for under $2000 dead? (never mind those silly mpeg
manipulators for $700-$2000 that claim full non-linear Beta SP easy-to-use crap).
Article: 15315
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From: Dan Norman <Dnorman@satie.arts.usf.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW for the Poor?
Date: Wed, 20 Mar 1996 18:45:46 -0500
Organization: USF
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To: William Teegarden <gregtee@ix.netcom.com>
Bill, thanks for your information. My university does indeed use LW3d on about a dozen
Amiga 4000's. I will see if I can get it through the school.
As for NewTek, what the hell has happened to them? They disappeared faster than the Amiga!
They seem to be practicing the Commodore method of advertizing (none). How are they
financially? I know all about the stand alone toaster/flyer, but nobody mentions them
anymore in most of the animation/multi-media mags. Who is still there? Do they have
anything in the works? Is desktop video for under $2000 dead? (never mind those silly mpeg
manipulators for $700-$2000 that claim full non-linear Beta SP easy-to-use crap).
Article: 15316
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From: misc335@csc.canterbury.ac.nz
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 21 Mar 96 12:35:28 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 22
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> The real thing is simple:
> LW have ray tracing quality
> while 3Ds have just phong quakity images.
A complete suite of rendering algorithms, while more difficult to learn, allows
for more "photorealism" (I hate using that word) than raytracing, so it's not
that simple. 3ds doesn't have a complete suit of rendering algorithms, far from
it, but it goes beyond "phong quality images".
(I'm going to get it for saying this in the LW newsgroup, but...) raytracing is
just as much of a kluge as phong, or other rendering methods, and is far from
photo-realistic (ray-tracers have great difficulty doing things like reflection
blur, realistic shadows (hence LW has a shadow mapping algorithm to overcome
this prob. Yes I realise it can be overcome without s-mapping, but it is still a
problem) non-reflective surfaces, etc etc), as I see it, the advantage to using
a raytracer (apart from easier developement) is that it gives a good
"photorealistic" look accross the board, wheras from my (somewhat limited)
experience of non-raytracers, as there is no single algorithm rendering the
parts of the scene, if the artist has done a quick or poor job on the various
textures, they may not look consistant enough and detract from the scene.
Article: 15317
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From: kenwshmt@airmail.net (Ken Schmitt)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Thu, 21 Mar 1996 02:06:25 GMT
Organization: customer of Internet America
Lines: 5
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>> I'm going - why don't a group of you gather and lynch me?
I may be going..... I'l know in a day or two... but its looking very
strong..... now just to find a cheap hotel.
Article: 15318
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From: townski@aol.com (Townski)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3rd party books/tutorials
Date: 20 Mar 1996 21:20:55 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Please recommend a good Lightwave book. I am using 4.0 for the PC and am
finding some (lots) of things I could do with tutorials on.
I'm in the U.K, so please would any replies state where I can order or
details on cost etc.? This would be most appreciated.
Regards,
Paul Townend.
Article: 15319
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From: Remko Steenstra <rsteenst@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT !
Date: Thu, 21 Mar 1996 00:34:33 -0800
Organization: none
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Animation, Factory wrote:
>
> For all of you waiting for the 95 Interface for NT it has been out
> from Microsoft for a while now, but I keep reading about people
> waiting for it??
> Go get it!! It works fine. It's on there Web site FREE!!!!
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
> Have Fun
>
> Wayne
> Animation Factory
> ^^^^^^^^^^^^^^Well, I went over their free software index
thoroughly, but I couldn't find it...
What's the file called and where is it exactly?
Thanks,
Remko
Article: 15320
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From: salemco@cyberhighway.net (Aaron Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REQ: Howto file on Samba and NT configuration
Date: Thu, 21 Mar 1996 02:42:59 GMT
Organization: Salem Computer
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Is there a way to connect multiple NT systems to an Amiga using Samba?
or anything else.
I can only get one NT system to see the Amiga at a time.
Thanks,
Aaron Smith
Article: 15321
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From: mikep@sr.hp.com (Mike Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 21 Mar 1996 02:48:49 GMT
Organization: Hewlett Packard Sonoma County
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InstntGuts (instntguts@aol.com) wrote:
: <<Actually... the biggest problem with the B5 look is the models
: themselves. The texture mapping is especially poor at hiding the computer
: origin of the images. They are simply not 'painted' like real models
: are... >>
: <<Very good texture maps, hand done, would go a LONG way toward improving
: computer models.>>
: Michael,
: I enjoy the effects in Babylon 5 a lot, and I think the CGI Voyager is
: probably the best CGI spaceship I've ever seen. However I thought I'd
: share a comment made by John Knoll, co-author of Photoshop and an effects
: supervisor at ILM. John's contention is that, for photorealistic CGI
: models, your textures should *always* start out as "real" -- that is, as
: non-computer-generated artwork.
This is an interesting notion... although one has to be careful
to define "real".... :-) Space cruisers are rare these days...
and getting close enough to photograph one is another story :-)
But actually, I did have a chance to photograph several space
cruisers.... the actual models from the Star Wars Trilogy.
I bring this up because these models were all painted to look
"real" by an artist (Joe Johnston primarily) obviously using
non-computer tools.
The neat thing about many of the computer graphics tools these
days are how they mimic real-world media rather well. Fractal
Painter is pretty amazing in this regard. My feeling is that
a Joe Johnston could use such tools to get the same effect on
computer models as he did on the "real" ships from Star Wars.
The photos I took of his work on the Rebel Blocade Runner are
what I'm using as a guide to develop my computer model of it
and things look great so far...
The problem with Thornton's work it seems to me is that he
seems to have approached the texture maps by a formula. Watching
him create maps for his Lightwave tutorial tape, he had a couple
of specific tools used in a couple of specific ways to generate
the "used future" look. Panel lines with dark stuff streaking
out of the edge mostly. Very regular. Very perfect. Very CGI.
The latest Cinefex is a 20th anniversary special for ILM...
and in it are pictures of the Rebel Blocade Runner before it
was dirtied by Johnston... very pretty... very clean. But when
Johnston was done with it, it looked like it had quite a few
lightyears on it... (BTW, 20th C. Fox executive overseers, while
checking in on progress at ILM, saw the "dirty" models and
chalked it up to bad workmanship! They figured that Star Wars
was going to be a failure because the effects crew didn't seem
to be able to build things right! :-)
But anyway... I think that photo textures is probably a very
good idea for source material, but a good artist, regardless of
tool type (traditional or computer) can produce the "used future"
look.
Bottom line: Don't skimp on your map images! Spend lots of
time and energy on them. That is how you will conquer
the dreded "CGI look".
Michael Powell
Article: 15322
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best way to pump up Amiga
Date: 20 Mar 96 20:57:09 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 17-Mar-96 15:09:20, Geir Otto Molstad <geirotto@oslonett.no> wrote:
>Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>>My boss at the video production company has an Amiga he wants to
>>accelerate. He has already rejected my advice to purchase a PC. What
>> is the best, fastest, easiest, and cheapest way to accelerate an
>>Amiga.
>> The Warp Engine is not fast enough.
>Forget spending money on this, even the fastest 060 will be slow
>compared to Pentium 166, AND you will be ripped of on expensive
>24 bit hires boards and not compatible os-resoulution-software,
>Its a mess.
>The only thing Amiga does better than Pentiums today are Scala titling
>and Deluxepaint (none of them will work well on hires cards) combined
>with a genlock.
>If he still want to throw money out the window then the least
>troublesome board is Warpengine 040, IMO cyber has cut to many corners
>to get it fast and expensive (no SCSI std++++) and its still no
>bug free 060 out there, it's not without reaseon you do not find
>ANY macintosh out there with 060........
The Cyberstorm works -- but it is for the A3000/A4000 only at this
time (I think, they could have the A2000 version out by now). Any '060
is only a good choice if your primary reason for accelerating *ISN'T* to
run Lightwave. If you want all of your Amiga software to run faster,
the '060 will really do the job. We bought a Cyberstorm for our A4000
Toaster system, and it has worked very well, including its SCSI option.
But for fast Lightwave renders, even with the cost of purchasing the
software, the real OS (NT), and extra ram, network hardware to link it
to your Amiga, you can still get more bang for the buck than an '060.
Though if you really want bang for the buck, and extra speed, go for
an Alpha :) (more money, of course)
An '060 50Mhz is about double the speed of an '040 40Mhz, perhaps as
fast as 4-5x on some things. We were happy to upgrade from a 25Mhz '030
to the '060, as it wasn't massively more than the '040, but if you
already have an '040, it is hard to justify. I suppose if enough folks
buy '060s they'll drop in price, but if you are buying now...
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, again 1995!
--
Article: 15323
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 20 Mar 1996 21:57:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Brian wrote...
--------------------------------------------------
NewTek's had plenty of time to set things right, and many plenty of
promises. I'll believe it when I see it.
---------------------------------------------------------
Wow - somebody more cynical than me.
I -do- expect change - there has been way too much pressure put on NewTek
for nothing to happen, and after all this time SOMETHING has to happen. I
don't know whether it will be too little, too late. I know there will be a
better ad, because I can't think of a worse one.
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15324
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From: sean@mirror.det.mun.ca (Sean Huxter)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with Golf ball texture on sphere.
Date: Thu, 21 Mar 1996 02:52:22 GMT
Organization: Cabot College, Newfoundland, Canada
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snouty@cix.compulink.co.uk ("Phil South") wrote:
>I think the bumps are a procedural texture and so they are a 3D texture
>which cuts through the object, meaning that you get the swiss cheese
>effect with certain holes/bumps being smaller than others.
I just thought of this, so I haven't had time to try it out. See if it
makes sense...
Create a cube with a respectable number of segments on each face, and
triple the whole thing.
Give it a surface name, GolfBall, whatever, and save it as
GOLFBALL.LWO...
The Amiga version of Lightwave has a SPHERIZE macro (does 4.0?) which
makes an object perfectly spherical.
Save this new, spherized cube as GOLFMORF.LWO
In Surfaces, use the BUMP ARRAY to line up bumps on the faces of the
cube. Make sure there's no partial bumps. This may take some time to
line up, but this will only work if all the bumps are even on each
face.
Then give GOLFBALL.LWO a morph target of GOLFMORF.LWO, and give it a
morph level of 100%. Turn off surface morphing.
This SHOULD give you a round golf ball with none of the tiny bumps we
complained about if you just bump array a sphere.
(This experiment was performed only in my mind, since I don't have a
version of Lightwave 4.0 at home to play with.)
(I wish I had thought of this a few months back, when I was scouring
the internet trying to find a golf ball object!)
Sean Huxter
sean@mirror.det.mun.ca
http://www.cabot.nf.ca/~sean
Article: 15325
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From: sean@mirror.det.mun.ca (Sean Huxter)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Thu, 21 Mar 1996 02:36:57 GMT
Organization: Cabot College, Newfoundland, Canada
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>What really bugged me during this was how NewTek would claim that B5 was done
>with LightWave. Well, my (most current version available) copy of LightWave
>couldn't do some of what was being done. They weren't using LightWave. They
>were using some special modified version of LightWave.
Huh? Of course it was done with Lightwave. Just with a version you
didn't have yet. Every change that was made to fit a task that Amblin
or Foundation needed was incorporated into Lightwave not long after.
Lens Flares... does your current copy have them? Of course. Bones. Of
course. You can thank them for motivating NewTek to include these
features. Those shows were providing invaluable RESEARCH and
DEVELOPMENT in the real world.
So you had to wait a while before those features were included in your
version. So did we all, but they're there now. If it weren't for these
shows, who's to say what features we'd be missing, or even if
Lightwave would have survived as a product?
Sean.
Article: 15326
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hijack 95 and IFF's
Date: 20 Mar 1996 20:51:00 -0700
Organization: Primenet Services for the Internet
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In article <4ii047$91j@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: Hijack 95 and IFF's
>Date: 17 Mar 1996 21:27:35 GMT
>> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
>> HiJack 95 is supposed to support IFF, but I've heard a lot of bad things about
>> older versions of the program and IFF support. Has it gotten any better?
> It was clunky, but it worked fine. The batch operations in HiJack were
> a joke: don't know about the W95 version.
>>
>>
>> Jeff H...
>>
>>
>>>>>
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
My experience was different. I found HiJaak to be one of the buggiest Win 3.x
programs ever to invade my machine. However, Lee S. has said good things
about the W95 version and my girlfriend hasn't had problems with her w95
version. So perhaps it is better. I avoid their products for personal
reasons (they lied to me about .iff support) because I got tired of the
constant problems with the 3.x versions.
I suggest disk compression and .tga files if space is a consideration.
However, I prefer not to use disk compression for storing rendered output
because it is difficult to predict capacity and because drive space is
relative cheap nowdays. IFF files have the same problem of predictability of
required space.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15327
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From: markf@cts.com (Mark Fletcher)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Suggestions
Date: 21 Mar 1996 04:00:30 GMT
Organization: CineGraphics
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In article <31500285.332A@oo.com>, TL Westgate <juris@oo.com> wrote:
>Here are some suggestions for the next Lightwave upgrade. Hopefully they
>will someday see the light of day. And it'd be a miracle if they find
>their way into the next patch instead of the next full release that
>we'll all have to shell out another $300 for. Anyway, here goes:
>
>Targeted Focal Length
>=================
>How about offering a Target Object in the focal length option that would
>allow you to fly the camera (or move the object) around where ever you
>want and always have a selected object in focus. It's WAY too much of a
>hassle to figure out focal lengths during wide movements.
>
The Focal Distance plugin(which was an original PowerMacro), does
this easily. It will be included in the first set of plugins released
by CineGraphics for Lightwave 4.0.
>Parent To Camera
>==============
>Why not offer the camera as a parent object? This way you could parent a
>light behind the camera, move about the scene, and everything you look
>at will always be lit up. I always find lighting difficult and this
>would be a big time saver, if only during test renderings at least.
>
You can do this with expressions plugin rather easily. It allows you to parent
any keyframeable item to any other keyframeable item. Plus all sorts of
other stuff. The expressions plugin will be released at the same time
the PowerMacros port is released(and I can't give you a definite date on
that yet).
>Equalize Velocity
>=============
>This has been posted so much, it had damn well better be in the next
>version! When flying the camera around (or anything for that matter) and
>then halving two keyframes to create a midpoint for a curve, the speed
>of the camera always gets skewed. And Tension on the Velocity in Motion
>Graph only goes so far. Can we have some help here, Stu?!
>
The Smooth Velocity PowerMacro(and soon PowerPlugin) does this easily.
Sorry I can't give a release date on this stuff. I'd rather not say
anything at all than say something and have the date slip.
Mark
-----------------------------------------------------------------------
Mark Fletcher Minor League Baseball
Software Engineer Hack Ask me about the
San Diego, Ca. Sonoma County Crushers
-----------------------------------------------------------------------
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 20 Mar 1996 22:55:12 -0500
Organization: MindSpring Enterprises, Inc.
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bob's yer uncle wrote:
> >As a complete newcomer to all this stuff it seems amazing to me that
> >3DS MAX can be compared to Lightwave given the huge price differential
> >or am I missing something here?
> >
> >If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
> >better than LightWave.
> >
> >Paul.
>
> it is
In what ways?
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
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Article: 15329
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 20 Mar 1996 21:30:03 -0700
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In article <4ihkv1$jrm@cloner2.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>From: gregtee@ix.netcom.com(William Teegarden)
>Subject: Re: TV: Why always LW and not 3DS?
>Date: 17 Mar 1996 18:17:05 GMT
>---->When Space Above And Beyond came out people HERE couldn't tell the
>CGI from
>>the models. <------
>That's because ALL of the shots are CG models! :)
>GT
>
Geez - I think that was my post!! What I meant was Star Trek Voyager. I
think it was John Gross that held a sort of informal contest. This group
did very poorly. Sorry 'bout that.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 20 Mar 1996 21:25:02 -0700
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In article <4iilqr$466@news.ios.com> David Forbus <forbus@gramercy.ios.com> writes:
>From: David Forbus <forbus@gramercy.ios.com>
>Subject: Re: TV: Why always LW and not 3DS?
>Date: 18 Mar 1996 03:38:03 GMT
>wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>>In article <4ifs29$44o@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
>>
>>What really bugged me during this was how NewTek would claim that B5 was done
>>with LightWave. Well, my (most current version available) copy of LightWave
>>couldn't do some of what was being done. They weren't using LightWave. They
>>were using some special modified version of LightWave.
>>
>So? Most of the new features found in Lightwave 3.0 were directly due to
>the special versions of Lightwave written for Foundation Imaging and
>Amblin et al. One of the great strenghts in Lightwave is inclusion of the
>right tools for doing animation for television. Some 3D animation packages
>are written by computer geeks who don't know what features are important
>and which are frivolous. You don't get the features that Foundation and
>Amblin get right away, but you get them later. You also don't get the
>headaches of using a beta version of the software. I'm sure these special
>versions of Lightwave crash more often than the one you are using today.
>DLF
I should be more explicit. NewTek would heavily promote that a particular
show used LightWave when the version of LightWave that could actually be
purchased simply couldn't produce the same results or could do so only with a
tremendous amount of extra effort. It is called stretching the truth -
particularly when you use such a stretch to sell your product. Like I said in
the part of my post that you did not include, there ARE some definite benefits
to this process. NewTek used to stretch the truth a lot in their promotional
materials and it has always bothered me a bit.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 20 Mar 1996 21:38:01 -0700
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In article <4ihla4$8q1@dfw-ixnews3.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>From: gregtee@ix.netcom.com(William Teegarden)
>Subject: Re: TV: Why always LW and not 3DS?
>Date: 17 Mar 1996 18:23:00 GMT
>---->NewTek's catering to the folks in Hollywood does have its good
>side. When
>>folks ask us about our equipment/software, we tell them that we use
>LightWave
>>and then procede list the shows that use LW for special effects. This
>makes
>>prospective customers more comfortable.<----
>I can certainly ubnderstand why people would feel bad about not having
>the latest version of the software, but I can tell you that having
>those beta copies in a "certain select hands" as somone put it, who
>work in fast paced production environments is what keeps LW on the
>bleeding edge of F/X production.
>One reason 3DS isn't there feature wise in some important respects is
>because they aren't "there" in some important respects!
>GT
I should have spent more time explaining my post. I realize that working
directly with some of the Hollywood effects studios is a good thing and that
LightWave improves because of it and that I benefit from that improvement.
What bugs me is that LightWave was promoted big time as the software that was
used for some of these shows while significant features that were used at the
time simply weren't in the box that was sold to the public. That was
misleading. In the aggregrate, I am very glad that NewTek is "there".
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: bobafett@tnp.com (BobaFett)
Newsgroups: comp.graphics.apps.lightwave
Subject: !?!? SAVING AVI's IN LIGHTWAVE FOR WINDOWS.?? ??!!!
Date: 21 Mar 1996 04:53:35 GMT
Organization: BountyHuntersINC.
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I recently started teaching a friend how to use Lw3D on his
Pentium system. Everything was going fine till we got into animation.
It seems we can't save AVI's 16 or 32....I heard all kinds of rumors
why & how to fix this problem..but still don't know what to do about it.
It says some crap like MSacm32.dll linked to missing export NTdll.dll
HEEEEELP!
Article: 15333
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hijack 95 and IFF's
Date: 20 Mar 1996 18:08:22 GMT
Organization: AccessOne
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> TL Westgate <juris@oo.com> writes:
> I use HiJaak 95 all the time. It is great! It reads and writes IFFs just
> fine. I find it especially useful if I render a texture to apply as a
> texture map and a transparency map, to right click on the rendered image
> in Explorer, click on HiJaak View, click on All Colors to Black, and
> save the image as ImageNameAlpha.iff, then load the b/w version into
> Layout as well. Viola, (almost) instant tranparency map with very little
> bother.
I'm glad you are enjoying HiJaak 95-- did they enhance any of the
batch functionality (which was very lame in the previous version)??
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Humanoid on CD-ROM
Date: 20 Mar 1996 18:09:26 GMT
Organization: AccessOne
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> mhardi2720@aol.com (MHardi2720) writes:
> >Currently registered LW-Humanoid users can upgrade to the CD for
> >$50. However I should warn you that another version is planned
> >for release shortly after LW 5.0 comes out.
>
> I'm digressing, I know, but when is Lightwave expected to be out? And
> what info does anyone have on it?
NOBODY KNOWS! NOBODY KNOWS! NOBODY KNOWS!
EVERYBODY QUIT ASKING! <geez.....>
******************************************************************************
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: User Interface
Date: 20 Mar 1996 18:12:49 GMT
Organization: AccessOne
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> Ken Geary <ken_geary@ademco.com> writes:
> jeric@accessone.com wrote:
> >
> > > Ken Geary <ken_geary@ademco.com> writes:
> > > Also I'd love to see a utility that could do an OCR type of function and take a
> > >scanned logo and assign the closest font/fonts to it.
> >
> > Slick as that might be, you don't really think anybody is going to make
> > one, do you?
> c'mon, the plug-in guys out there are probably saying "great idea", BTW I
> get 10% for the idea;)
I got some land in Florida you'll be interested in..... >8^)
******************************************************************************
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FDPainter: layer question
Date: Thu, 21 Mar 96 06:08:54 GMT
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>jeric@accessone.com wrote:
> Im trying to do a very simple thing. I know how to do it in Photoshop, where it is
> trivial, but not in Painter, where it is probably trivial, but certainly not intuitive.
[SNIP]
>
> ** jeric@accessone.com | Synergy Graphix & Animation **
>
Elliot Bain <ebain@ix.netcom.com> wrote:
>It looks like the answer to your problem is the very first example in their tutorial
>manual. Make your first layer a new picture( the guidelines), clone it, erase it from
>the clone, turn on the onion skin, do your next layer and then composite them.
>
>Elliot Bain
Quite correct. That should do it. BTW, is it just me or did Painter's interface for 3
become *less* intuitive than version 2? It's okay once you get used to it, but I found
myself buried in the 3 manual initially [Grrrr! I hate that!] in an attempt to accomplish
the simplest tasks. Guess I wasn't alone ;-).
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 21 Mar 1996 05:46:52 GMT
Organization: AccessOne
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> fwtep@earthlink.net writes:
> > As you say, the CGI in Voyager tries to duplicate the look of the model --
> > but then the model itself looks real!
I disagree, fairly totally.
The model looks like a well lit model. The only spaceships we've seen
are from NASA and the Soviet space program, and they DEFINITELY have a
different look that the Star Trek modelers and animators don't even
bother trying to approach. On this score, I'd say only "Apollo 13" comes
close.
Until STrek gets rid of that big wash of light, it won't look "real".
******************************************************************************
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Suggestions
Date: 21 Mar 1996 05:53:26 GMT
Organization: AccessOne
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> TL Westgate <juris@oo.com> writes:
<SNIP!> And Tension on the Velocity in Motion
> Graph only goes so far. Can we have some help here, Stu?!
Stuart only does Modeler. Allen does the Layout stuff.
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bone placement...READ THIS!!!!
Date: 21 Mar 1996 05:57:51 GMT
Organization: AccessOne
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> Tim Wilson <76432.1122@CompuServe.COM> writes:
> >>>I'm considering working on a bone placement plugin<<<
>
> The biggest deficiency in LW's Bones routine is that it does not
> have any way to associate the behavior of a bone to specific
> points in the mesh, or to lock out specific points from being
> effected by bones. (Two sides of the same coin). I don't know if
> this problem is being addressed in 5.0. The way bones work right
> now is useful for many things. But this other approach should be
> added as well.
>
> -Tim Wilson, Crestline
How would this work? If you subtract points in an object from a
bone's influence, they'll get "left behind"-- in a very real way the
whole concept/advantage of bones is to provide a smoothly varying force that
affects all the vertices in its purview.
(I've found that suggestions are taken more seriously by NewTek when you
include reasons, specific examples, and interface suggestions with your
feature requests.)
******************************************************************************
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From: flubber@aros.net (Chad Liddell)
Newsgroups: comp.graphics.apps.lightwave
Subject: **FS: PAR, Lightwave, and Win NT
Date: 20 Mar 1996 22:09:11 GMT
Organization: ArosNet Inc.
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I have the following for sale.
DPS Personal Animation Recorder, with 850 meg HD.
asking $925
Lightwave v4.0 for Intel.
asking $625
Windows NT v3.51.
asking $225
Everything has all original manuals and boxes. Prices include shipping.
Please e-mail me directly.
Thanks,
Chad Liddell
flubber@aros.net
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From: iay@mfltd.co.uk (Iain Young)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 21 Mar 1996 09:20:45 GMT
Organization: Micro Focus, Newbury, ENGLAND
Lines: 42
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References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca>
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what@do.you.want. (bob's yer uncle) wrote:
>In article <4ijlgi$jkn@soap.news.pipex.net>, pauland@bbcnc.org.uk says...
>>
>>As a complete newcomer to all this stuff it seems amazing to me that
>>3DS MAX can be compared to Lightwave given the huge price differential
>>or am I missing something here?
>>
>>If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
>>better than LightWave.
>>
>>Paul.
>it is
Errrr, how do you know. It hasn't being released yet !!! Not that I'm
not saying it isn't better of course, but I think it is a bit silly
comparing the usability and features of software products that haven't
even had all of their features announced as yet. I think which package
you choose greatly depends on what you are going to use it for. If,
like me, you really only want to use it for home use (playing about
with), the LW is an ideal choice as it is relatively cheap, (around
2000 pounds cheaper the 3ds), well featured, and doesn't required a
ninja pc to run it, (I'm running lw on a 16Mb pc running win95. I
heard that to run MAX you will need at least 32Mb and Win NT, just to
load the thing, let alone do anything with it). If you are going for
this sort of hardware / software price range, why not save a little
longer and get softimage (the one used to create JP dinosaurs etc).
This has just been released I believe for NT (costs about 6500
pounds), and blows away just about every other piece of 3d software on
the market.
Just my 2 cents.....
Cheers,
Iain Young
email : iay@mfltd.co.uk
Article: 15342
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From: salemco@cyberhighway.net (Aaron Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REQ: Howto file on Samba and NT configuration
Date: Thu, 21 Mar 1996 09:26:50 GMT
Organization: Salem Computer
Lines: 31
Message-ID: <31512050.32397487@news.cyberhighway.net>
References: <4imvsp$s2p@newsbf02.news.aol.com> <986.6653T540T707@mt-inc.com>
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On 20 Mar 1996 15:34:22 GMT, sales@mt-inc.com (MicroTech) wrote:
>On 19-Mar-96 13:54:17, CEVAnim (cevanim@aol.com) posted:
>
>> Hello All!
>> A while ago, someone posted a very helpful file on how to connect an
>> amiga to
>> a screamer using samba on Amitcp. It would be very helpful if someone
>> could tell
>> me where to find that howto file or perhaps re post it. Thanks!
>
>> Mike, CEVA
>
>Mike, it's on our web site, in our "Help/FAQ" section, URL below.
>
>Regards,
>John Crookshank
>
Hello,
Does anyone know if it is possible to have multiple NT systems hooked
up to the amiga at the same time?
Using Ami-Samba I can only get one NT system at a time to share the
Amiga hard drive.
Aaron Smith
Salem Computer
salemco@cyberhighway.net
Article: 15343
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 21 Mar 1996 08:22:01 GMT
Organization: Netcom
Lines: 21
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>
>I should have spent more time explaining my post. I realize that
working
>directly with some of the Hollywood effects studios is a good thing
and that
>LightWave improves because of it and that I benefit from that
improvement.
>What bugs me is that LightWave was promoted big time as the software
that was
>used for some of these shows while significant features that were used
at the
>time simply weren't in the box that was sold to the public. That was
>misleading. In the aggregrate, I am very glad that NewTek is "there".
I'll buy that for a dollar.
GT
Article: 15344
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 21 Mar 1996 08:17:28 GMT
Organization: Netcom
Lines: 12
Message-ID: <4ir3ao$grv@cloner4.netcom.com>
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----> (ray-tracers have great difficulty doing things like reflection
>blur, <-----
Not at all. The reason why some reflections on real objects look blury
is because the reflecting surface has tiny bumps and imprefections.
Raytracers excell very well in this regard, as a tiny fractal bump map
perfectly simulates this phenomenon, thus breaking up the reflection
into a soft blur. A perfect recreation of reality.
GT
Article: 15345
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From: vidflyer1@aol.com (VidFlyer1)
Newsgroups: comp.graphics.apps.lightwave
Subject: Flyer 4 Sale
Date: 21 Mar 1996 00:21:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 6
Sender: root@newsbf02.news.aol.com
Message-ID: <4iqp0e$c5i@newsbf02.news.aol.com>
Reply-To: vidflyer1@aol.com (VidFlyer1)
To All,
I have a brand new Video Flyer with the latest software for sale. It has
never even been out of the box. Due to a financial emergency I must sell
it for $3800 or best offer. E-mail for more info.
Article: 15346
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From: vidflyer1@aol.com (VidFlyer1)
Newsgroups: comp.graphics.apps.lightwave
Subject: Flyer 4 Sale
Date: 21 Mar 1996 00:22:54 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 6
Sender: root@newsbf02.news.aol.com
Message-ID: <4iqp3e$c7k@newsbf02.news.aol.com>
Reply-To: vidflyer1@aol.com (VidFlyer1)
To All,
I have a brand new Video Flyer with the latest software for sale. It has
never even been out of the box. Due to a financial emergency I must sell
it for $3800 or best offer. E-mail for more info.
Article: 15347
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From: edbo <edbo@chelsea.ios.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: !?!? SAVING AVI's IN LIGHTWAVE FOR WINDOWS.?? ??!!!
Date: 21 Mar 1996 10:15:00 GMT
Organization: Internet Online Services
Lines: 28
Message-ID: <4ira74$ivl@news.ios.com>
NNTP-Posting-Host: ppp-10.ts-11.nyc.idt.net
bobafett@tnp.com (BobaFett) writes:
>
> I recently started teaching a friend how to use Lw3D on his
> Pentium system. Everything was going fine till we got into animation.
>
> It seems we can't save AVI's 16 or 32....I heard all kinds of rumors
> why & how to fix this problem..but still don't know what to do about it.
>
> It says some crap like MSacm32.dll linked to missing export NTdll.dll
>
> HEEEEELP!
>
---------------------------------
-------------------------------
The file you are looking for is : ( avifil32.dll ) Assuming you are using
Windows 95???? Lightwave copys over the file when installing it in the
Windows\system folder. It is the same file except the file size 90kb
which the old file is 86kb. You can find the file on the win95 cd-rom
in the win95 folder in one of the cab files there......I had the same
problem too.....................See you on the dark side of the wave---
edbo@chelsea.ios.com
Article: 15348
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT !
Date: Thu, 21 Mar 1996 10:34:39 GMT
Lines: 37
Message-ID: <4ircah$5el@irk.zetnet.co.uk>
References: <4im2l4$3j0@news.voicenet.com> <31511499.1D91@xs4all.nl>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <31511499.1D91@xs4all.nl>
Remko Steenstra <rsteenst@xs4all.nl> writes:
> Animation, Factory wrote:
> >
> > For all of you waiting for the 95 Interface for NT it has been out
> > from Microsoft for a while now, but I keep reading about people
> > waiting for it??
> > Go get it!! It works fine. It's on there Web site FREE!!!!
> > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> >
> > Have Fun
> >
> > Wayne
> > Animation Factory
> > ^^^^^^^^^^^^^^Well, I went over their free software index
> thoroughly, but I couldn't find it...
> What's the file called and where is it exactly?
> Thanks,
> Remko
ok use ftp to
ftp.microsoft.com
home directory is /bussys/winnt/nt-unsup-ed/newshell/
look for the file with I at the end for intel.
also get the read me`s and do read them first .
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15349
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bone placement...READ THIS!!!!
Date: Thu, 21 Mar 1996 10:37:25 GMT
Lines: 25
Message-ID: <4ircak$5el@irk.zetnet.co.uk>
References: <4iof05$9ds@news.flinet.com> <4ipqef$ceu$1@mhafn.production.compuserve.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4ipqef$ceu$1@mhafn.production.compuserve.com>
Tim Wilson <76432.1122@CompuServe.COM> writes:
> >>>I'm considering working on a bone placement plugin<<<
> The biggest deficiency in LW's Bones routine is that it does not
> have any way to associate the behavior of a bone to specific
> points in the mesh, or to lock out specific points from being
> effected by bones. (Two sides of the same coin). I don't know if
> this problem is being addressed in 5.0. The way bones work right
> now is useful for many things. But this other approach should be
> added as well.
> -Tim Wilson, Crestline
Here,Here
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15350
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
Date: Thu, 21 Mar 1996 10:40:17 GMT
Lines: 52
Message-ID: <4ircao$5el@irk.zetnet.co.uk>
References: <4inbj5$3bc@doc.zippo.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4inbj5$3bc@doc.zippo.com>
Nir A. Hermoni writes:
> All :)
> (The small tip is at the end of this msg)
> I'm trying to get a cartoonish look using, well, what I have.
> I enabled the experimental features (Ctrl-Shift-F1 in Layout) and than the
> object edges feature (Ctrl-Shift-F3 for every object in Objects panel).
> I tested it with realistic shading, quick shading, with the new
cartoon plug-in,
> without it. It doesn't look good enough, and not even close to some
picture I
> saw in CGW of a dragon that demonstrated this feature. Can anyone help?
> As for the small tip:
> I installed WaveFilter on WinNT 3.51 according to the instructions, but it
> failed to work. Examination of LW.CFG revealed that the path names for the
> plug-ins were incorrect. Removed the offending lines (anything that
referenced
> to wavefilter), loaded LW and loaded the plug-ins again, and it fixed the
> problem.
> ________________________
> | Nir A. Hermoni, Israel |___________________
> | Lead 3D animator for Zapa Digital Arts Ltd.|__________________
> | Visit our web site at http://www.zapa.co.il and see our work! |
> |_______________________________________________________________|
> BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
> the good films soon enough!). All I can say is: I want to do THAT!
> And I'd like to discuss it to. Anyone knows of a good discussion group about
> it?
> Nir.
Where did u get the plug in?
Where did u see the demo?
I used just experimetal no plug-in and got a good effect by turning
up luminosity.
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15351
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Humanoid on CD-ROM
Date: 21 Mar 1996 02:51:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 26
Sender: root@newsbf02.news.aol.com
Message-ID: <4ir1q9$fbb@newsbf02.news.aol.com>
References: <4in4tf$rc7$1@mhafn.production.compuserve.com>
X-Newsreader: AOL Offline Reader
In article <4in4tf$rc7$1@mhafn.production.compuserve.com>, Tim Wilson
<76432.1122@CompuServe.COM> writes:
>Humanoid for Lightwave is available now on CD-ROM. The scenes,
>object files, and directory structures have been reworked for 8.3
>characters, so they can be used on any platform, Intel, DEC,
>Amiga, etc. But little else has changed at this point.
Great to see it's finally out!
Though, I _do_ regret the loss of the LongFilename version of the object!
(I just ported my Amiga version to the PC by using LHA, retaining the
longfilenames.)
While I understand the importance of maintaining short filenames for
ISO-9660 compliance, there _are_ formats that support long filenames, and
they can be read under Win95 and WinNT.
Just say NO to 8.3!
Anyway, waiting for the IK version........
Erik Flom ELFWorks 3D Construction Co.
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 432
Alameda, CA 94501-9559
internet: ELFWork@aol.com
web site: http://users.aol.com/ELFVRML/web/home.htm
Article: 15352
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW mailing list
Date: 21 Mar 1996 03:29:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
Message-ID: <4ir41n$g35@newsbf02.news.aol.com>
References: <4ioein$bbp@lori.albany.net>
Reply-To: stranahan@aol.com (Stranahan)
It still exists...we're just being over-run by 3DStudio fanatics people
who want to spread the Lee Stranahan war all over the net! =)
----------------------------------------------------------------------
Ummmm - which war of mine is this? I don't get the mailing list...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15353
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 95 InterFace for NT !
Date: Thu, 21 Mar 1996 10:34:39 GMT
Lines: 37
Message-ID: <4irf39$5te@irk.zetnet.co.uk>
References: <4im2l4$3j0@news.voicenet.com> <31511499.1D91@xs4all.nl>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <31511499.1D91@xs4all.nl>
Remko Steenstra <rsteenst@xs4all.nl> writes:
> Animation, Factory wrote:
> >
> > For all of you waiting for the 95 Interface for NT it has been out
> > from Microsoft for a while now, but I keep reading about people
> > waiting for it??
> > Go get it!! It works fine. It's on there Web site FREE!!!!
> > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> >
> > Have Fun
> >
> > Wayne
> > Animation Factory
> > ^^^^^^^^^^^^^^Well, I went over their free software index
> thoroughly, but I couldn't find it...
> What's the file called and where is it exactly?
> Thanks,
> Remko
ok use ftp to
ftp.microsoft.com
home directory is /bussys/winnt/nt-unsup-ed/newshell/
look for the file with I at the end for intel.
also get the read me`s and do read them first .
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15354
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bone placement...READ THIS!!!!
Date: Thu, 21 Mar 1996 10:37:25 GMT
Lines: 25
Message-ID: <4irf3c$5te@irk.zetnet.co.uk>
References: <4iof05$9ds@news.flinet.com> <4ipqef$ceu$1@mhafn.production.compuserve.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4ipqef$ceu$1@mhafn.production.compuserve.com>
Tim Wilson <76432.1122@CompuServe.COM> writes:
> >>>I'm considering working on a bone placement plugin<<<
> The biggest deficiency in LW's Bones routine is that it does not
> have any way to associate the behavior of a bone to specific
> points in the mesh, or to lock out specific points from being
> effected by bones. (Two sides of the same coin). I don't know if
> this problem is being addressed in 5.0. The way bones work right
> now is useful for many things. But this other approach should be
> added as well.
> -Tim Wilson, Crestline
Here,Here
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15355
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
Date: Thu, 21 Mar 1996 10:40:17 GMT
Lines: 52
Message-ID: <4irf3f$5te@irk.zetnet.co.uk>
References: <4inbj5$3bc@doc.zippo.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4inbj5$3bc@doc.zippo.com>
Nir A. Hermoni writes:
> All :)
> (The small tip is at the end of this msg)
> I'm trying to get a cartoonish look using, well, what I have.
> I enabled the experimental features (Ctrl-Shift-F1 in Layout) and than the
> object edges feature (Ctrl-Shift-F3 for every object in Objects panel).
> I tested it with realistic shading, quick shading, with the new
cartoon plug-in,
> without it. It doesn't look good enough, and not even close to some
picture I
> saw in CGW of a dragon that demonstrated this feature. Can anyone help?
> As for the small tip:
> I installed WaveFilter on WinNT 3.51 according to the instructions, but it
> failed to work. Examination of LW.CFG revealed that the path names for the
> plug-ins were incorrect. Removed the offending lines (anything that
referenced
> to wavefilter), loaded LW and loaded the plug-ins again, and it fixed the
> problem.
> ________________________
> | Nir A. Hermoni, Israel |___________________
> | Lead 3D animator for Zapa Digital Arts Ltd.|__________________
> | Visit our web site at http://www.zapa.co.il and see our work! |
> |_______________________________________________________________|
> BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
> the good films soon enough!). All I can say is: I want to do THAT!
> And I'd like to discuss it to. Anyone knows of a good discussion group about
> it?
> Nir.
Where did u get the plug in?
Where did u see the demo?
I used just experimetal no plug-in and got a good effect by turning
up luminosity.
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15356
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From: vidflyer1@aol.com (VidFlyer1)
Newsgroups: comp.graphics.apps.lightwave
Subject: Brand New Flyer 4 Sale
Date: 21 Mar 1996 07:04:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 6
Sender: root@newsbf02.news.aol.com
Message-ID: <4irgl1$pp5@newsbf02.news.aol.com>
Reply-To: vidflyer1@aol.com (VidFlyer1)
NNTP-Posting-Host: newsbf02.mail.aol.com
To All,
I have a brand new Video Flyer for sale. It is still in the box. Financial
emergency forces me to sell for $3800 or best offer. Contact me by e-mail
if interested.
Article: 15357
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From: marcicib@aol.com (MarcICIB)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need info about LightWave-object files.
Date: 21 Mar 1996 07:42:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Just look at the Newtek ftp side there you find a file with the
discription of the format....
I think the Adress is ftp.newtek.com
bye..
Article: 15358
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From: isla0001@gold.tc.umn.edu (Taufik Islam)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Wanted: Visual Simulation files for SGI systems
Date: Thu, 21 Mar 1996 13:38:21 GMT
Organization: Net Access - Philadelphia's Original ISP
Lines: 29
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Xref: news2.cais.com comp.graphics.algorithms:29592 comp.graphics.animation:33342 comp.graphics.api.inventor:1499 comp.graphics.api.misc:480 comp.graphics.api.opengl:4269 comp.graphics.api.pexlib:399 comp.graphics.apps.alias:1395 comp.graphics.apps.avs:64
We need state of the art Silicon Graphics Visual Database Library.
We manufacture real time Aircrew Training Systems (ex: flight
simulators, disorientation trainers and such). We have been using
Silicon graphics computers to generate our "out-the-window" view of
the cockpit. We are in the process of updating our visual data base
to enhance the quality of the images so that it closely resembles real
life "out-the-window" view. We also do instrumentation panel view of
the cockpit via SGI systems.
Please e-mail me asap for a discussion on how we can cooperate with
each other or buy visual data base license from you in order to
enhance our product line.
If you want to know more about our company look at our Web Page:
"http://www.netaxs.com/~etc/"
Thank you for your cooperation.
Sincerely
Taufik Islam
Electrical Engineer
Aircrew Training Systems
Environmenatal Tectonics Corp.
Voice: 215-355-9100 ext. 314
Fax : 215-357-4000
Article: 15359
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From: ttammenp@uiah.fi (Tuomo Tammenpaa)
Newsgroups: comp.graphics.apps.lightwave
Subject: VRML-plug for LW
Date: 21 Mar 1996 11:37:00 GMT
Organization: University of Art and Design Helsinki
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Any idea if there is a plug-in for exporting lw-scenes, or other methods
to convert from lw to vrml. I'm using Amiga4000 and lw4.0
Tuomo Tammenpaa
ttammenp@uiah.fi
Article: 15360
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Thu, 21 Mar 1996 14:30:27 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 43
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jeric@accessone.com wrote:
>> fwtep@earthlink.net writes:
>> > As you say, the CGI in Voyager tries to duplicate the look of the model --
>> > but then the model itself looks real!
> I disagree, fairly totally.
Me too. It looks nice, but not even close to real.
> The model looks like a well lit model. The only spaceships we've seen
> are from NASA and the Soviet space program, and they DEFINITELY have a
> different look that the Star Trek modelers and animators don't even
> bother trying to approach. On this score, I'd say only "Apollo 13" comes
> close.
Yeah. Those harsh shadows caused by lack of air to diffract light
around corners is just plain ugly. Ugly, but very realistic.
> Until STrek gets rid of that big wash of light, it won't look "real".
Hey! Don't you know that Starfleet sends a lighting crew to follow
all its ships around, to make sure they look good for the camera? :^)
What I want to know is why they bother wasting time getting all the
ships "ups" aligned when they meet in space. Why bother? Just let
them sit at whatever haphazard angles they happened to have when they
got to the rendezvous. Who cares if one is upside down or sideways to
the others?
Or is that a limitation of models? You have to support them somehow,
and making the attachment points movable so you could have different
angles in different shots takes extra work...
-- Mike "not a problem with CG work ;^)" Bartman --
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
>** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
>** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15361
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0c Problems
Date: Thu, 21 Mar 1996 14:33:26 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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amsi@wi.net (John Acheson) wrote:
>The platform is a 100 mhz pentium with 32 meg ram, PCI Diamond Stealth video
>card, OS is WinNT 3.51 with Service Pack 2.
:
>Got a call in to Newtek, but usually not here when they call back :( any
>suggestions?
You might want to bring your OS up to current level. Service Pack 3
has been out for half a year now, and Service Pack 4 just became
available a few weeks ago. You're two revisions behind now.
This is probably not your problem, but you never know.
-- Mike "www.microsoft.com I think" Bartman --
Article: 15362
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Thu, 21 Mar 1996 10:21:57 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 44
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> I think that people have gotten use to the Star Wars/Star Trek style
> of models, and assume that spaceships, etc., must look like that to be
> "real".
Please, give people a little more credit. To look real, spaceships must actually
LOOK "real", regardless of their design. That has nothing to do with the Star
Wars/Star Trek approach! The same goes for a 13th-century castle or a coffee urn.
Whether they exist in real life or are just models, there are subtle but
important cues in things that look real. If those cues are missing from a piece
of CGI, don't blame the viewer.
> B5, however, doesn't have most of its ships look like
> traditional models. Now, Ron Thorton is quite capable of making CGI
> look like models, and LW can be used to do it, so I think that it is a
> *choice* to make those very beautifully decorative, glowing, fantastic
> looking spaceships which *couldn't* be done using models.
It has nothing to do with how colorful a spaceship is. This is a tired, tired
excuse. Want to know why? Your argument is self-contradictory. Sorry to sound so
testy about this, but I've heard it way too often. Mostly from LightWave people.
Those physical models you so dismissively refer to don't LOOK like models -- they
look convincing! So what you're really saying is "Ron Thornton is quite capable
of making CGI look convincing", he just doesn't choose to. As they say, "De Nile
ain't just a river in Egypt".
If you want further proof, go back and watch a few random episodes of B5.
Sometimes you'll find a hanger or other interior shot that looks bitchin' real.
Then a spaceship will fly into the scene and blow the whole thing. Those ships
look very, very CGI, by comparison to Foundation's own work! So what if the ships
couldn't be done using traditional models? They aren't as convincingly real as
other elements done by the same people, which tells me Foundation (and even you,
deep down) know very well what looks real and what doesn't, and what just plain
falls short.
If you think I'm turning this into my own personal Foundation slamfest, you're
dead wrong. I want to see them do greater and greater work. And despite
LightWave's pervasiveness throughout the industry, it is still somehow looked
down upon. Continuing to settle for second best won't help matters any.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 15363
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From: rioter@algonet.se (Johan Steen)
Newsgroups: comp.graphics.apps.lightwave
Subject: LWPro Compilation Book
Date: 21 Mar 1996 11:52:08 GMT
Organization: AlgoNet Public Access Node, Stockholm
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Is the LWPro compilation book out yet? They charged my credit card over
a month ago but the book hasn't showed up yet!
/Johan
Article: 15364
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: Re: AREXX to C programming
Message-ID: <bhoodDoMK6o.6u9@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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References: <DntusB.3pK@serval.net.wsu.edu> <4hn7cm$1lc@news.accessone.com> <31426350.4685@ix.netcom.com> <alanr-1403960948410001@199.182.115.170>
Date: Thu, 21 Mar 1996 15:54:23 GMT
Lines: 29
Sender: bhood@netcom12.netcom.com
Alan Ridgeway (alanr@west.ivi.com) wrote:
[...]
> My personal opinion is If NewTek really wants mass acceptance of Lightwave
> for Windwos NT, thery should have hooks for Visual Basic as a scripting
> langauge. VB is THE langauge for Windows. (I don't care if you don't like
> it, think Rexx is better, refuse to aid MS, hate basic, etc. none on these
> answers will change the fact that the VB is it on the Windows platform.)
Reality Check: Visual Basic is THE language for beginners, hobbiest and, in
some instances, rapid prototypes. C and C++ are THE languages for serious
software development, and has been for many, many years.
However, LightWave for non-Amiga platforms already has a scripting system, and
it operates as a direct plugin. It is called 'BML', and is currently shipping
for Intel and DEC Alpha platforms. The initial product is for Modeler, but
development is underway for Layout as well (we currently have Image Filter,
Procedural Texture, Displacement Map, and Item Animation scripting plugins
operational, and will be sending them into Beta testing in late Spring).
You can get more information about the next generation of LightWave scripting
at the following Web site:
http://www.dimensional.com/~vvisions/
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 15365
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: Re: where can i get macros?
Message-ID: <bhoodDoMKD7.74n@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4iefrp$10e@lince.lander.es>
Date: Thu, 21 Mar 1996 15:58:19 GMT
Lines: 21
Sender: bhood@netcom12.netcom.com
Ackman (jgago@lander.es) wrote:
> hbrtv284@csun.edu (emmanuel olympia) escribe:
> >
> > i am new to lw, and i am always hearing about this macro and that macro.
> > is there a site on the net where I can get these macros? thx
> >
> > emmanuel
>
> You can get it a ftp.newtek.com or visit WWW limg.home, there is numerous
> links for great Amiga ftp sites full of lightwave stuff.
Also checkout the following two locations:
Anonymous FTP: ftp.netcom.com:/pub/bh/bhood/LightWave
WWW: http://www.dimensional.com/~vvisions/
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 15366
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From: jkrispow@netcom.com (Jeff Krispow)
Subject: Warp 060 Boards
Message-ID: <jkrispowDoMqLq.5GK@netcom.com>
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Just thought I'd let you know...
Someone earlier here mentioned picking up a Warp Enging 060 board...well,
there is no such beast as of yet. I talked with Macrosystems the other
day, and they said that they are shooting for an early May release for
the board, with trade-in available for those of you with an 040 board.
They also said that the 060 chips ARE NOT compatible with the 040 card,
in case any of you had a question about that.
As for me, I'm waiting for the PowerPC card for my A4000 instead (ack!
that means I'll have to go through the hell of selling my Warp!).
Jeff
--
jkrispow@netcom.com
Article: 15367
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface Issues: WAS Which 3D program?
Date: Thu, 21 Mar 1996 12:53:38 -0500
Organization: Express Access Online Communications, USA
Lines: 28
Message-ID: <Pine.SUN.3.91.960321114055.9535B-100000@access1.digex.net>
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Elliot Bain wrote:
> This is why I'm surprised that Newtek hasn't added Windows proficient
> programmers. The programmers who developed Lightwave and Modeler are
> extrememly good at what they do, but I'm of the opinion they've never
> done any MSWindows programming prior to porting LW. This is a Newtek
> problem.
How does this address the problem of implementing OLE on non-Windows
platforms? You've also missed my meaning--OLE is hard for *Windows*
programmers to implement without resorting to C++, which would lead to
new problems with performance and cross-platform development.
> For those not familiar with the term, OLE is the accronym for Object
> Linking and Embedding. Whether any of us like it or not, Uncle Bill
> and most other New Age developers are taking us down an object oriented
> future. And to paraphrase an old commercial, objects is objects.
NO! False! Ptui! This is *hype*. Objects are not generic little
modules that can be assembled arbitrarily. They are little programs,
and if the little programs don't do what you want, you have to modify
them, just like any other source code.
Suppose LW had buttons that said "Spaceship" and "Flying Logo." Good?
Bad? I dunno. I'd never use them.
- Ernie
Article: 15368
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FDPainter: layer question
Date: 21 Mar 1996 13:19:02 -0500
Organization: America Online, Inc. (1-800-827-6364)
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FD Painter 4's interface is better than 3, but I still dislike it. It
looks nice, but photoshop is SO much more functional IMHO as doing things
like selections, layers, and channels than FD Painter.
later
greg
Article: 15369
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: 21 Mar 1996 19:45:47 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Joe Porkka <joe@elastic.avid.com> writes:
> Most of Elastic Reality's products use HIIP for output.
> This includes our Elastic Reality package for Windows 3.1,
> Windows NT, and Windows 95.
>
> These packages have had *very* few complaints of file format problems.
>
> It uses (essentially) the same HIIP as what is used in
> Lightwave.
>
> Yes the TARGA modules *do* support alpha channels.
>
> I don't know if Lightwave supports saving Alpha channels to
> HIIP however.
> Funny how our software doesn't have these problems. Hmmmm..
Pretty low blow. "Essentially" doesn't hack it: obviously it is the
>interface< between LW and HIIP that is screwed, and I believe that THAT was ASDG's
job to make functional.
I could be wrong.......
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15370
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Advantages of Ngons
Date: 21 Mar 1996 19:47:21 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> writes:
> > It's a hell of a lot easier to see what you are doing with Ngons
> > rather than peering thru a storm of triangles.
>
> But some might counter, that it's far easier to create a non-flat
> polygon, by dragging one point along it's normal-axis.
>
> Off course that only happens to amateurs ;).
Yes, AND they are trivial to detect. >8^/
> Wooly Mittens.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15371
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how can equalize velocity in complete motion path?
Date: 21 Mar 1996 19:53:25 GMT
Organization: AccessOne
Lines: 36
Message-ID: <4isc3l$eib@news.accessone.com>
References: <Pine.SUN.3.91.960313015017.14374B-100000@access1.digex.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Ernie Wright <erniew@access1.digex.net> writes:
> I haven't given this enough thought (DANGER DANGER), but I'm pretty
> sure that cubic natural splines will actually work the way an initiate
> would expect (adding a point on the curve won't change the curve). But
> Layout splines have local control (changing a keyframe only affects the
> nearest curve segments), and to get this you give up the other property.
Hmmm, TANSTAAFL yet again.
>
> > Do not the scriptures say: The tao of the GUI should be simple,
> > yet not too simple?
>
> They do indeed.
This could all be avoided if we could convince Allen to implement separate
motion/rotation/scaling channels in Layout: this would (HA!) be trivial, since it
would essentially only be a series of "virtual" null objects that always were
attached to a given object/light/camera/bone.
(note the hand-waving "essentially" in the above sentence: still, I think
it is true. Anyone?)
Myself and others have requested this for years: soon we'll be reduced to
TP'ing Allen's house in the middle of the night, and subscribing him to obscure
record clubs if he doesn't comply with our wishes.......
> - Ernie
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15372
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 21 Mar 1996 19:57:11 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> throb@net1.net (thROB) writes:
> >Also, why can't you exclude objects from lights in Layout?
Somebody misses 3DS....
> With bones, using the first bone's axis for movement/rotation is a
> pain, to say the least. If we could choose maybe between having that
> and the world axis, that would be peachy keen.
???? Huh? Could you give examples? (on why that would be useful.)
Why not just make another, unparented bone?
>
> In layout, it would be nice to have a "render object" button, so we
> don't have to use the limited region option, and just have the object
> rendered just as it were in the scene.
Oooo, I like this suggestion: also, it would be simple to implement,
as Allen could just make ALL the other objects temporarily have a
object dissolve of 100%. (Always good to suggest methodologies in your
suggestions.)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15373
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Interface issues
Date: 21 Mar 1996 20:03:10 GMT
Organization: AccessOne
Lines: 19
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> >Softimage for NT has an UGLY user interface, very DOS'y ... BUT I DON'T CARE! It's basic
> >menu strips along each side is easy enough to navigate and you stay in the same work
window
> >while you change modules-this is great as it doesn't disrupt your train of thought. I
have it
> >here at work and wish I could afford for home(who doesn't?).
It may be ugly, but it seems very fast. One thing I liked about it VS.
Lightwave is that minimized the amount of time the layout area was obscured by
the Panels. Most toggles were menu pop-outs.
A case can be made for both styles.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15374
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW for the Poor?
Date: Thu, 21 Mar 1996 10:15:32 +0000
Organization: University Of California at Santa Cruz
Lines: 14
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Take a student loan..that's what I had to do :). If you get
a subsidized loan then it's like getting LW and not paying
for it for a few years :).
Oh, if any of the student hater weenies flame me too bad!!
Just so happens LW is used for 90% of my film/video projects
:), a required instrument to further my knowledge,
productivity and education in the field of film/video.
Adam Chrystie
adamchry@cats.ucsc.edu
www2.ucsc.edu/people/adamchry/index.html
Article: 15375
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek at NAB?? OR PLAY??
Date: Thu, 21 Mar 1996 10:21:06 +0000
Organization: University Of California at Santa Cruz
Lines: 13
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PMshark wrote:
>
> I've heard Play is going to get Penn Gillette to cause some big
> disturbance in front of the NewTek booth..something about Laser Tag? :)
I doubt Play could do that...
Adam, who snuck behind stage along with an unnamed
crusader (you wanna reveal yourself too) and hung (ok, i
stood their sppechless while my buddy joked around) with Penn
after wavies.
Article: 15376
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Penello Pro (Somebody please answer)
Date: Thu, 21 Mar 1996 10:22:40 +0000
Organization: University Of California at Santa Cruz
Lines: 8
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I've asked XAOS many times about a full version of
penello..no response..even though i campaigned my ass off for
them at my school to get LW SGI accepted.
Adam Chrystie
adamchry@cats.ucsc.edu
www2.ucsc.edu/people/adamchry/index.html
Article: 15377
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From: "Robert C. Powers" <rpowers@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Print Resolution with Lightwave
Date: 21 Mar 1996 20:34:18 GMT
Organization: Earthlink Network, Inc.
Lines: 14
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To: Everyone
Hi everyone,
I'm trying to render a file with 4.0 Lightwave to use in print.
The final resolution in LW pixels is 1200 x 1000. My question
is if I use a BG image in the scene that was created in Dpaint
at 600x400 resolution and then in lightwave I render it at 1200
x1000. What will the results be? Do you have to create all
images to be used in a high resolution scene at 1200 x 1000 if
that is the resolution that you want the final image to be?
Can you use regular 740 x 480 images in the scene and expect
them not to have alot of jaggies....I plan to turn antialiasing
on to high. Thanks for you help. This is my first time using
LW for print.
Article: 15378
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how can equalize velocity in complete motion path?
Date: 21 Mar 1996 15:30:56 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4isc3l$eib@news.accessone.com>, jeric@accessone.com writes:
> Myself and others have requested this for years: soon we'll be
reduced to
>TP'ing Allen's house in the middle of the night, and subscribing him to
>obscure
>record clubs if he doesn't comply with our wishes.......
>
>
what makes you think this isn't the way we got the content directory?
I hear the guys at B5 do this regularly :)
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15379
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From: martin@ccsun.tuke.sk
Newsgroups: comp.graphics.apps.lightwave
Subject: Questions on LW
Date: 21 Mar 1996 17:58:11 GMT
Organization: -
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Hi,
I'm a more or less advanced user of 3DS and heared quite a lot
about LightWave. I've never seen it in action (except for the
animations in B5 and SQ) and therefore have a couple of questions:
1. What OS does it need? (PC, not Amiga)
2. Are there any external plug-ins (like the 3DS IPAS routines)?
3. Can I network render?
4. Are the cool special effects already built-in or do I need
to buy external plug-ins?
5. Is the renderer faster than the one of 3DS?
6. Finally, how much does the latest version cost and is it worth
the trouble?
Thanx,
--Martin
martin@ccsun.tuke.sk
http://www.tuke.sk/users/martin/go.html
Article: 15380
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface issues
Date: 21 Mar 1996 15:31:53 -0500
Organization: America Online, Inc. (1-800-827-6364)
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I just wish lightwave would make better use of extra screen
realestate. Currently, you open a lightwave screen at 800x600, or
1024x768, you get the same thing. It would be nice if you could open the
screen, with everything at an effective res of 640x480, and use the extra
space (when in 1024x768, for instance) to do things like leave motion
graphs and panels open. A way to pull comands out of those panels, and
leave them in this common space would also be desirable - sort of like a
shortcut in win95. this way, you could grab that ever so hidden beneath
layers item (like ADD BONE) and leave it on the main screen. I really
think this would be a great interface improvement, as people could
customize thier interface, without suffering from the ever so present
"Where did that window go" syndrome other programs have. You'd essentialy
have the full program in one corner of the screen, with all your custom
stuff along the other 2 sides...
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15381
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From: David Forbus <forbus@gie.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New Program - Call for suggestions :)
Date: Thu, 21 Mar 1996 15:35:25 -0600
Organization: Gulf Interstate Engineering
Lines: 31
Message-ID: <3151CB9D.41C67EA6@gie.com>
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To: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
James Jones/Nibbles and Bits wrote:
>
> A varied collection of common (and some not so common) image-processing
> operations are included.
> Partial list:
> Crop, very high quality Scale, Color-to-Gray, Gray-to-Color, Flip,
> Rotate, Roll, Blur, Unsharp Mask, Convolve, Negative, Median Filter, Add
> Alpha, Split Alpha, Interlace, Deinterlace, Dissolve. In the works are
> 3/2 pulldown conversion, arbitrary pulldown conversion and
> time-expansion/contraction.
>
> ARRIBA also has an extremely flexible file renaming ability. (Change the
> base name, number of digits, period or no period, start frame number,
> frame increment number: positive or negative, extension or no extension.
> For example, reverse an entire animation in a couple of seconds!)
>
I see a potential problem with this. For field rendered animations and
captured video. Renumbering the frames only will give you images that
constantly jump as they advance backwards. You will need to drop the
second field of the last frame and replace it with the second field
of the next to the last frame and advance backwards untill you get to
the first frame. At that point you will discard the first field of the
first frame. The entire animation or video clip will be shorter by one
frame, but have completely smooth movement at full resolution. Has
anyone done this yet? Put me on your list, I'm interested in your
product. Sounds cool.........
DLF
Article: 15382
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From: David Forbus <forbus@gie.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: animating characters
Date: Thu, 21 Mar 1996 15:48:17 -0600
Organization: Gulf Interstate Engineering
Lines: 21
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To: Eneko Cajigas <upbcamae@lg.ehu.es>
Eneko Cajigas wrote:
>
> Does anybody know an easy way to animate facial expresions of
> 3D characters.
> I mean some software uses splines or boxes round the faces of
> characters that alows you to change the facial expresions by
> simply draging some control points that open mouth or eyes and
> so...
>
> I got the impression that lightwave is usefull for flying
> logos and dificult camera movements? and what happens with
> character animation!!!!???
>
> Success
>
> :(
Use bones and/or morph objects. Those M&M commercials by Will Vinton
(sp) Studios says it can be done.
DLF
Article: 15383
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave Books?
Date: Thu, 21 Mar 1996 14:26:06 +0000
Organization: Lightspeed
Lines: 15
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David Mccandless P wrote:
>
> I have never seen a Lightwave book in the UK. Even when I went to a major
> book shop in Seattle, I got: "Lightwhat?".
>
> Try Premiere Vision on 0171-721-7050. I know they do videos.
>
> David
Lightspeed carries "THE FX KIT FOR LIGHTWAVE" book but there is no ISBN #. It
must be ordered directly through Lightspeed (Phone 805-726-3545) or through one
of the dealers that the MICRO-PACE distributor sells the books to. For more
information on this book and other Lightwave products, check out the webpage at:
http://www.webcom.com/lghtspd
Article: 15384
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From: Daniel Eriksson <daniel.eriksson@playground.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: IK animation in LW
Date: Thu, 21 Mar 1996 19:47:14 -0800
Organization: Playground
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Hi folks,
Do anyone have any tip regarding IK animation in LW. I think the IK
works a little bit clumsy (or am I doing something wrong). I doesn´t
help at all since I must keyframe any part of the IK chain, will there
be a way (or a plugin) to let a IK chain update it self while moving a
IK goal (like Soft and Alias).
Thanks for any answer.
Daniel
Playground
Article: 15385
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightwave for PC
Date: Thu, 21 Mar 96 01:02:48 GMT
Organization: Imagine It
Lines: 38
Distribution: world
Message-ID: <4iq664$8o6@news.mel.aone.net.au>
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In article <960203024814326@FrontierTech.COM>, tlisanti@earth.planet.net wrote:
>In message <314f29b4.1069894@news.charm.net>, alowe@charm.net (Adam Lowe)
>writes:
>
>>On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
>>wrote:
>>
>>>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
>>>need the dongle, have the other stuff. Please email me at
>>>marlon@3dsim.com
>>>
>>>
>>>Thanks in advance.
>>
>>Yea, I got one........at Newtek! Go buy it and support the
>>programmers.
>
> Its amazing what people will come up with. I think the best was when somone
>posted they bought LW PC without a manual and can someone send him a copy. Geez
>
>what losers!
>
>Tony
>
>
Am I missing something or doesn't he say he wants to BUY the programme? If
someone sells him their dongle, they've sold him the package. I can't see
anything wrong with buying software second-hand.
I've got three LW licenses and all I'd need would be to buy another dongle,
I've got six sets of manuals (thanks to the Beta to 4.0 upgrade) and CD roms
and disks coming out of my ears. This guy is probably in the same position.
Cheers
Kevin Gleeson
Hobart TAS OZ
Article: 15386
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Thu, 21 Mar 1996 17:25:55 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 13
Message-ID: <3151D773.6E99@erinet.com>
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> Bottom line: Don't skimp on your map images! Spend lots of
> time and energy on them. That is how you will conquer
> the dreded "CGI look".
>
> Michael Powell
Hear, hear!!!
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 15387
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From: Daniel Eriksson <daniel.eriksson@playground.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: IK animation in LW
Date: Thu, 21 Mar 1996 19:48:09 -0800
Organization: Playground
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Hi folks,
Do anyone have any tip regarding IK animation in LW. I think the IK
works a little bit clumsy (or am I doing something wrong). I doesn´t
help at all since I must keyframe any part of the IK chain, will there
be a way (or a plugin) to let a IK chain update it self while moving a
IK goal (like Soft and Alias).
Thanks for any answer.
Daniel
Playground
Article: 15388
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek at NAB?? OR PLAY??
Date: 21 Mar 1996 18:10:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 30
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------------------------------------------
> I've heard Play is going to get Penn Gillette to cause some big
> disturbance in front of the NewTek booth..something about Laser Tag? :)
I doubt Play could do that...
-------------------------------------------
Adam..... dude....it was a joke, man
Play could NOT do that. Penn is no pal of Play's.
No, all Play will do is show Trinity - a really cool product with a ton of
third party support behind it. They'll have an opening event, a big
honkin' booth in the main hall. And Kiki.
NewTek will be showing a great new version of LightWave, most likely. John
Gross has written that it feautre OpenGL, so you'll probably have a chance
to see how that looks. But there's no VTU pavillion this year, so I have
no idea where the small vendors will be... if anywhere. And there's also
no 'opening event' as far I can tell at this point - this event used to be
for dealers and end users, but the dealer network has really been burned
this year and is fairly decimated . Rumor of the week - NewTek may be
announcing a aquisition/merger-type deal, which would result in layoffs at
NewTek.
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15389
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From: connorbd@cleo.bc.edu (Brian Connors)
Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
Subject: Re: HELP! Moving into the future!
Date: Thu, 21 Mar 1996 13:53:50 -0500
Organization: Duchesne Brick and Block
Lines: 27
Message-ID: <connorbd-2103961353500001@st202x229.bc.edu>
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In article <314E169B.60BA@syix.com>, pan <pan@syix.com> wrote:
>Paul Kennedy wrote:
>> evidar@pleasantco.com (Eric Vidar) wrote:
>> >Hello,
>> >I am the Graphic Systems Administrator at Pleasant Company in Middleton,
>> >Wisconsin, (near Madison). Our Creative Department is in the process of
>> >moving into the future...
>> At a rate of one second per second presumably?
>> Paul Kennedy - 101455.2735@compuserve.com
> I don't want to reply to this because it is cross posted to what seems
>like half the known world ... ooops! I geues I did anyway.
I just will not reply to this. However, I will crosspost it into a few
relevant newsgroups.
/Coach
--
Brian Connors (they call me COACH!) connorbd@cleo.bc.edu
Somewhere along the line I got cut by the bleeding edge and those wounds never heal...
Article: 15390
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From: Gabe Evans <gevans@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Please look at my LW Shockwave ...
Date: Thu, 21 Mar 1996 19:06:48 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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Hi all,
If anyone is interested, I just (last night @ 4
AM!) finished a
litle shockwave animation using LW for a friend's
website. It's
a 50's Buck Rogers style rocket ship and is at
http://www.astrogate.com The best thing is it's
only 28K!
Let me know what you think, good and bad. I know I
need to work
on the flames a bit, but in my defense I'd never
done them
before and was working from memory with techniques
posted here - you know who you are! Thanks!
--
Gabe Evans
Transplanted Mancunian
LW images at
http://www.panix.com/~gevans/gallery.html
Article: 15391
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From: ivan@usaor.net (Oliver Hotz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Plugin/Ideas/Development
Date: 21 Mar 1996 23:58:30 GMT
Lines: 52
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Hi Everyone.. its about time i got everything done here...
Our Site is now stable and should be online 24 hours...
We are working on several plugins and already released the first one a while
ago for the amiga (cybergrafix render), which does not mean though that the
upcoming plugins are amiga only.. no.. they will be compiled cross platform
wise...
On the www page mentioned at the bottom, please check the Plugin Section.
You can see and take a note of what we are currently working on, and what is
in development, as well as downloading the latest betas...
I encourage everyone to also write a little note or idea for future plugins,
that are not mentioned on the page...
ONE THING WE WANT TO STATE VERY CLEARLY HERE:
The Plugins will be Freeware/Giftware and later on maybe shareware...
We are tired of seeing companies making lots of high priced plugins...yes,
some are worth their money.. some others aren`t... We just don`t want to see
another 3D-Studio effect were a program consists out of Plugins that are more
expensive then the Main Program.
There are lots of good programmers out there.. and we will try to prove that
it is possible to make plugins that Don`t cost 300 to 500 or even 1000 US$...
Well.. we will see where it goes.... we are hoping to get some response from
people that work every day with lightwave, getting their inputs for plugin
ideas other then the ones we allready have...
We also have a Ftp Site, were lightwave objects/scenes and renderings of other
lightwave users can be found...
Please don`t hesitate to stop in..
All the information/addresses, how to reach us.. can be found in the Signiture
Thank you very much
Oliver Hotz
Oliver Hotz of Imaginative Systems - 3D Computer Animation Company
Please check out our WWW Page at http://isys.ml.org
or our FTP Site at isys.ml.org or just telnet to our Support BBS
at isys.ml.org (10 lines)
If you have any Questions about 3D Animations or HTML/VRML programming or
you are just looking for someone to setup your WWW Page please send
email to ivan@usaor.net !
Article: 15392
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From: rpowers@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave and Print Resolution
Date: Thu, 21 Mar 1996 23:07:23 GMT
Organization: Earthlink Network, Inc.
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Hi everyone,
I'm trying to render a file with 4.0 Lightwave to use in print.
The final resolution in LW pixels is 1300 x 1000. My question
is if I use a BG image in the scene that was created in Dpaint
at 600x400 resolution and then in lightwave I render it at 1300
x1000. What will the results be? Do you have to create all
images to be used in a high resolution scene at 1300 x 1000 if
that is the resolution that you want the final image to be?
Can you use regular 740 x 480 images in the scene and expect
them not to have alot of jaggies....I plan to turn antialiasing
on to high. Thanks for you help. This is my first time using
LW for print.
Article: 15393
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From: 73122.310@compuserve.com (Kent Lidke)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bone placement...READ THIS!!!!
Date: Fri, 22 Mar 1996 01:19:20 GMT
Organization: CompuServe Incorporated
Lines: 19
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Tim Wilson <76432.1122@CompuServe.COM> wrote:
>The biggest deficiency in LW's Bones routine is that it does not
>have any way to associate the behavior of a bone to specific
>points in the mesh, or to lock out specific points from being
>effected by bones.
There is a way to do this, but it's a bit involved. Basically, you
set up your bones with the model you want but without resting them.
Morph your object to a target with all the surfaces spread out, so you
can enclose them with limited range bones. Move the bones to
appropriate position on the morphed model, and keyframe them. Be sure
it's a different frame than the "correct" postions. Rest them, and
when you go back to the original frame, the bones will reassemble
your exploded object, and all your surfaces will be isolated.
Article: 15394
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From: gm953@aol.com (GM953)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help! NEED CD-ROM driver for Amiga
Date: 21 Mar 1996 19:20:34 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
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Reply-To: gm953@aol.com (GM953)
NNTP-Posting-Host: newsbf02.mail.aol.com
I just bought a new CD-ROM for my A4000 and this is the first upgrade I've
made in two years!
Where can I find a driver for this drive?
Can I download one somewhere or do I need to buy one?
Thanks
Greg
Article: 15395
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 21 Mar 1996 22:12:57 -0500
Organization: MindSpring Enterprises, Inc.
Lines: 25
Message-ID: <31521AB9.7D7F@mindspring.com>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <4ir7ge$9vp@hyper
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To: Iain Young <iay@mfltd.co.uk>
Xref: news2.cais.com comp.graphics.packages.3dstudio:13659 comp.graphics.apps.lightwave:15395 comp.graphics.animation:33366
Iain Young wrote:
If you are going for
> this sort of hardware / software price range, why not save a little
> longer and get softimage (the one used to create JP dinosaurs etc).
> This has just been released I believe for NT (costs about 6500
> pounds), and blows away just about every other piece of 3d software on
> the market.
>
> Just my 2 cents.....
>
> Cheers,
> Iain Young
My very thoughts. Everyone's saying "it's like Softimage" -rather than
get something "like Softimage" why not just *get Softimage*, it's well
worth it. BTW Only the animation of the dinos in JP was done in Soft,
Modeling was done in Alias, rendering in Renderman.
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 15396
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface Issues: WAS Which 3D program?
Date: Thu, 21 Mar 1996 21:52:08 -0500
Organization: Laurell Creative Services
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X-NETCOM-Date: Thu Mar 21 8:52:36 PM CST 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
Ernie Wright wrote:
>
> Elliot Bain wrote:
>
> > This is why I'm surprised that Newtek hasn't added Windows proficient
> > programmers. The programmers who developed Lightwave and Modeler are
> > extrememly good at what they do, but I'm of the opinion they've never
> > done any MSWindows programming prior to porting LW. This is a Newtek
> > problem.
>
> How does this address the problem of implementing OLE on non-Windows
> platforms? You've also missed my meaning--OLE is hard for *Windows*
> programmers to implement without resorting to C++, which would lead to
> new problems with performance and cross-platform development.
>
For whatever my opinion is worth, I've stated before that I feel that
cross-platform development shortchanges all users. Except for Microsoft with
SI, there are very few companies out there with the resources to adequately
support multi-platforms of major programs. Hell, Newtek can't even order the
right amount of manuals, and they're all the same accross all platforms. This
ought to say something about the rest of the problems.
> > For those not familiar with the term, OLE is the accronym for Object
> > Linking and Embedding. Whether any of us like it or not, Uncle Bill
> > and most other New Age developers are taking us down an object oriented
> > future. And to paraphrase an old commercial, objects is objects.
>
> NO! False! Ptui! This is *hype*. Objects are not generic little
> modules that can be assembled arbitrarily. They are little programs,
> and if the little programs don't do what you want, you have to modify
> them, just like any other source code.
>
I appologize for being flip, because in being so, I really didn't express
myself very well. But I consider that something totally different happens when
you're done modeling and keyframing and you finally hit the Render button.
Between Modeler and Layout, object oriented design is warranted. Rendering
requires balls-out speed that can best be obtained by assembly language.
> Suppose LW had buttons that said "Spaceship" and "Flying Logo." Good?
> Bad? I dunno. I'd never use them.
>
> - Ernie
I still feel strongly about my assertion that Newtek has not made the best
Windows program that they could have made, because they've decided to cripple
it to maintain cross-platform compatibility.
Elliot Bain
Article: 15397
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From: Anthony Cingle <ajc126@psu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: For Sale: TBC IV
Date: Thu, 21 Mar 1996 20:48:47 -0800
Organization: Penn State University, Center for Academic Computing
Lines: 5
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I have the DPS TBC IV for sale. For those of you who don't know, this
full length ISA card hooks up to the DPS PAR to record video in realtime
to the PAR's hard disk. $500 plus shipping takes it. The price is firm.
Tony Cingle
Article: 15398
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: animating characters
Date: Thu, 21 Mar 1996 23:30:04 -0500
Organization: LumaQuest Productions, Dayton, OH
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> The hardest thing to do in Lightwave was the bone set-up. Both
> placing them and adjusting the strength of the bone field to influence
> the skin in exactly the right way.
>
> Glyn Williams - Particle Systems
I'd be intersted to know how you achieved this with an object as a
single unit. Bones tend to make this sort of thing very difficult (as
you well know), but apparently not impossible. Please tell us!
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 15399
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWPro Compilation Book
Date: Fri, 22 Mar 1996 04:32:28 GMT
Organization: Best Internet Communications
Lines: 45
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rioter@algonet.se (Johan Steen) wrote:
>Is the LWPro compilation book out yet? They charged my credit card over
>a month ago but the book hasn't showed up yet!
Glad you reminded me. It started me wondering--again--what had
happened to my own order, so I picked up the phone and called Avid
Media Group.
According to the woman with whom I spoke this afternoon, they have
run into "serious delays." The book will not be shipping until "some
time in May." (And, frankly, she didn't sound all that certain about
May).
This is the third different story I have heard.
I ordered mine in December. At that time, I was told that it would be
shipping within a month, so I didn't bother to verify that the card
wouldn't be charged until shipment.
Besides, a reputable company wouldn't take money for goods that aren't
ready to deliver, right?
When I complained last month, the AMG rep who took my call "explained"
that they were charging the credit cards even though the books weren't
ready because "we want to know how many orders we have before we print
the books."
Me: "You don't have to charge the card to know that. The orders will
still be sitting there in a database."
AMG rep: "Well, umm... I guess you're right. But our policy is to
charge the cards when the order is received."
At that time, I was told that the book would be shipping in March.
Given that three months is a very generous time to go from page
make-up and galleys to bound copies, I have to wonder exactly how much
of a book actually existed when AMG took my money in December.
This really stinks...
Article: 15400
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 22 Mar 1996 00:08:32 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 20
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My very thoughts. Everyone's saying "it's like Softimage" -rather than
get something "like Softimage" why not just *get Softimage*, it's well
worth it. BTW Only the animation of the dinos in JP was done in Soft,
Modeling was done in Alias, rendering in Renderman.
-------------------------------------------------------------------------
--------------
Personally, I'm not convinced. For instance, on Space : Above and Beyond -
LightWave was and is and would have been better. I've played with SI a
TINY bit and Ken a bit more than that and SI isn't good for every job. And
the cost difference is NOT small when you're putting together a facility.
In addition, I really doubt SI will be 'hungry' to add features - it's a
very arrogant program...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15401
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
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From: rolfb@efn.org (Rolf Brown)
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Message-ID: <31522ec0.16033454@10.0.2.1>
Sender: fishxing@netcom18.netcom.com
Reply-To: rolfb@efn.org
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References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <4ir7ge$9vp@hyper
Date: Fri, 22 Mar 1996 04:39:38 GMT
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On Thu, 21 Mar 1996 09:20:45 GMT, iay@mfltd.co.uk (Iain Young) wrote:
>Errrr, how do you know. It hasn't being released yet !!! Not that I'm
>not saying it isn't better of course, but I think it is a bit silly
>comparing the usability and features of software products that haven't
>even had all of their features announced as yet. I think which package
>you choose greatly depends on what you are going to use it for. If,
>like me, you really only want to use it for home use (playing about
>with), the LW is an ideal choice as it is relatively cheap, (around
>2000 pounds cheaper the 3ds), well featured, and doesn't required a
>ninja pc to run it, (I'm running lw on a 16Mb pc running win95. I
>heard that to run MAX you will need at least 32Mb and Win NT, just to
>load the thing, let alone do anything with it). If you are going for
>this sort of hardware / software price range, why not save a little
>longer and get softimage (the one used to create JP dinosaurs etc).
>This has just been released I believe for NT (costs about 6500
>pounds), and blows away just about every other piece of 3d software on
>the market.
>
a 32 meg reccomendation is nothing compared to Softimage's.. I've
HEARD 128?..
Article: 15402
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From: fstev@interaccess.com (IMD)
Newsgroups: comp.graphics.apps.lightwave
Subject: QUESTION: Amiga Lightwave Objects TO Mac Illustrator
Date: Thu, 21 Mar 1996 23:54:58
Organization: InterAccess,Chicagoland's Full Service Internet Provider
Lines: 10
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Does anyone know how I can get Amiga Lightwave OBJECTS to Illustrator on the
MacIntosh? We've tried taking DXF's over, but the files become enormous, and
the polygons become undesirably tesselated. Any suggestions?
Please email answers directly.
Thanks in advance!
fstev
Article: 15403
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From: wivey@ix.netcom.com(William H. Ivey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 22 Mar 1996 05:08:28 GMT
Organization: Netcom
Lines: 17
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X-NETCOM-Date: Thu Mar 21 11:08:28 PM CST 1996
In <4iqqgc$s5@news.accessone.com> jeric@accessone.com writes:
> The model looks like a well lit model. The only spaceships we've
seen
> are from NASA and the Soviet space program, and they DEFINITELY
have a
> different look that the Star Trek modelers and animators don't
even
> bother trying to approach. On this score, I'd say only "Apollo
13" comes
> close.
I'd say that 2001: came close, lighting and "look." Especially when you
consider that there was very little space footage to go on - it's
supposed to be the last film that had to fake a shot of the earth from
space. (The hand animation techniques used to get the "first
generation" look in that film. however, are no longer cost
effective.)-Wm
Article: 15404
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Newsgroups: comp.graphics.apps.lightwave
Message-ID: <1178@scribendum.win-uk.net>
References: <4inbj5$3bc@doc.zippo.com>
Reply-To: stephenb@scribendum.win-uk.net (Stephen Benson)
From: stephenb@scribendum.win-uk.net (Stephen Benson)
Date: Thu, 21 Mar 1996 19:43:51 GMT
Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
Lines: 14
>BTW - Saw Toy Story yesterday (Not only do we get bombed often, we don't get
>the good films soon enough!). All I can say is: I want to do THAT!
>And I'd like to discuss it to. Anyone knows of a good discussion group about
>it?
comp.graphics.rendering.renderman
What we need is a good LW plugin for rib and a technique/tool for
translating rman shaders. The rib plugin couldn't be too hard, but I
don't know about the shaders. I was told LW's shaders are modelled on
Renderman sl, to some extent.
Article: 15405
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 22 Mar 1996 07:24:07 GMT
Organization: AccessOne
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> syndesis@inc.net (John Foust) writes:
> Yes, I'll back you up: It seems that many animators wait until
> Friday at 3 p.m. to get the DXF file from the client, without
> asking them where it *actually* came from, and then they scramble
> to find a way to import it so they can deliver the animation
> (on tape) by Monday. Is that what you meant?
>
> - John
Yup, John-Boy. (See, I didn't call you "Johnny".)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 15406
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: LightWave Web Resources List
Date: 22 Mar 1996 04:18:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
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Howdy! It's time again to remind everyone to keep those submissions
coming to my LightWave Resources List.
I've got had a lot of good responses, and the list grows faster than I can
update the pages. So, send those URLs for Animation Galleries, CGI
Production Houses, Tutorials, Plug-Ins; any good LightWave Resources you
have or know of.
And feel free to link to my site, at: http://members.aol.com/virtualbri/
--Brian
PS--The list has been split into three pages already, and although the
names have changed, the older link will still be active. Thanks for your
support!!!
Article: 15407
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 22 Mar 96 10:07:42 GMT
Organization: Earthlink Network, Inc.
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<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
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On 3/20/96 2:05PM, in message <4ipvg6$t31@news.nstn.ca>, bob's yer uncle
<what@do.you.want.> wrote:
> In article <4ijlgi$jkn@soap.news.pipex.net>, pauland@bbcnc.org.uk says...
> >
> >As a complete newcomer to all this stuff it seems amazing to me that
> >3DS MAX can be compared to Lightwave given the huge price differential
> >or am I missing something here?
> >
> >If I was paying Autodesk's prices I'd expect MAX to be heck of a lot
> >better than LightWave.
> >
> >Paul.
>
>
> it is
In the argument over which is better, 3DS (in any form) or Lightwave, the 3DS
people are just as passionate about their software as the Lightwave people, but
why is it that the Lightwave people can at least point to quality work on the
big and small screen but all the 3DS people can point to is Johnny Mnemonic
(and the one cool scene in that was done in Alias)? I know Hellraiser IV had
3DS in it, but I don't think anyone will be too proud of that either. I know
that the Lightwave stuff out there isn't perfect, but can someone please point
out some 3DS stuff I can compare it too (that's better enough to justify the
cost difference between the two)? Also, remember, all the Lightwave stuff
you've seen so far was done without one single plug in (OK, maybe except for
the last month or so). I'm not trying to bash 3DS here, I'm just not very
familiar with it and I want to know who's using it professionally (besides
games, which I really couldn't give a ____ about).
--
-=Fred=-
Article: 15408
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From: hhc@loop.com (HHC)
Newsgroups: comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics,apps.softimage,comp.graphics.apps.wavefront
Subject: http://www.loop.com/~hhc now with more free meshes!
Date: Fri, 22 Mar 1996 11:03:02 GMT
Organization: The Loop
Lines: 8
Distribution: world
Message-ID: <4iu16t$vos@dobie.loop.com>
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more complete collection of Star Wars Objects.
Article: 15409
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From: mak@interlog.com (C Mak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Dongle precautions
Date: Fri, 22 Mar 1996 11:37:09 GMT
Organization: InterLog Internet Services
Lines: 16
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Ok guys...I've sent my dongle back to NewTek for reprogramming. UPS is
expensive and not having LW is very annoying but at least NewTek tech
support was very helpful and friendly. Hopefully I will get the
dongle back by next week.
Now my question is...how do I prevent the dongle from being fried
again?
The person in tech support said it was possible that the dongle was
reprogrammed by the printer (?). I suspect that it was a scanner I
was trying to install before all my problems started (the printer was
attached already and dongle and printer were working fine). Can
somebody shed more light on this subject?
Chris
Article: 15410
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From: Marco Tempest <76116.3265@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: standalone renderer for LW needed
Date: 22 Mar 1996 11:58:45 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
Lines: 4
Message-ID: <4iu4ll$n4h$1@mhadg.production.compuserve.com>
are there any standalone renderers for LW Intel or must I buy a complete LW package for every rendering machine ?
please advise...
Marco Tempest
mte@panix.com
Article: 15411
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Lightwave 4.0 Deficiency
Message-ID: <Doo02n.6Ds@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4iqgjl$8p7@newsbf02.news.aol.com>
Date: Fri, 22 Mar 1996 10:35:11 GMT
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Sorry, which ad are we talking about, the black one with all the frames
from Lightwave and the names of TV shows, some of which are not on
anymore? Ah. Yes, that ad has been running for YEARS has it not? I'm
heartily sick of it. How about a nice white ad with a picture of a golden
trumpet or a fender stratocaster, and a little picture of Jennifer McKnew
of the Post Group looking gooey-eyed into the camera saying how Lightwave
has changed her life. (I'm joking, of course)
NewTek ads used to look really cool. And they changed every once in a
while too. I won't say what happened because I know what happened, but
how hard can it be to cme up with a good ad? A series of huge print res
pictures from talented Lightwave artists from around the world would be
nice.
Ahem.
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 15412
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: VRML-plug for LW
Message-ID: <Doo02o.6ED@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4irf0t$185@ankka.csc.fi>
Date: Fri, 22 Mar 1996 10:35:12 GMT
X-News-Software: Ameol32
Lines: 18
> Any idea if there is a plug-in for exporting lw-scenes, or other
> methods to convert from lw to vrml. I'm using Amiga4000 and lw4.0
>
> Tuomo Tammenpaa
> ttammenp@uiah.fi
>
Uh, hello?
There are plug-ins on the disk, are there not?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 15413
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Help with Golf ball texture on sphere.
Message-ID: <Doo02L.6D2@cix.compulink.co.uk>
Organization: Compulink Information eXchange
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Date: Fri, 22 Mar 1996 10:35:09 GMT
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Lines: 15
Completely round textures. Can someone put us out of our misery here. Do
any of you pro Lightwave mechanics have any idea how to get a spherical
map onto a golf ball/football/soccer ball/mirror ball without having the
top of the texture pinched in like a stick of rock?
There has to be a way. I've seen balls modelled in soccer game intros and
on TV so there must be a way of doing it.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 15414
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: IK animation in LW
Date: 22 Mar 1996 07:36:25 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <315222C2.41C6@playground.se>, Daniel Eriksson
<daniel.eriksson@playground.se> writes:
>Hi folks,
>
>Do anyone have any tip regarding IK animation in LW. I think the IK
>works a little bit clumsy (or am I doing something wrong). I doesn´t
>help at all since I must keyframe any part of the IK chain, will there
>be a way (or a plugin) to let a IK chain update it self while moving a
>IK goal (like Soft and Alias).
>
>Thanks for any answer.
You can just turn on the autokey feature in the options panel - this
will make it so you don't have to manualy keyframe things over and over..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15415
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From: "deirdre l. hammer" <dlh@jhuvms.hcf.jhu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Animation Question
Date: Thu, 21 Mar 1996 11:47:38 -0500
Organization: ITV
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This may be the wrong newsgroup, but I'm starting here. I have an Amiga
4000 w/Toaster3.1 and Lightwave. I have created animations in the past
with solid backgrounds or b.g.s using imported images. I want to create
a simple animation with a keyed background, so that I may take into the
switcher part of the Toaster and overlay it over video. It should be
able to be done, since alot of the effects on toaster are keyed
animations. Can anyone help me? Or, please lead me to the right
newsgroup. Thanks!
Article: 15416
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From: kenwshmt@airmail.net (Ken Schmitt)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Fri, 22 Mar 1996 13:28:45 GMT
Organization: customer of Internet America
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yep.... i'm definitely going...
perhaps everyone who is thinking of going, we can be some place we
would be anyways? (I don't know the events going on there)
Article: 15417
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: MAX or Lightwave? How about some MAX here folks.
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Stranahan wrote:
>
> My very thoughts. Everyone's saying "it's like Softimage" -rather than
> get something "like Softimage" why not just *get Softimage*, it's well
> worth it. BTW Only the animation of the dinos in JP was done in Soft,
> Modeling was done in Alias, rendering in Renderman.
> -------------------------------------------------------------------------
> --------------
>
> Personally, I'm not convinced. For instance, on Space : Above and Beyond -
> LightWave was and is and would have been better. I've played with SI a
> TINY bit and Ken a bit more than that and SI isn't good for every job. And
> the cost difference is NOT small when you're putting together a facility.
> In addition, I really doubt SI will be 'hungry' to add features - it's a
> very arrogant program...
>
>
> _____________________________________________
> Lee Stranahan
> URL - http://users.aol.com/stranahan/main.htm----
What features does it need to add?
Article: 15418
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
Date: 22 Mar 1996 09:05:22 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <1178@scribendum.win-uk.net>, stephenb@scribendum.win-uk.net
(Stephen Benson) writes:
>What we need is a good LW plugin for rib and a technique/tool for
>translating rman shaders. The rib plugin couldn't be too hard, but I
>don't know about the shaders. I was told LW's shaders are modelled on
>Renderman sl, to some extent.
>
From my understanding, the basic fundimentals of lightwave's and
Renderman's rendering engines are completely different. This would make
any kind of direct convertion impossable, but you could probrobly write
plugins which imitate renderman shaders. I think Bob Hood's new layout
plugin, which will go into beta soon, will alow you to write filters
fairly easily.
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15419
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: standalone renderer for LW needed
Date: 22 Mar 1996 09:05:38 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4iu4ll$n4h$1@mhadg.production.compuserve.com>, Marco Tempest
<76116.3265@CompuServe.COM> writes:
>are there any standalone renderers for LW Intel or must I buy a complete
LW
>package for every rendering machine ?
screamernet, it's built in - just look in your manual..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15420
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: 22 Mar 1996 10:22:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
A series of huge print res pictures from talented Lightwave artists from
around the world would be nice
----------------------------------------------
Hey, that's a brilliant idea...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15421
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
Date: 22 Mar 1996 11:48:47 -0500
Organization: America Online, Inc. (1-800-827-6364)
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----------------------
What we need is a good LW plugin for rib and a technique/tool for
translating rman shaders. The rib plugin couldn't be too hard, but I
don't know about the shaders. I was told LW's shaders are modelled on
Renderman sl, to some extent.
------------------------------------
Toy Story is great, but it's not the software. I didn't see any frames
that I didn't think LW wasn't capable of in terms of the 'look'. There are
other issues, of course, such as the IK - but I don't feel that LW needs
Renderman to do a Toy Story...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15422
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From: tesmith@alpha1.phoenix.net (Tom Smith)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Date: 22 Mar 1996 16:39:22 GMT
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Mike Schnabel (schnabel@crow.ewd.dreo.dnd.ca) wrote:
: I am not trying to start a flame war here, But am considdering switching to
: lightwave and am curious about how easy different tasks are in Lightwave.
: Anyways to do the above task you simply create the path in the first frame of the sequence
: in the stage editor(very easy). Then in the Action editor asign the objects position to that
: path(once again very easy). How does this compare to LW.
I too used Imagine, but I've achived my ambition of the last 6-7 years and
now have a copy of Lightwave. It's smmmmokin!! Anyway In lightwave, to create a
path in the Layout section, position your object where you want it (you can
instantly view it from the camera, any light sources, any object, the view from
itself, or from where ever else you want to be). Go to the frame that you want
to be in, and create a key frame for your object. Then you move the object
to where it should end up and advance the frame to where ever it needs to be,
and create another key frame. You can keep doing this as mush as you want to
further refine the path, but when you're done making key frames, you can
view its motion graph and easily describe how it moves along its path. The
things I like about it is that you can always view what's going on from the
object's perspective, and you can easily create complex paths that would be
very time consuming in Imagine. And you don't even have to whip out your
calculator to do anything interesting.
--
-------------------------------------------------------------------------------
| ----- | ------- | Living on Earth is expensive, but you get |
| / __ | Intel Outside | an annual free trip around the Sun. |
| / /_/ /|/| | ------- | |
|-----------------------------------------------------------------------------|
| tesmith@phoenix.net http://www.phoenix.net/~tesmith/default.html |
-------------------------------------------------------------------------------
Article: 15423
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From: Gunnar Klauberg <gk@dcp.de>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: Fri, 22 Mar 1996 16:59:05 +0100
Organization: dcp GmbH
Lines: 61
Message-ID: <3152CE49.794B@dcp.de>
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Simon Blackledge wrote:
>
> In message <4ima9g$q0u@alpha.sky.net>
> blaise@dti.com (Blaise Fanning) writes:
> > Although I'm shy and don't really like to post in public forums,
> > especially when I could be accused of self-promotion (;-)), I thought
> > that I'd take this opportunity to reveal a bit of what I know about
> > FX!32. The gloves have recently come off about what I can say and what I
> > can't; however, I'm going to divide my post clearly into "things that
> > Digital would agree with publicly" and "things that are my own personal
> > opinion".
> > ---------------------------
>
> > First, "Things that Digital would agree with publicly" :
>
> > FX!32 is a Digital product that currently is slated to be released as
> > freeware sometime around the middle of the year. Its intent is to allow
> > users of Alpha/NT systems to run *all* 32-bit Intel applications. These
> > include applications written for Intel/NT and Intel/Win95. The mechanism
> > that will be used to do this is best described as a dynamic recompilation
> > of Intel object or binary code. Digital's stated goal is to run the
> > Intel code at least 70% as fast as it would have run if it had been
> > compiled natively on Alpha. So, if our top-of-the-line product, the
> > 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
> > run at least 1.4 times the speed that it would run on a Pentium Pro
> > 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
>
> > ---------------------------
>
> > Now, "Things that I have never heard Digital say, but believe."
>
> > After having seen FX!32 run, I am pretty sure that Digital will meet
> > their speed goals. The speed is not quite there yet, but is in the range
> > to get there by the time they're done.
>
> > The interesting compatibility issues mostly seem to revolve around
> > installation, since some applications seem to use 32-bit-but-not-Win32
> > code in their installers. This will be helped immensely by the release
> > of Windows NT 4.0, which will have 32 bit emulation in it.
>
> > ---------------------------
>
> > Incidentally, it is my understanding that we are now demonstrating
> > Photoshop running under FX!32 at CEBit over in Germany. If any of you
> > will be at NAB, we should be showing it again there, so that you can
> > judge the utility and performance for yourselves.
Just to comment on this. I myself had the FX!32 on Cebit on a Raptor. It was my first time I touched it, so
this might not all be too complete.
My simple opinion is, that after some slight bugs are fixed, it is a very good extension to the normal
NT-Environment for Alphas. The biggest problem is getting software installed if it uses some 16-Bit or other
improper installers that won't run either under FX!32-Emulation nor under 16-Bit-Bios-Emulation. But if you
got over that, the applications run. I won't say anything about the speed, but a big inprovement is, that we
all can have applications on the Alpha, that are not nativly ported yet.
Gunnar
--
gunnar klauberg
gk@dcp.de wer nuschelt der lügt!
Article: 15424
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From: jplant@aol.com (J Plant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWPro Compilation Book
Date: 22 Mar 1996 12:07:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 27
Sender: root@newsbf02.news.aol.com
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Reply-To: jplant@aol.com (J Plant)
NNTP-Posting-Host: newsbf02.mail.aol.com
To All LWPRO Compilation Book Customers,
Here's the real scoop on the status of the LWPRO Compilation Book. First
off, major apologies to those who have already ordered and paid for the
book. You're right, it shouldn't have taken this long, but...well, there
are a couple of reasons why. First, it took us a bit longer to get all the
author releases to re-publish the articles. We didn't really have to do
this; fair use gives us the right to re-publish these works in a compiled
form without permission or compensation, but we felt it was the right
thing to do. Secondly, we had some problems locating some old pieces of
film from early issues. We've used a number of printers over the years and
it took longer to dig through the archives than we anticipated. Those were
the two major reasons for the delay.
Now, we have everything and it has already been sent to the printer and
and the completed book will be delivered to our office on April 3, and
begin shipping immediately. Once again, we're very sorry for the delay.
Jim Plant
AMG Media, Inc.
P.S. Our policy on immediately charging credit cards is based on our
credit card merchant agreement that states that we must charge orders
within three days of receipt or they are invalid. Anyone who would like a
refund can mail or fax a refund request to: AMG Media, Inc., 1308 Orleans
Drive, Sunnyvale, CA 94089, fax:408-743-9251
Article: 15425
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: Fri, 22 Mar 1996 17:32:40 GMT
Lines: 79
Message-ID: <4iuogo$q1d@irk.zetnet.co.uk>
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NNTP-Posting-Host: victoria.zetnet.co.uk
In message <3152CE49.794B@dcp.de>
Gunnar Klauberg <gk@dcp.de> writes:
> Simon Blackledge wrote:
> >
> > In message <4ima9g$q0u@alpha.sky.net>
> > blaise@dti.com (Blaise Fanning) writes:
> > > Although I'm shy and don't really like to post in public forums,
> > > especially when I could be accused of self-promotion (;-)), I thought
> > > that I'd take this opportunity to reveal a bit of what I know about
> > > FX!32. The gloves have recently come off about what I can say and what I
> > > can't; however, I'm going to divide my post clearly into "things that
> > > Digital would agree with publicly" and "things that are my own personal
> > > opinion".
> > > ---------------------------
> >
> > > First, "Things that Digital would agree with publicly" :
> >
> > > FX!32 is a Digital product that currently is slated to be released as
> > > freeware sometime around the middle of the year. Its intent is to allow
> > > users of Alpha/NT systems to run *all* 32-bit Intel applications. These
> > > include applications written for Intel/NT and Intel/Win95. The mechanism
> > > that will be used to do this is best described as a dynamic recompilation
> > > of Intel object or binary code. Digital's stated goal is to run the
> > > Intel code at least 70% as fast as it would have run if it had been
> > > compiled natively on Alpha. So, if our top-of-the-line product, the
> > > 21164A at 366 MHz (**shameless plug**) were to run Photoshop, it should
> > > run at least 1.4 times the speed that it would run on a Pentium Pro
> > > 200MHz, since the 21164A/366 is twice as fast as the PPro/200.
> >
> > > ---------------------------
> >
> > > Now, "Things that I have never heard Digital say, but believe."
> >
> > > After having seen FX!32 run, I am pretty sure that Digital will meet
> > > their speed goals. The speed is not quite there yet, but is in the range
> > > to get there by the time they're done.
> >
> > > The interesting compatibility issues mostly seem to revolve around
> > > installation, since some applications seem to use 32-bit-but-not-Win32
> > > code in their installers. This will be helped immensely by the release
> > > of Windows NT 4.0, which will have 32 bit emulation in it.
> >
> > > ---------------------------
> >
> > > Incidentally, it is my understanding that we are now demonstrating
> > > Photoshop running under FX!32 at CEBit over in Germany. If any of you
> > > will be at NAB, we should be showing it again there, so that you can
> > > judge the utility and performance for yourselves.
> Just to comment on this. I myself had the FX!32 on Cebit on a
Raptor. It was my first time I touched it, so
> this might not all be too complete.
> My simple opinion is, that after some slight bugs are fixed, it is
a very good extension to the normal
> NT-Environment for Alphas. The biggest problem is getting software
installed if it uses some 16-Bit or other
> improper installers that won't run either under FX!32-Emulation nor
under 16-Bit-Bios-Emulation. But if you
> got over that, the applications run. I won't say anything about the
speed, but a big inprovement is, that we
> all can have applications on the Alpha, that are not nativly ported yet.
> Gunnar
> --
> gunnar klauberg
> gk@dcp.de wer nuschelt der l gt!
So what did i write then?????--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15426
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From: or@dcp.de (Ottmar Roehrig)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32bit Alpha Emulation
Date: 22 Mar 1996 16:56:46 GMT
Organization: dcp, design+commercial partner GmbH
Lines: 20
Message-ID: <4ium4e$66j@motion.dcp.DE>
References: <4il6qb$rk5@news.oscs.montana.edu> <4ilfal$4m@dfw-ixnews2.ix.netcom.com> <4im67f$66e@irk.zetnet.co.uk> <4ima9g$q0u@alpha.sky.net>
NNTP-Posting-Host: motion.dcp.de
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Blaise Fanning (blaise@dti.com) wrote:
> Incidentally, it is my understanding that we are now demonstrating
> Photoshop running under FX!32 at CEBit over in Germany. If any of you
> will be at NAB, we should be showing it again there, so that you can
> judge the utility and performance for yourselves.
I hope I may add, that we have been the company showing FX!32 during CeBIT
running on Raptor-Workstations which we distribute in Germany, Switzerland
and Austria. If anybody likes to get in contact with us, please check out
our webseite (see below) or email me.
--
Ottmar Roehrig
dcp, design+commercial partner GmbH | Internet: or@dcp.DE
Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354
| WWW: <http://www.dcp.DE>
----------------------------------------------------------------
The views expressed herein are not necessarily those of dcp GmbH
...but if you think they should be, please tell us.
Article: 15427
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From: gareth@gazelle.inmos.co.uk (Gareth Collins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 22 Mar 1996 14:37:09 GMT
Organization: SGS Thomson, Bristol, UK
Lines: 27
Sender: gareth@gazelle (Gareth Collins)
Distribution: world
Message-ID: <4iudul$85f@milkwort.inmos.co.uk>
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NNTP-Posting-Host: gazelle.inmos.co.uk
In article <4ifcd4$mni@news.accessone.com>, jeric@accessone.com writes:
|>
|> Well, your brother is wrong. Realistic is NASA. I've yet to see
|> anything but "Apollo 13" that looked at all similar to NASA film.
|>
|> What they ARE is stylized in a way we accept and like. Which is fine.
|>
Well, since nobody has witnessed battles in space as yet, who can say
what is 'realistic' and what isn't? Jeric is right, it all comes down to
STYLE, the style of the animators/designers/director etc. If all Space
stuff was made to be totally realistic then it would probably be as
boring as hell to look at! Personally, who cares if it looks real, as
long as it is impressive visually - its all fantasy anyway....
|>
|> > Lets get something going here, because, as much as I like B5, at the end
|> > of the day, all I could say was it was a different look, while even old
|> > stuff like Space:1999's ships looked more realistic than some B5 stuff.
|> > Zoltan
|>
|> I love B5, but I'm with you there: however, I think S:AAB is as good
|> as anything I've ever seen, EXCEPT for the damn engine flames.
|>
We have just got Space:Above and Beyond airing on satellite over here in
the UK. Some very impressive looking visuals, but the stories and acting
suck. Shame really, could have a lot of potential.
--
Gareth Collins
Article: 15428
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 22 Mar 1996 13:25:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
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<<In the argument over which is better, 3DS (in any form) or Lightwave,
the 3DS
people are just as passionate about their software as the Lightwave
people, but
why is it that the Lightwave people can at least point to quality work on
the
big and small screen but all the 3DS people can point to is Johnny
Mnemonic
(and the one cool scene in that was done in Alias)?
(snip)
<I'm not trying to bash 3DS here, I'm just not very familiar with it and
I want to know who's using it professionally (besides games, which I
really couldn't give a ____ about).>
--
-=Fred=-
Fred,
Autodesk certainly gives a %$*! about the games industry, since over 70%
of the games/multimedia CD-ROM industry uses 3D Studio. In addition,
according to the Roncarelli Report, 3D Studio accounts for over half of
all professional-level 3D graphics and animation packages installed (and
that includes the high-end programs, such as Alias, which has an installed
base of 15,000.) Last I heard, the installed base of 3D Studio is well
over 60,000.
Here is a partial list of 3D Studio film/TV projects, compiled by Greg
Pyros and James Coulter. I don't have a complete, up-to-date list at the
moment, but as I hear more, I'll send it to you, if you want.
TV:
Francis Ford Coppola's "The Conversation"
FOX's "AJ's Time Travelers"
SciFi Channel's "UFO Diaries"
DIC Entertainment's "Where Is Carmen SanDiego?"
Herbie Hancock's last video (Grammy Winner, I believe)
Time Traxx
Star Trek: TNG
Star Trek: DS9
Unsolved Mysteries
Encounters
Sightings
Liquid Television
Mad About You
Saturday Night Live
Viper
In addition, Ron Thornton has used 3DS instead of LW for several projects,
including "Dan Dare."
FILM:
"Virtuosity"
"Fair Game"
"Casino" (recreation of the casino exterior by Matte World, using a
Radiosity plug-in)
"Johny Mnemonic" (much more of this was 3DS than Alias, BTW)
"Hellraiser IV"
There are a quite a few other films, but I don't have a complete list in
front of me.
PROMOS and TAGS
Discovery Channel
Sci-Fi Channel
MTV
CNN
A&E
Nickelodeon
Big Freebee networks (CBS, NBC, ABC, FOX)
numerous local TV station commercials, tags
many international commercials (from Glenn Melenhorst)
There are at least few dozen other production houses using 3DS in
television. Sony Imageworks uses 3DS extensively for pre-visualization
(and has done so on a very large number of films.) Metrolight uses/used (I
don't know if they're still around) 3DS for quite a few projects. In
addition, there are some small but fast-growing effects houses, such as
BLUR Studios, that are almost entirely 3DS-based.
-- Jon
Article: 15429
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: how do you reduce poly count.
Date: 22 Mar 1996 22:33:09 +1100
Organization: DIALix Services, Melbourne, Australia.
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Thanks for that Jason , that kind of thing is a different world
from what I'm doing.
But the info is interesting.
Steven
--
X
Article: 15430
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Suggestions
Date: 22 Mar 1996 18:30:39 GMT
Organization: Netcom
Lines: 22
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X-NETCOM-Date: Fri Mar 22 12:30:39 PM CST 1996
--->Parent To Camera
>==============
>Why not offer the camera as a parent object? This way you could parent
a
>light behind the camera, move about the scene, and everything you look
>at will always be lit up. I always find lighting difficult and this
>would be a big time saver, if only during test renderings at
least.<----
OK, here's a work-around. Once you have a completed camera motion
path, save the motion, load it to a null, parent you light to the null,
make adjustments to the light, create a key and you're done!
GT
Article: 15431
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 22 Mar 1996 14:21:15 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4iul3q$avd@gryphon.phoenix.net>, tesmith@alpha1.phoenix.net
(Tom Smith) writes:
>I too used Imagine, but I've achived my ambition of the last 6-7 years
and
>now have a copy of Lightwave. It's smmmmokin!! Anyway In lightwave, to
create
>a
>path in the Layout section, position your object where you want it (you
can
>instantly view it from the camera, any light sources, any object, the
view
>from
>itself, or from where ever else you want to be). Go to the frame that you
>want
>to be in, and create a key frame for your object. Then you move the
object
>to where it should end up and advance the frame to where ever it needs to
be,
>and create another key frame. You can keep doing this as mush as you want
to
>further refine the path, but when you're done making key frames, you can
>view its motion graph and easily describe how it moves along its path.
The
>things I like about it is that you can always view what's going on from
the
>object's perspective, and you can easily create complex paths that would
be
>very time consuming in Imagine. And you don't even have to whip out your
>calculator to do anything interesting.
>
>
lets see:
1) You cannot view from an object..
2) You cannot view an object from itself..
3) You said to move the object, then advance the frame counter - this
will undo the move you made. You should change frames, then move the
object..
4) The motion graph only gives you one axis at a time, viewing the curve
in 3d space in layout is much better. You have to ajust your options for
this..
just to clarify a few things..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 15432
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: TV: Why always LW and not 3DS?
Date: Fri, 22 Mar 96 19:25:02 GMT
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On 3/20/96 8:38PM, in message <wturber.31.13B1D075@primenet.com>, Walter (Jay)
Turberville (III) <wturber@primenet.com> wrote:
>
> What bugs me is that LightWave was promoted big time as the software that was
> used for some of these shows while significant features that were used at the
> time simply weren't in the box that was sold to the public. That was
> misleading. In the aggregrate, I am very glad that NewTek is "there".
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
I see race cars that say "FORD" on them but when I go to the showroom all they
have are regular cars.
I don't think very many significant new features were used in the past couple
of years though for the simple reason that there haven't been a lot of
significant new features added. Do you have any specifics in mind?
--
-=Fred=-
Article: 15433
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Interface issues
Date: Fri, 22 Mar 96 19:27:43 GMT
Organization: Earthlink Network, Inc.
Lines: 11
Message-ID: <N.032296.112743.10@earthlink.net.earthlink.net>
References: <4idk52$jvn@steel.interlog.com> <4isclu$eib@news.accessone.com>
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> Softimage for NT has an UGLY user interface, very DOS'y ... BUT I DON'T CARE!
> It's basic menu strips along each side is easy enough to navigate and you
> stay in the same work window while you change modules-this is great as it
> doesn't disrupt your train of thought. I have it here at work and wish I
> could afford for home(who doesn't?).
>
It's the same exact interface it had on the SGI platform.
--
-=Fred=-
Article: 15434
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: what is a good LW book to learn modeler?
Date: Fri, 22 Mar 1996 11:13:37 +0000
Organization: Lightspeed
Lines: 12
Message-ID: <31528B61.1DC@qnet.com>
References: <4impn0$sq4@dewey.csun.edu>
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To: emmanuel olympia <hbrtv284@csun.edu>
emmanuel olympia wrote:
>
> I have seen all the stranahan tapes and hungry for more lightwave lessons.
> can you recommend some good LW books that covers modeler, surfacing, and
> lighting. thx
Lightspeed carries "THE FX KIT FOR LIGHTWAVE" book but there is no ISBN #. It
must be ordered directly through Lightspeed (Phone 805-726-3545) or through one
of the dealers that the MICRO-PACE distributor sells the books to. For more
information on this book and other Lightwave products, check out the webpage at:
http://www.webcom.com/lghtspd
Article: 15435
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightwave for PC
Date: 22 Mar 1996 22:40:43 +1100
Organization: DIALix Services, Melbourne, Australia.
Lines: 30
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Message-ID: <4iu3jr$ees$1@melbourne.DIALix.oz.au>
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tlisanti@earth.planet.net (Tony Lisanti) writes:
>In message <314f29b4.1069894@news.charm.net>, alowe@charm.net (Adam Lowe)
>writes:
>>On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
>>wrote:
>>
>>>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
>>>need the dongle, have the other stuff. Please email me at
>>>marlon@3dsim.com
>>>
>>>
>>>Thanks in advance.
>>
>>Yea, I got one........at Newtek! Go buy it and support the
>>programmers.
> Its amazing what people will come up with. I think the best was when somone
>posted they bought LW PC without a manual and can someone send him a copy. Geez
>what losers!
>Tony
Umm, my dog ate my LightWave manuals
Please help :-)
Steven
--
X
Article: 15436
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 22 Mar 1996 22:12:44 +1100
Organization: DIALix Services, Melbourne, Australia.
Lines: 32
Sender: stevok@melbourne.DIALix.oz.au
Message-ID: <4iu1vc$a16$1@melbourne.DIALix.oz.au>
References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa>
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71333.42@compuserve.com (John Dowdell) writes:
>In article <4imdqd$sgj@lgsx01.lg.ehu.es>, Eneko Cajigas
><upbcamae@lg.ehu.es> wrote:
>> The real thing is simple:
>> LW have ray tracing quality
>> while 3Ds have just phong quakity images.
>Phong quakity? That's Max the duck's work, I'll bet.... <g>
>jd
>------------------------------------------------------------------------
> John Dowdell || Online support is via public forums
> Macromedia Tech Support || instead of private email; registered
> San Francisco CA || users have private support via phone.
> Free SHOCKWAVE for Director & FreeHand now at www.macromedia.com
>
> Macromedia 7th International User Conference and Exhibition
> Sept 4-6 1996 at Moscone Center, San Francisco, California
> Call 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
>------------------------------------------------------------------------
When I saw the origional post here, I just somehow knew that
some DICKHEAD would make a pathetic joke about the spelling.
And I bet there's a few more to cum :-)
Steven
--
X
Article: 15437
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Humanoid on CD-ROM
Date: 22 Mar 1996 22:47:18 +1100
Organization: DIALix Services, Melbourne, Australia.
Lines: 8
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Message-ID: <4iu406$f9e$1@melbourne.DIALix.oz.au>
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All of this LW 5.0 talk is making me wet my pants.
Can anyone confirm or deny this (ie Lw 5)
If anyone gives me the
"well i could tell you but then i'd have to kill you"
I will get seriously annoyed! :-]
Steven
--
X
Article: 15438
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where's the Powerview plugin?
Date: 22 Mar 1996 12:38:29 -0700
Organization: HP Fort Collins Site
Lines: 13
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Message-ID: <oj6raukor4a.fsf@hpsrk.fc.hp.com>
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In-reply-to: stephenb@scribendum.win-uk.net's message of Sat, 16 Mar 1996 09:12:54 GMT
X-Newsreader: Gnus v5.0.9
stephenb@scribendum.win-uk.net (Stephen Benson) wrote:
> Sorry, I know this has been posted, but I've lost the note I made of
> it. I've trawled tomahawk and newtek and not found it (even
I found it on my 4.0 CD-Rom under something like:
Programs/Modeler/PowerView.p.
That's from memory, but the path name should be at least close. Unless
my memory is even worse than normal :-)
- steve
Article: 15439
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help! NEED CD-ROM driver for Amiga
Date: 22 Mar 1996 12:41:00 -0700
Organization: HP Fort Collins Site
Lines: 12
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In-reply-to: gm953@aol.com's message of 21 Mar 1996 19:20:34 -0500
X-Newsreader: Gnus v5.0.9
gm953@aol.com (GM953) wrote:
> Where can I find a driver for this drive?
I believe there is one called "ASIM-FS" or some such thing, but you'd be
better advised to ask on an Amiga group such as c.s.a.misc.
Also, I think I remember hearing that version 3.1 of the OS has a built
in CD-ROM driver, so you do not need to obtain another one.
- steve
Article: 15440
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From: shona miller <smiller@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help! NEED CD-ROM driver for Amiga
Date: 22 Mar 1996 18:59:43 GMT
Organization: Calumet College, York U.
Lines: 15
Message-ID: <4iutav$4qa@sunburst.ccs.yorku.ca>
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To: gm953@aol.com
X-URL: news:4isroi$bn7@newsbf02.news.aol.com
gm953@aol.com (GM953) wrote:
>I just bought a new CD-ROM for my A4000 and this is the first upgrade I've
>made in two years!
>
>Where can I find a driver for this drive?
>
>Can I download one somewhere or do I need to buy one?
>
>Thanks
>
>Greg
Get ACDFS (something like that, Safe Harbour sells it for as low as $50), its the best out there.
Zoltan
Article: 15441
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From: 100112.3243@compuserve.com (David Hofmann)
Newsgroups: comp.graphics.apps.lightwave
Subject: Textures for Lightwave
Date: Fri, 22 Mar 1996 19:55:50 GMT
Organization: CompuServe Incorporated
Lines: 12
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Hello,
I'm looking for procedural textures for Lightwave Intel. If anyone has
any addresses or ideas, please let me know.
TIA
-David Hofmann (Munich, Germany)
100112.3243@compuserve.com
Go "http://www.presair.com/usr/dhofmann/" for dolphin photos.
Article: 15442
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Fri, 22 Mar 96 21:02:04 GMT
Organization: The Flickerscope Company
Lines: 15
Message-ID: <N.032296.130204.93@max7-la-ca-24.earthlink.net>
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<4iudul$85f@milkwort.inmos.co.uk>
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On 3/22/96 6:37AM, in message <4iudul$85f@milkwort.inmos.co.uk>, Gareth Collins
<gareth@gazelle.inmos.co.uk> wrote:
>
> We have just got Space:Above and Beyond airing on satellite over here in
> the UK. Some very impressive looking visuals, but the stories and acting
> suck. Shame really, could have a lot of potential.
> --
> Gareth Collins
If all you got so far was the pilot, give the show a chance; the pilot was
pretty bad but the rest of the episodes are pretty good.
--
-=Fred=-
Article: 15443
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: internal buffers too small
Date: Fri, 22 Mar 96 16:24:37
Organization: NewTek Technical Support
Lines: 34
Distribution: world
Message-ID: <19960322.7956B20.EDE2@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
Hi, Dave! You still doing the Mailing Lists? If so, could you post the
current subscription addresses?
On Wed 20-Mar-1996 8:02 , David Warner wrote:
DW> emmanuel olympia (hbrtv284@csun.edu) wrote:
DW> :
DW> : what is the name of the patch file that solves this problem? thx. and
DW> : where can I get it?
DW> Sorry, I don't remember the name of the file itself (it's been a LONG time
DW> since I patched v3.5!) but it is available for download from the NewTek
DW> BBS and it is clearly marked in the LightWave Upgrades section. It may be
DW> on the ftp.newtek.com site also, but I'm not sure.
DW> NewTek BBS: 913-271-9299
DW> -David Warner
DW> dwarner@albany.net
DW> http://www.albany.net/~dwarner
DW> Only 26 days until the Lightspeed Animation Contest deadline!
From the BBS Main> prompt, the path is Uploads and Downloads/LightWave
Zone/LightWave Patches, and the filename is "mod35pch.lha". At the FTP site,
the path is Upgrades/LightWaveAmiga, same file name.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
******************************************************************************
Article: 15444
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From: 71333.42@compuserve.com (John Dowdell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cartoonish look and a small tip on Wave Filter (Toy Story)
Date: Fri, 22 Mar 1996 14:28:33 -0800
Organization: Macromedia
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NNTP-Posting-Host: 207.3.32.134
In article <4iuc32$pru@newsbf02.news.aol.com>, jbooth411@aol.com
(JBooth411) wrote:
> In article <1178@scribendum.win-uk.net>, stephenb@scribendum.win-uk.net
> (Stephen Benson) writes:
>
> >What we need is a good LW plugin for rib and a technique/tool for
> >translating rman shaders. The rib plugin couldn't be too hard, but I
> >don't know about the shaders. I was told LW's shaders are modelled on
> >Renderman sl, to some extent.
> >
>
> From my understanding, the basic fundimentals of lightwave's and
> Renderman's rendering engines are completely different. This would make
> any kind of direct convertion impossable, but you could probrobly write
> plugins which imitate renderman shaders. I think Bob Hood's new layout
> plugin, which will go into beta soon, will alow you to write filters
> fairly easily.
>
>
> Jason Booth
> Second Nature, Inc.
> "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
> RICH!!!!"
Seconded. The algorithms are one thing (Steve Worley has done some great
work), but the actual shaders themselves would be touchy to literally
translate... some rely on PRMan-specific functions which may or may not be
present in other environments.
Macromedia ran into the same thing with Extreme 3D... in the initial
release we were looking at commissioning some custom shaders from The
VALIS Group, who do these beautiful commercially-available shaders for
Pixar's Photorealistic RenderMan. But some of their shaders used functions
which were not then available in Extreme 3D's shading language. Figure it
would be the same thing, to varying degrees, in other environments too.
You can pick up the algorithms behind many procedural shaders in Steve
Upstill's "The RenderMan Companion," and in "Modeling and Texturing: A
Procedural Approach" on Academic Press, and in many of the SIGGRAPH course
notes. It's tough for me to imagine a plug-in that could use PRMan shaders
directly, however... theoretically conceivable, but good golly, it'd be
simpler just to write native.
(The tough part about importing RIB is that it deals in higher-order
geometry, and is a container format that can take various mesh basis and
other goodies. Could quickly write a converter that would translate
polygonal models encased in a RIB file, but it would take a lot of work to
accommodate all the possible entities in a RenderMan Interface Bytestream
file.)
Regards,
John Dowdell
Macromedia Tech Support
_
------------------------------------------------------------------------
John Dowdell || Online support is via public forums
Macromedia Tech Support || instead of private email; registered
San Francisco CA || users have private support via phone.
Free SHOCKWAVE for Director & FreeHand now at www.macromedia.com
Macromedia 7th International User Conference and Exhibition
Sept 4-6 1996 at Moscone Center, San Francisco, California
Call 1 800 287 7141 or 1 203 840 5660; or www.macromedia.com
------------------------------------------------------------------------
Article: 15445
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle precautions
Date: 22 Mar 1996 16:17:01 -0700
Organization: Primenet Services for the Internet
Lines: 35
Sender: root@primenet.com
Message-ID: <wturber.33.00150F3B@primenet.com>
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In article <4iu4ag$3uh@steel.interlog.com> mak@interlog.com (C Mak) writes:
>From: mak@interlog.com (C Mak)
>Subject: Dongle precautions
>Date: Fri, 22 Mar 1996 11:37:09 GMT
>Ok guys...I've sent my dongle back to NewTek for reprogramming. UPS is
>expensive and not having LW is very annoying but at least NewTek tech
>support was very helpful and friendly. Hopefully I will get the
>dongle back by next week.
>Now my question is...how do I prevent the dongle from being fried
>again?
>The person in tech support said it was possible that the dongle was
>reprogrammed by the printer (?). I suspect that it was a scanner I
>was trying to install before all my problems started (the printer was
>attached already and dongle and printer were working fine). Can
>somebody shed more light on this subject?
>Chris
Install an additional parallel port and dedicate it to the dongle. The
expense of using up an IRQ is a bigger deal than the price. The price is
probably something like your UPS shipping cost. Not too bad.
The experience of people on this group seems to bear out that dongles
experience a significant number of failures. They aren't as reliable as some
folks would like us to think.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15446
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave and Print Resolution
Date: 22 Mar 1996 16:33:01 -0700
Organization: Primenet Services for the Internet
Lines: 35
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In article <4isnd2$8hv@uruguay.it.earthlink.net> rpowers@earthlink.net writes:
>From: rpowers@earthlink.net
>Subject: Lightwave and Print Resolution
>Date: Thu, 21 Mar 1996 23:07:23 GMT
>Hi everyone,
>I'm trying to render a file with 4.0 Lightwave to use in print.
> The final resolution in LW pixels is 1300 x 1000. My question
>is if I use a BG image in the scene that was created in Dpaint
>at 600x400 resolution and then in lightwave I render it at 1300
>x1000. What will the results be? Do you have to create all
>images to be used in a high resolution scene at 1300 x 1000 if
>that is the resolution that you want the final image to be?
>Can you use regular 740 x 480 images in the scene and expect
>them not to have alot of jaggies....I plan to turn antialiasing
>on to high. Thanks for you help. This is my first time using
>LW for print.
This depends to some extent on what the background image is. LightWave has
two tools that may help. Pixel blending and Image Anti-aliasing under the
surfaces panel (when you use the image as a color map). These are not an
option for a BG image though so you may want to use a poly with your image
mapped to it instead. Antialiasing (set on the Camera Panel) does not affect
BG images.
The bottom line is that BG images work best when they are the same
resolution and quality as the final rendered image. Pixels just don't magnify
well as a general rule.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15447
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Questions on LW
Date: 22 Mar 1996 16:48:02 -0700
Organization: Primenet Services for the Internet
Lines: 55
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In article <4is5bj$3vp@ccnews.ke.sanet.sk> martin@ccsun.tuke.sk writes:
>From: martin@ccsun.tuke.sk
>Subject: Questions on LW
>Date: 21 Mar 1996 17:58:11 GMT
>Hi,
>I'm a more or less advanced user of 3DS and heared quite a lot
>about LightWave. I've never seen it in action (except for the
>animations in B5 and SQ) and therefore have a couple of questions:
>1. What OS does it need? (PC, not Amiga)
WinNT, Win95 or Win3.x - preference is generally accepted to be in that order.
>2. Are there any external plug-ins (like the 3DS IPAS routines)?
Only a few at this time. I'm not sure if they are "like" IPAS plugins though.
I have only used the Sparks (particles), Penello Lite (comes with - post
image processing), and BML (Bob's Modeler Language - a Modeler scripting
language).
>3. Can I network render?
You betcha. Included in purchase price.
>4. Are the cool special effects already built-in or do I need
> to buy external plug-ins?
Compared to 3DS, I believe so. Lens flares, Object Glow are included. I'm
not sure what else would be consider a special effect (motion blur? animated
dither? anti-aliasing? <shrug>)
>5. Is the renderer faster than the one of 3DS?
Some knowledgable person recently posted that 3DS beats LW on simple scenes
and LW beats 3DS on more complex scenes. Overall, it is close to a wash. LW
does employ adaptive antialiasing that allows the user to adjust the degree of
oversampling used in antialiasing. I sometimes think people take this
wonderful feature for granted.
>6. Finally, how much does the latest version cost and is it worth
> the trouble?
A little less than $800 if you shop a bit. Do you really think a post in this
groups would yield a response of, "Don't waste your time."
Of course it is worth the trouble/expense.
>Thanx,
>--Martin
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15448
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From: John Brandwood <Pjcb@mail.fishnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Going to E3?
Date: 22 Mar 1996 19:41:57 GMT
Organization: Leonardo Internet
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73122.310@compuserve.com (Kent Lidke) wrote:
>> ...is anyone going to E3? The video game
>>convention? I'd be interested in meeting fellow lightwave based video
>>game creators..
>
>>Jason Booth
>>Second Nature, Inc.
I'll be going, and since I'm trying to persuade my partners that
Lightwave is a better solution for us than 3DS, I'd love to talk to
any other game creators using it.
John Brandwood
Left Field Productions
Article: 15449
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From: Tim Wilson <76432.1122@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cheaper output than PAR/PVR?
Date: 23 Mar 1996 00:18:54 GMT
Organization: Crestline Software
Lines: 3
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I have also heard that the Quadrant Q-motion is pretty decent.
-Tim
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with Golf ball texture on sphere.
Date: 22 Mar 1996 17:23:01 -0700
Organization: Primenet Services for the Internet
Lines: 53
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Message-ID: <wturber.36.00509E48@primenet.com>
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In article <4iqg4b$kfm@dragon.cabot.nf.ca> sean@mirror.det.mun.ca (Sean Huxter) writes:
>From: sean@mirror.det.mun.ca (Sean Huxter)
>Subject: Re: Help with Golf ball texture on sphere.
>Date: Thu, 21 Mar 1996 02:52:22 GMT
>snouty@cix.compulink.co.uk ("Phil South") wrote:
>>I think the bumps are a procedural texture and so they are a 3D texture
>>which cuts through the object, meaning that you get the swiss cheese
>>effect with certain holes/bumps being smaller than others.
>I just thought of this, so I haven't had time to try it out. See if it
>makes sense...
>Create a cube with a respectable number of segments on each face, and
>triple the whole thing.
>Give it a surface name, GolfBall, whatever, and save it as
>GOLFBALL.LWO...
>The Amiga version of Lightwave has a SPHERIZE macro (does 4.0?) which
>makes an object perfectly spherical.
>Save this new, spherized cube as GOLFMORF.LWO
>In Surfaces, use the BUMP ARRAY to line up bumps on the faces of the
>cube. Make sure there's no partial bumps. This may take some time to
>line up, but this will only work if all the bumps are even on each
>face.
>Then give GOLFBALL.LWO a morph target of GOLFMORF.LWO, and give it a
>morph level of 100%. Turn off surface morphing.
>This SHOULD give you a round golf ball with none of the tiny bumps we
>complained about if you just bump array a sphere.
>(This experiment was performed only in my mind, since I don't have a
>version of Lightwave 4.0 at home to play with.)
>(I wish I had thought of this a few months back, when I was scouring
>the internet trying to find a golf ball object!)
>Sean Huxter
My guess is that you will end up with distorted "pits" at best no change at
worst. And wouldn't you want surface morphing on?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15451
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 22 Mar 1996 17:56:01 -0700
Organization: Primenet Services for the Internet
Lines: 24
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Message-ID: <wturber.37.006DDC63@primenet.com>
References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com> <1950.6653T832T382@execpc.com> <31517415.3758@erinet.com>
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>If you think I'm turning this into my own personal Foundation slamfest, you're
>dead wrong. I want to see them do greater and greater work. And despite
>LightWave's pervasiveness throughout the industry, it is still somehow looked
>down upon. Continuing to settle for second best won't help matters any.
>--
>Andrew Hofman
>LumaQuest Productions
Has anybody mentioned budget and schedule in this discussion? These items can
have a profound effect on how something looks - regardless of the talent. I
recall that B5 was initially done with Toaster render farms. I bet that
affected choices as well. I think it is important to remember that the
business sides of these things are often very influential. There probably
isn't anything that goes out of our studio that I wouldn't like to do a little
better. However, budget and time restraints prevail.
Anyway, I can easily imagine how inconsistencies in look could occur in a
show like B5.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15452
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: 22 Mar 1996 18:05:01 -0700
Organization: Primenet Services for the Internet
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In article <4isblb$eib@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: 32 bit output on Intel Lightwave?
>Date: 21 Mar 1996 19:45:47 GMT
>> Joe Porkka <joe@elastic.avid.com> writes:
>> Most of Elastic Reality's products use HIIP for output.
>> This includes our Elastic Reality package for Windows 3.1,
>> Windows NT, and Windows 95.
>>
>> These packages have had *very* few complaints of file format problems.
>>
>> It uses (essentially) the same HIIP as what is used in
>> Lightwave.
>>
>> Yes the TARGA modules *do* support alpha channels.
>>
>> I don't know if Lightwave supports saving Alpha channels to
>> HIIP however.
>> Funny how our software doesn't have these problems. Hmmmm..
> Pretty low blow. "Essentially" doesn't hack it: obviously it is the
>>interface< between LW and HIIP that is screwed, and I believe that THAT was ASDG's
>job to make functional.
> I could be wrong.......
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
For what its worth, I have Elastic Reality and it has done odd things like
invert images for no apparent reason. It also wouldn't accept an AVI this
week as an image sequence. I like ER, but it is hardly perfect. I wouldn't
presume fault on either party's side.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 15453
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From: hyper gollic <hyper@guitar.sound.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: 23 Mar 1996 01:40:15 GMT
Organization: Sound Advice Limited's Internet Access for KC
Lines: 5
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To: jeric@accessone.com
I remember hearing that it was poor support from Elastic
Reality after they were purchased by AVID that caused the
problems for HIIP in LightWave. But you can save TGA 32's from
LightWave with HIIP.
Article: 15454
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From: hyper gollic <hyper@guitar.sound.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: 23 Mar 1996 01:40:30 GMT
Organization: Sound Advice Limited's Internet Access for KC
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To: jeric@accessone.com
I remember hearing that it was poor support from Elastic
Reality after they were purchased by AVID that caused the
problems for HIIP in LightWave. But you can save TGA 32's from
LightWave with HIIP.
Article: 15455
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTEk please provide a fixxed NT-AVI.P!!!!!
Date: Fri, 22 Mar 1996 13:44:55 +0000
Organization: University Of California at Santa Cruz
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There seems to be a serious error in the NT-AVI.P (NewTeks's
AVI saver)...It doesn;t allow the user to save more than one
AVI animation during a session of Layout!! The user is forced
to quit layout and reload if they wish to generate another
AVI!! That's not even mentioned the fact that one must first
turn off ALL AVI settings before saving a scene..otherwise
the next time the scene is loaded, LW WILL crash.
*******
It's getting to be a REAL trouble..and I would have assumed a
new plugin would have be made available by now..So WHAT'S the
DEAL???
********
Pretty please with sugar on top..put a fixxed NT-AVI.P on the
FTP site for us.
Adam Chrystie
adamchry@cats.ucsc.edu
www2.ucsc.edu/people/adamchry/index.html
Article: 15456
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From: Dan Norman <Dnorman@satie.arts.usf.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave and Print Resolution
Date: Fri, 22 Mar 1996 21:48:36 -0500
Organization: USF
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To: rpowers@earthlink.net
rpowers@earthlink.net wrote:
>
> Hi everyone,
> I'm trying to render a file with 4.0 Lightwave to use in print.
> The final resolution in LW pixels is 1300 x 1000. My question
> is if I use a BG image in the scene that was created in Dpaint
> at 600x400 resolution and then in lightwave I render it at 1300
> x1000. What will the results be? Do you have to create all
> images to be used in a high resolution scene at 1300 x 1000 if
> that is the resolution that you want the final image to be?
> Can you use regular 740 x 480 images in the scene and expect
> them not to have alot of jaggies....I plan to turn antialiasing
> on to high. Thanks for you help. This is my first time using
> LW for print.
Antialiasing will only fix straight lines that are tilted diagonally (or
curved lines). Since your images is nothing but a bunch of squares, it
doesn't know they aren't supposed to look like squares. The only thing
I can think of is to convert the pic to some kind of structured form,
enlarge it to desired res and convert it back to a bitmap.
Article: 15457
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From: Dan Norman <Dnorman@satie.arts.usf.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle precautions
Date: Fri, 22 Mar 1996 21:53:03 -0500
Organization: USF
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To: mak@interlog.com
C Mak wrote:
>
> Ok guys...I've sent my dongle back to NewTek for reprogramming. UPS is
> expensive and not having LW is very annoying but at least NewTek tech
> support was very helpful and friendly. Hopefully I will get the
> dongle back by next week.
>
> Now my question is...how do I prevent the dongle from being fried
> again?
Well, you can get a crack that eliminates the dongle altogether. I
mean, you bought the program, so it shouldn't hurt any laws. I only
wish I had LW3d! I bought it for my Amiga abd sold it with the darn
thing. Worst mistake I ever made because I can't afford lightwave now!
Article: 15458
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From: Douglas G Preston <presto1@mail.pernet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: --={TL}=-- Trees & RAM
Date: Fri, 22 Mar 1996 21:48:15 -0800
Organization: Preston Research Group
Lines: 31
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Ernie Wright wrote:
>
> TL Westgate wrote:
>
> > I have 40 megs, but since each tree is 1 meg, will I run out of memory
> > and have to page to the hard drive after less than 40 trees (taking
> > system requirements into account)?
>
> Of course. It's worse than that, since objects in memory take up more
> room than they do on disk.
>
> > This is a tough task, as I will need approximately 150 trees in the
> > scene. Yuck!
>
> Sounds nearly impossible to me.
>
> - ErnieHave you thought of doing more than one scene ( same camera setup and
path)?
Trees closest to camera = (1) render only these trees in your sequence.
trees beyond (1) = (2)
trees beyond (2) = (3)
trees beyond (3) = (4)
then composite (1) on top of (2) = (5)
and composite (3) on top of (4) = (6)
Lastly, composite (5) over (6) and who knows? It might be a collossal
waste of time......... or not.
Ps. I have no idea where to start. Good luck.
Article: 15459
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek fix the NT-AVI.P AVI SAVER please
Date: Fri, 22 Mar 1996 13:47:04 +0000
Organization: University Of California at Santa Cruz
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There seems to be a serious error in the NT-AVI.P (NewTeks's
AVI saver)...It doesn;t allow the user to save more than one
AVI animation during a session of Layout!! The user is forced
to quit layout and reload if they wish to generate another
AVI!! That's not even mentioned the fact that one must first
turn off ALL AVI settings before saving a scene..otherwise
the next time the scene is loaded, LW WILL crash.
*******
It's getting to be a REAL trouble..and I would have assumed a
new plugin would have be made available by now..So WHAT'S the
DEAL???
********
Pretty please with sugar on top..put a fixxed NT-AVI.P on the
FTP site for us.
Adam Chrystie
adamchry@cats.ucsc.edu
www2.ucsc.edu/people/adamchry/index.html
Article: 15460
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 22 Mar 1996 23:48:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
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-----------------------------
Has anybody mentioned budget and schedule in this discussion? These items
can
have a profound effect on how something looks - regardless of the talent.
I
recall that B5 was initially done with Toaster render farms. I bet that
affected choices as well
---------------------------------------------
B5's look is a result of Ron Thornton's 3D aesthetic, pure and simple.
Look at his other work - it all look like Ron. Like it or not, there's not
been a more influencial LW artist - almost everyone has ripped off his
look at one time or another..
Good for him, say I...
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15461
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From: lueckem@aol.com (LuecKEM)
Newsgroups: comp.graphics.apps.lightwave
Subject: New WWW Site related to Lightwave
Date: 22 Mar 1996 23:57:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
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For lwo Files, objects check
http://members.AOL.com/Imago1BG/private/HTM/index.htm
For FAQ send E-Mail to IMAGO1BG@AOL.com
Article: 15462
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From: dturk@inav.net (Dennis)
Newsgroups: comp.graphics.apps.lightwave
Subject: Golf ball texture
Date: 23 Mar 1996 04:19:48 GMT
Organization: Matrix
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I just posted an IFF for making great looking golf balls on newteks ftp site in
the textures directory. It worked great for me.
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: Sat, 23 Mar 1996 06:58:52 GMT
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On 22 Mar 1996 22:12:44 +1100, stevok@melbourne.DIALix.oz.au (Steven
Johansen) wrote:
>>> while 3Ds have just phong quakity images.
>
>>Phong quakity? That's Max the duck's work, I'll bet.... <g>
> When I saw the origional post here, I just somehow knew that
>some DICKHEAD would make a pathetic joke about the spelling.
> And I bet there's a few more to cum :-)
I think his joke was regarding the work quack. In case you didn't know
the 3DS MAX icon is a rubber duck, hence Max the Duck. Not your
spelling.
Article: 15464
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: TV: Why always LW and not 3DS?
Date: Sat, 23 Mar 1996 07:01:42 GMT
Organization: pro.image
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On Fri, 22 Mar 96 19:25:02 GMT, fwtep@earthlink.net wrote:
>> What bugs me is that LightWave was promoted big time as the software that was
>> used for some of these shows while significant features that were used at the
>> time simply weren't in the box that was sold to the public. That was
>> misleading. In the aggregrate, I am very glad that NewTek is "there".
>I see race cars that say "FORD" on them but when I go to the showroom all they
>have are regular cars.
You know that isn't even close. NewTek was advertising that LW could
do all the stuff on these TV shows, but there version they were
selling to the public didn't have those features.
Article: 15465
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 23 Mar 1996 06:43:26 GMT
Organization: pro.image
Lines: 9
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On 22 Mar 1996 13:25:33 -0500, instntguts@aol.com (InstntGuts) wrote:
>"Casino" (recreation of the casino exterior by Matte World, using a
>Radiosity plug-in)
That radiosity program isn't a plugin, Lightscape is a $2995 NT
program. I read the CGW article, from what I remember 3DS was only a
small part of that shot.
Please, no flames, I'm a 3DS user.
Article: 15466
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From: joe@vixa.voyager.net (joe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: Fri, 22 Mar 1996 18:04:44 GMT
Organization: AVID Technology, Inc. Tewksbury, MA
Lines: 17
Message-ID: <4iuq4s$grr@handupme.avid.com>
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Ernie Wright <erniew@access1.digex.net> wrote:
>Joe Porkka wrote:
>> Funny how our software doesn't have these problems. Hmmmm..
>An interesting innuendo. The problem with LW HIIP has been the inter-
>face of HIIP to LW's plug-in architecture. Who handled that?
>- Ernie
HIIP is just a library, very much like any other library - for example the
standard "C" library.
We did not develop the LW HIIP plugin.
Article: 15467
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From: joe@vixa.voyager.net (joe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 32 bit output on Intel Lightwave?
Date: Fri, 22 Mar 1996 18:08:59 GMT
Organization: AVID Technology, Inc. Tewksbury, MA
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>> Funny how our software doesn't have these problems. Hmmmm..
> Pretty low blow. "Essentially" doesn't hack it: obviously it is the
I was merely makeing an observation.
I was not intending to offend anyone, simply defending our software.
>>interface< between LW and HIIP that is screwed, and I believe that THAT was ASDG's
>job to make functional.
> I could be wrong.......
Yes, you are wrong.
Article: 15468
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Questions on LW
Date: Sat, 23 Mar 96 07:45:23 GMT
Organization: Earthlink Network, Inc.
Lines: 40
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On 3/21/96 9:58AM, in message <4is5bj$3vp@ccnews.ke.sanet.sk>,
martin@ccsun.tuke.sk wrote:
> Hi,
> I'm a more or less advanced user of 3DS and heared quite a lot
> about LightWave. I've never seen it in action (except for the
> animations in B5 and SQ) and therefore have a couple of questions:
>
> 1. What OS does it need? (PC, not Amiga)
Windows3.x, Win95, WindowsNT (preferred)
> 2. Are there any external plug-ins (like the 3DS IPAS routines)?
Yes. There are a few available and a lot more on the way (check out NAB).
> 3. Can I network render?
Yes.
> 4. Are the cool special effects already built-in or do I need
> to buy external plug-ins?
Everything you ever saw on seaQuest was done with just the program--no plugins.
> 5. Is the renderer faster than the one of 3DS?
It depends on the scene and features being used.
> 6. Finally, how much does the latest version cost and is it worth
> the trouble?
>
It lists for $995 but I've seen it advertised for around $800. Yes, it's worth
having (I wouldn't say "trouble").
> Thanx,
>
> --Martin
>
> martin@ccsun.tuke.sk
> http://www.tuke.sk/users/martin/go.html
Buy it, learn it, love it. That's part of the user's agreement.
--
-=Fred=-
Article: 15469
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: New LW french site Site francophone dédié à Lightwave
Date: Sat, 23 Mar 1996 03:20:06 +0100
Organization: Pressimage, France
Lines: 16
Message-ID: <31535FD6.6552@planete.net>
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Annonce de la création de FrenchWave : un site entièrement en Français consacré à LW
Venez visiter et envoyez-moi un mail pour participer activement à sa création
Merci
I created frenchWave : a site dedicated to lightwave in french but you can come for plugins (take or give) or pictures
Come on and have a look and mail me what to enhance
thanks
--
________________________________________________________
Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
12, imp des mimosas 31120 ROQUES
tel : (33) 61 72 09 59
http://www.planete.net/~druilhet
mailto:druilhet@planete.net
Article: 15470
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From: druilhet@planete.net (Frédéric DRUILHET)
Newsgroups: comp.graphics.apps.lightwave
Subject: A new french site - soon in english--nouveau site en français
Date: 23 Mar 1996 02:49:07 GMT
Organization: Pressimage, France
Lines: 14
Message-ID: <4ivor3$h34@unix.pressimage.fr>
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Bonjour, je viens de créer un site français consacré à lightwave
vous etes tous invité à participer à se création et à son évolution !
Hi, A new site appears, specially dedicated to lightwave but in french for the
moment!
I need your ideas, plugins, pictures because I want this site the lightwaver's
home, I neam that they make this site, not only me !
If you want to participate, you're welcome !
fred
http://www.planete.net/~druilhet/frenchw.htm
http://www.planete.net/~druilhet
Article: 15471
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From: Frederic Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: new french site ---- nouveau site en français
Date: 23 Mar 1996 02:57:57 GMT
Organization: Pressimage, France
Lines: 1
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Article: 15472
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: New LW french site Site francophone dédié à Lightwave
Date: Sat, 23 Mar 1996 03:16:01 +0100
Organization: Pressimage, France
Lines: 15
Message-ID: <31535EE1.2658@planete.net>
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Annonce de la création de FrenchWave : un site entièrement en Français consacré à LW
Venez visiter et envoyez-moi un mail pour participer activement à sa création
Merci
I created frenchWave : a site dedicated to lightwave in french but you can come for plugins (take or give) or pictures
Come on and have a look and mail me what to enhance
thanks
--
________________________________________________________
Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
12, imp des mimosas 31120 ROQUES
tel : (33) 61 72 09 59
http://www.planete.net/~druilhet
mailto:druilhet@planete.net
Article: 15473
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: New LW french site Site francophone dédié à Lightwave
Date: Sat, 23 Mar 1996 03:17:17 +0100
Organization: Pressimage, France
Lines: 15
Message-ID: <31535F2D.158D@planete.net>
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Annonce de la création de FrenchWave : un site entièrement en Français consacré à LW
Venez visiter et envoyez-moi un mail pour participer activement à sa création
Merci
I created frenchWave : a site dedicated to lightwave in french but you can come for plugins (take or give) or pictures
Come on and have a look and mail me what to enhance
thanks
--
________________________________________________________
Frédéric DRUILHET (Lightwave 3D - Edition de pages WEB)
12, imp des mimosas 31120 ROQUES
tel : (33) 61 72 09 59
http://www.planete.net/~druilhet
mailto:druilhet@planete.net
Article: 15474
Newsgroups: comp.graphics.apps.lightwave
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From: michael@iglou.iglou.com (Michael Meshew)
Subject: Free copy of LIGHT-ROM 3!
X-Nntp-Posting-Host: iglou
Message-ID: <DopM78.36y@iglou.com>
Sender: news@iglou.com (News Administrator)
Organization: IgLou Internet Services (1-800-436-4456)
Distribution: World
Date: Sat, 23 Mar 1996 07:30:44 GMT
Lines: 108
L I G H T - R O M 3 C O N T R I B U T I O N I N F O R M A T I O N
2 Ways to Contribute;
1) if you want to contribute a single floppy disk (Amiga double density
or PC high density only) of your original Lightwave objects, I will
send you the Lightwave CD-ROM from LIGHT-ROM 3 filled with 6,500
Lightwave objects & scene files in a plastic CD-ROM case.
2) If you have 2 floppy disks (or more) of original Lightwave
contributions, I will send you the complete LIGHT-ROM 3, 3 CD-ROM set.
Contributions can not be sent through electronic mail. Please include
a text file describing your contribution and your work so you can receive
the proper credit for your work. Use the opportunity as a form of
promotion of your skills and abilities to potential employers. A lot of
studios have been purchasing LIGHT-ROM and a couple of people have
received job offers based upon their work being seen in LIGHT-ROM.
Your contributions must be your own original work. Any subject matter
is welcome. If your contributions are approved, they will appear on a
future issue of LIGHT-ROM. If they are not approved, they will not be
used. Approval only takes one week and upon approval, your ROM(s) will
ship the same day.
Your contributions will still be your work and you are free to
contribute them to other CD-ROM collections if you wish. All you are
doing is granting me permission to publish your work on any CD-ROM that
I may publish. Textures will be accepted, if there is something unique
about them, such as interesting reflection maps or animated texture maps.
I already have thousands of textures, so unless it is unsual, I do not
need another texture.
I am basically looking for your original Lightwave 3D objects.
Generally, I am not interested in flying logos unless it is well produced.
Scene files are welcome too. Contributions consisting of completed
tutorials from magazines or videos are accepted as long as they are not
identical to the files, if they were provided, with the tutorials.
As a general rule, Lightwave objects of a small file size are usually
lacking in quality & detail. For example, a 12K file size Lightwave tank
object will probably not benefit anyone. Do not include any files that your
object or scene files may need that comes from the Lightwave software.
Fractal Reflections is a common example of a commonly used file from the
Lightwave software. There is no need to worry about setting up your scene
files to load properly. I will do that myself.
If you have any questions, please feel free to write, call or email me.
Contributions must be received by April 30, 1996.
Thank You,
Michael Meshew
Graphic Detail
4556 South Third Street
Louisville, Ky. 40214 USA
502-363-2986 voice & fax
michael@iglou.com email
Article: 15475
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Sat, 23 Mar 1996 10:31:55 GMT
Lines: 19
Message-ID: <4j0l4e$4vg@irk.zetnet.co.uk>
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NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4iudul$85f@milkwort.inmos.co.uk>
gareth@gazelle.inmos.co.uk (Gareth Collins) writes:
> We have just got Space:Above and Beyond airing on satellite over here in
> the UK. Some very impressive looking visuals, but the stories and acting
> suck. Shame really, could have a lot of potential.
> --
> Gareth Collins
Gareth,What channels it on?
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15476
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problem
Date: Sat, 23 Mar 1996 10:35:55 GMT
Lines: 25
Message-ID: <4j0l4j$4vg@irk.zetnet.co.uk>
References: <3144B62B.41E5@dave-world.net> <4ifpkg$oki@ixnews2.ix.netcom.com> <Pine.SUN.3.91.960317224242.24931A-100000@access1.digex.net> <314d6138.0@news.dave-world.net>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <314d6138.0@news.dave-world.net>
scorpio@dave-world.net (Robert K. Williams) writes:
> >
> >If this is on a PC, rename the plug-in file pviewigl.p, delete the line
> >in LWM.CFG referring to the plug-in, re-install.
> >
> Worked like a champ. Thanks. I have noticed a few other bugs in Powerview,
> but overall, I really think it's a great achievement.
> Regards,
> Rob
Anyone noticed that it mirrors your objects?
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15477
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Star Wars and LightWave
Message-ID: <Dopz5q.3KG@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4iudul$85f@milkwort.inmos.co.uk>
Date: Sat, 23 Mar 1996 12:10:37 GMT
X-News-Software: Ameol
Lines: 32
> |>
> We have just got Space:Above and Beyond airing on satellite over
here
> in
> the UK. Some very impressive looking visuals, but the stories and
> acting
> suck. Shame really, could have a lot of potential.
> --
> Gareth Collins
Gareth - I watched SAAB a few weeks before it aired on Sky - over on Sat
1 in German.
Now I don't speak German and the show seemed really good. It was only
wWhen I came to hear the English language version I was really
disappointed!
We work on similar sorts of animation here. And so we went though the
Pilot show tape with a fine toothcomb and there were a surprising number
of basic errors in the cg stuff. Several shots had dropped frames
including one (of the transport en route to Mars) that had three.
Also a lot of shots had no motion blur which I personally find jarring.
On top of these shots were some stunningly realistic ones - with glinting
glass and burnished steel. Very odd!
The last show on Sky was also a bit of a mixed-bag effects wise. The
planet Tellus surfact texture painting should have been shot at birth -
but a single shot of the Hammerhead firing a missile "right up his ....."
was superbly crafted.
Glyn Williams - Particle Systems Ltd.
Article: 15478
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Going to E3?
Message-ID: <DopzpB.4rp@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4iuvq5$h3l@donatello.leonardo.net>
Date: Sat, 23 Mar 1996 12:22:23 GMT
X-News-Software: Ameol
Lines: 8
I agree with you conclusion that Lightwave is better for games
development than 3DS.
Have look at our showreel for Dreadnaught - which will be on the Philips
Media stand. It was done entirely with Lightwave - without any plug-ins .
I think you'll agree that would be tough to achieve with 3DS.
Glyn Williams - Particle Systems
Article: 15479
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: standalone renderer for LW needed
Date: 23 Mar 1996 13:53:33 GMT
Organization: MCSNet Internet Services
Lines: 20
Message-ID: <945.6655T563T571@mt-inc.com>
References: <4iu4ll$n4h$1@mhadg.production.compuserve.com>
NNTP-Posting-Host: mtinc.pr.mcs.net
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
On 22-Mar-96 06:58:45, Marco Tempest (76116.3265@CompuServe.COM) posted:
> are there any standalone renderers for LW Intel or must I buy a complete
> LW package for every rendering machine ? please advise... Marco Tempest
> mte@panix.com
The standalone renderer is included free with each copy of Lightwave, and
may be installed on as many render-only systems as you like.
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 15480
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From: guest@ionet.net (guest)
Newsgroups: comp.graphics.apps.lightwave
Subject: Preview Problems
Date: 22 Mar 1996 04:38:58 GMT
Organization: IONet
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Help.... when I try to preview Lightwave locks.. hit escape and It unlocks... never can
get it to give me a preview.. and before the questions roll... Im using a Number 9 128
w/4 meg vram
Article: 15481
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From: kombat@icanect.net (Robert Bodek)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS:LightWave Workstation $6000 with LightWave, Perception & SCSI HD
Date: Sat, 23 Mar 96 15:50:41 GMT
Organization: Internet Communications of America, Inc.
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I am currently in possesion of a PC workstation that is about a
month old. I
have been using it to run LighWave, and it runs
great. However, it now looks like I need to step up to the SGI
platform.
Here's what is on the system:
-ViewSonic 17" Professional Series Monitor (.25 dpi 1600x1280)
-32 MB(Extended Data Out)Ram
-Intel Pentium 120 Processor (Intel "Endevor" Motherboard)
-DPS Perception Video Recorder (PVR 2500)
-2.1 GB Fast SCSI Hard Drive for Perception
-1.6 GB Maxtor Hard Drive System Disk
-4x speed Mitsumi CD-ROM (IDE)
-Microsoft Mouse
-101 Key Keyboard
-14.4 Modem (Modem Blaster)
-16-bit Sound Blaster "Vibra" Sound Card
-Diamond Stealth 64 with 4 megs VRAM
-Large Tower Case with 5External 5.25"/2 External 3.25" bays
-3.5" 1.44 MB Floppy
-LightWave 3D Version 4.0 (Free! with purchase of system)
Just to clarify the above, I will give you my copy of LightWave,
in the box, free of charge. In fact, the registration card is
still in the box, so you can register it to yourself.
Also, in case you are not familiar with the Perception Video
Recorder, it is a
top-of-the-line digital video board that allows
you to record video to a dedicated hard drive, as well as output
to videotape. This is especially useful for putting your LightWave
animations
on tape so you can show people the work that you do.
You can also do all kinds of video editing with professional
results.
It supports S-Video, Composite, and Component Video for both input
and output.
However, my board (PVR 2500) only allows for video output.
But if you want to, you can purchase the daughterboard, which will
allow you to capture video.
This is an outstanding graphics workstation, and I really hate to
see it go.
I am asking $6000 Or Best Offer
OR
You can buy the system without LightWave, Perception,
and the SCSI HD for $4000 Or Best Offer.
If you have any questions, want to make an offer, or want to buy
the system at these prices, feel free to E-mail me at:
kombat@icanect.net
Article: 15482
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Suggestions
Date: Sat, 23 Mar 1996 15:37:10 GMT
Lines: 37
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In message <4iurkf$a9t@dfw-ixnews5.ix.netcom.com>
gregtee@ix.netcom.com(William Teegarden) writes:
> --->Parent To Camera
> >==============
> >Why not offer the camera as a parent object? This way you could parent
> a
> >light behind the camera, move about the scene, and everything you look
> >at will always be lit up. I always find lighting difficult and this
> >would be a big time saver, if only during test renderings at
> least.<----
> OK, here's a work-around. Once you have a completed camera motion
> path, save the motion, load it to a null, parent you light to the null,
> make adjustments to the light, create a key and you're done!
> GT
quick thinking Batman :-}
hows work greg?
--
Simon Blackledge tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV-----------------------------
-----------------------------
Article: 15483
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From: mtj@isdn-celeste.corp.sgi.com (Michael Jones)
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics
Subject: Re: Wanted: Visual Simulation files for SGI systems
Date: 23 Mar 1996 16:12:29 GMT
Organization: Silicon Graphics, Inc. Mountain View, CA
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In article <4irm1b$2gf@netaxs.com>, isla0001@gold.tc.umn.edu writes:
> We need state of the art Silicon Graphics Visual Database Library.
>
> Please e-mail me asap for a discussion on how we can cooperate with
> each other or buy visual data base license from you in order to
> enhance our product line.
You'll probably want to send your request to the IRIS Performer
mailing list -- that's where the SGI-based visual simulation
community holds it's discussions of these matters. Subscribe
via email to "info-performer-request@sgi.com"
Be seeing you, Phone:415.390.1455 Fax:415.965.2658 M/S:8U-590
Michael T. Jones Silicon Graphics, Advanced Graphics Division
mtj@sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311
"Competition is a by-product of productive work, not its goal. A
creative man is motivated by the desire to achieve, not by the desire
to beat others." -Ayn Rand
Article: 15484
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: TV: Why always LW and not 3DS?
Date: 23 Mar 1996 11:58:41 -0500
Organization: America Online, Inc. (1-800-827-6364)
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You know that isn't even close. NewTek was advertising that LW could
do all the stuff on these TV shows, but there version they were
selling to the public didn't have those features.
--------------------------------------------------------------------------
--
Citation, please. NewTek didn't advertise LW until it was un-bundled.
Which features were they touting that weren't available, please?
_____________________________________________
Lee Stranahan
URL - http://users.aol.com/stranahan/main.htm
Article: 15485
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Followup-To: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Date: 23 Mar 1996 10:23:02 -0700
Organization: Primenet (602)395-1010
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misc335@csc.canterbury.ac.nz wrote:
: Yep, the Amiga in question is an A4000/040/40mhz, and 3ds on a 486.
: > If such is the case, your argument is based on outdated information.
: Unless LW runs slower on an Amiga than a PC of the same speed, the comparison
: seems acceptable to me - while there will be a _large_ margin of error, even
While Amiga fans on comp.sys.amiga.advocacy would argue, LW runs far
faster on a 486 DX2 66 than an 040 Amiga, but needs more memory at first.
The same speed is irrelevant, since no one doing serious 3D would use a
40 Mhz PC, if such were even available. Only still unconverted Amiga fans
*ever, ever* say "compare an Amiga and PC of the same speed".
When I switched from Amiga to PC 3 years ago, Imagine and Animation:
Journeyman were the first Amiga 3D programs to jump to the PC. There was
no comparison between my 040 Amiga and a 486DX266.
Now, of course, the argument is really stupid. A Pentium of any class
will blow the doors off of even an 060 accelerated Amiga, and a PPC Amiga
will not keep up with a Pentium Pro PC.
: presuming that the 486 is running over twice the speed of the Amiga (and it sure
: as hell is not) 3ds renders _many_ times faster.
: In other words, if you want to dismiss my opinion, I hand you a silver
: platter, on which is a golden trumph, entitled "There was no control machine"
: :-)
The MHZ of the machine isn't all that is important. Imagine ran 6 times
faster an a 40MHZ040 Amiga, though no one could think of a reason why it
should. Lightwave runs about 4x as fast on a 486/50 as it does on an
040/40. BTW, both are about 3-4 years out of date, the Cretaceous era of
3D computing. This doesn't take into account the real-time playback
issues, or other advantages the Amiga had or has. This is just for 3D
interractivity and rendering.
: Now, you say this is outdated information, I don't quite follow, but I presume
: you mean LW performs differently on a PC? (Maybe not, want to elaberate?) At
: any rate, my experience, (as well as what I know of rendering algorithms,) is
: currently telling me that no raytracer, inc LW, could render at the kind of
: speed 3ds does (providing you have the ram, if not, it's anyones guess...), but
: I'm open to arguments against, just as long as the arg has more substance than
: the one-liner I'm replying to :)
LW is not exclusively a ray-tracer. Your comparison would be more valid
if you ran both 3ds and LW on the same machine. Using a 4 year old
machine in any modern 3D comparison is ridiculous. The Amiga didn't even
have vector acceleration that my cheapo Diamond Speedstar 24x card, which
accelerates wireframe redraws and speeds up interactivity.
At this point LW works on PCs and Workstation class machines. It's most
certainly a verrry different animal on these machines than an Amiga.
Seems like it would be worth your while to upgrade to the PC version,
since you appear to have a PC already anyway. I certainly know people who
still like using Lightwave on their home PC even though they use Alias on
an SGI at work.
: Seeya
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 15486
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From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Newtek at NAB?? OR PLAY??
Date: Fri, 22 Mar 1996 18:09:44 GMT
Organization: NewTek
Lines: 24
Message-ID: <4j1e9m$iv3@guitar.sound.net>
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stranahan@aol.com (Stranahan) wrote:
>NewTek will be showing a great new version of LightWave, most likely. John
>Gross has written that it feautre OpenGL, so you'll probably have a chance
>to see how that looks.
We will neither confirm nor deny! : )
>no 'opening event' as far I can tell at this point -
There will be a major NewTek event at NAB. It is not the traditional
sunday night opener. Rather the event will take place during the week.
> Rumor of the week - NewTek may be
>announcing a aquisition/merger-type deal, which would result in layoffs at
>NewTek.
I hope Lee doesnt know something I dont! : )
Brad Peebler
NewTek
Article: 15487
Newsgroups: comp.graphics.apps.lightwave
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From: Frank Chiappetta <frankc@superman.rtsg.mot.com>
Subject: Powerview question.
Content-Type: text/plain; charset=us-ascii
Organization: Motorola
Date: Fri, 22 Mar 1996 21:12:08 GMT
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Does anyone know why Powerview is mirroring my objects? Am I doing
something wrong?
Thank you,
Frank Chiappetta
BaseTwo Imaging
http://members.aol.com/wannab3d/bti.html
Article: 15488
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From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 4.0 Deficiency
Date: Fri, 22 Mar 1996 18:17:10 GMT
Organization: NewTek
Lines: 26
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snouty@cix.compulink.co.uk ("Phil South") wrote:
> A series of huge print res
>pictures from talented Lightwave artists from around the world would be
>nice.
Sounds like a great idea. In fact, one that is in the works. But your
point brings another idea to mind. We are getting cool images from all
of the obvious facilities, but how about getting images from the rest
of the LightWave community? If anyone out there has some really drop
dead work, and I know you do, send it in. Maybe we can work it into
this campaign! If this is appealing send them attention me, Brad
Peebler. (Brad@NewTek.com or 1200 Executive Drive, Topeka, Ks 66615)
gotta love that zip code!
By the way, I apologize if anyone was terribly offended about my prior
posting (Brian? ; ) ). It was merely an opinion and you are all of
course welcome to discuss any topic you see fit. Many people had sent
me private email complaining about the direction of the group. But it
is your group.
Thanks
BP
NewTek
Article: 15489
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From: felriq@aol.com (Felriq)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 23 Mar 1996 13:19:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
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MAX or Lightwave ????
****This is to all those Max People who are slamming lightwave****
What the hell is this?
I thought this was a newsgroup for Lightwave... Tips, tricks,rumors....
Whatever....
I really don't care what 3d package you use, sleep with, or wear as some
sort of tribal insigna.
Everthing in any package boils down to one thing. The artist. If you are a
3dstudio/Max flunkie
Stop posting on this newsgroup. To come in here and try to sell us on your
concepts of what everybody else should use is petty and childish.
I think Max will Mature into a very powerful Versital tool, and if YOU
want to use FINE :(
But don't try to cram it down the thoats of anyone wanting to Embrace
Lightwave.
-Daniel L Smith *****Senior Animator Will Vinton Studios*******
Felriq@aol.com
Article: 15490
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cheaper output than PAR/PVR?
Date: Sat, 23 Mar 1996 13:24:57 -0500
Organization: PANIX Public Access Internet and Unix, NYC
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Albert Mejias wrote:
> There are some boards form Fast, Miro, and Quadrent but I can not
> attest to the quality of their output. Perhaps someone else here has
> used one of them and can give some feedback.
>
> Al
The Quadrant is a very good board, I own one. Setup is a breeze. THe ouput
quality is very good (good for my standards) it does 640x480 in realtime,
dropping less than 1% of frames on my relatively slow non-AV drive for long
captures (about 3 minutes at 20:1 compression). The output quality is good for
up to SVHS resolution. In the 2-3 animation sequences of mine I put to tape or
watched on a real TV it looks really good and has no "black bands" so I guess
it is overscanned. The animations I outputed were rendered in 640x480 but
saved to a regular VHS tape not a SVHS deck.
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 15491
Path: news2.cais.com!mcbones
From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW mailing list
Date: Sat, 23 Mar 96 18:37:03 GMT
Organization: Capital Area Internet Service, Inc.
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In article <4ir41n$g35@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) wrote:
>It still exists...we're just being over-run by 3DStudio fanatics people
>who want to spread the Lee Stranahan war all over the net! =)
>----------------------------------------------------------------------
>
>Ummmm - which war of mine is this? I don't get the mailing list...
David was referring how the recent 3D Studio Max messages on the list made it
have the look and feel of the newsgroup. One of the message attempts to get
it to stop brought up the newsgroup where messages here also look like
comp.graphics.apps.3dstudio.advocacy or a newsgroup with a heap load of
messages centered around you (Lee Stranahan) in one way or another, good or
bad. :)
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 15492
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 23 Mar 1996 13:47:23 -0500
Organization: America Online, Inc. (1-800-827-6364)
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<<MAX or Lightwave ????>>
<****This is to all those Max People who are slamming lightwave****>
<What the hell is this?
<I thought this was a newsgroup for Lightwave... Tips, tricks,rumors....
Whatever....
I really don't care what 3d package you use, sleep with, or wear as some
sort of tribal insigna.>
<Everthing in any package boils down to one thing. The artist. If you are
a 3dstudio/Max flunkie
Stop posting on this newsgroup. To come in here and try to sell us on your
concepts of what everybody else should use is petty and childish.>
<I think Max will Mature into a very powerful Versital tool, and if YOU
want to use FINE :(
But don't try to cram it down the thoats of anyone wanting to Embrace
Lightwave.>
<-Daniel L Smith *****Senior Animator Will Vinton Studios*******>
Felriq@aol.com>
Daniel, this thread started when someone posted a message to both the
Lightwave and 3D Studio newsgroups asking about advantages/disadvantages
of both packages, and asked for advice on what to buy. The responses were
predictable (of course!), but most of them from both camps have been
well-reasoned and full of useful information. You have to remember that
many of these messages are cross-posted, so just as there are 3DS
messages/responses in the LW forum, there are also LW messages/responses
in the 3DS forum.
And you're right -- it's the artist, not the program.
"Hey, you got chocolate in my peanut butter!"
"Hey, you got peanut butter in my chocolate!"
<g>
-- Jon
Article: 15493
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek Fix the NT-AVI.P please
Date: Sat, 23 Mar 1996 11:39:42 +0000
Organization: University Of California at Santa Cruz
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Simon Blackledge wrote:
> This may be a bug but i run nt 3.51 &lw 4c and newtek avi has only
> crashed once when i stopped it rendering on a save to avi.but it did
> not do it again.I have also rendered an avi then saved the scene and
> it`s loaded with no probs.i use codec cinipak by radius if anyones intrested?
This was not the issue.. TRY this..render an AVI save it as
avi1.AVI RENDER teh SAME SCENE again..save it as
avi2.AVI..load up AVI2.AVI in media player...I BET you have a
blank animation..this is what i want fixxed preferably
via a patch or a new plugin offered via FTP,bbs..etc..It
would also be nice to provide a fix for the other annoying
feature of not being able to save AVI save information in the
scene file.
Adam Chrystie
Article: 15494
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From: znelson@xspot.com (Zach Nelson)
Newsgroups: comp.graphics.apps.lightwave
Subject: A call for ideas...
Date: Sat, 23 Mar 1996 19:37:18 GMT
Organization: Imaginative Entertainment
Lines: 18
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We'd like to invite everyone to our plug-in development site. It will
give you some information concerning what you can expect from our team
and you can give us feedback about what you'd like to see in a
plug-in. You can also take a sneak-peek at our exclusive online
Lightwave3D resource, BendingLight. We have a custom interactive
WebBoard-type app that we wrote for you all to post to. I've included
both URL's below. Feel free to contact me if you have questions or
suggestions or would like to work together on some projects, we're
always looking for talented people.
Zach Nelson
Imaginative Entertainment
http://www.imaginative.com/BendingLight
http://www.imaginative.com/DesignTeam
znelson@xspot.com
Article: 15495
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From: fusion@netcom.com (Fusion Films)
Subject: Re: TV: Why always LW and not 3DS?
Message-ID: <fusionDoqCHx.IL5@netcom.com>
Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
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: You know that isn't even close. NewTek was advertising that LW could
: do all the stuff on these TV shows, but there version they were
: selling to the public didn't have those features.
Actually, everything created in those shows could have been done with an
earlier version of LW. Look at Mark Thompson's "One Stormy Night With
Fred Floaty" - it has lens flares, but when he created it LW did not have
lens flares. Gee... I guess he had the unfair advantage of trying to
solve the problem creatively instead of whining about not having this
feature.
Sorry for the rant, but if you look at Fred Floaty and realize that it
was done with LW 1.0, you'd understand that almost anything can be
accomplished with just a little thought.
(Fred Floaty also had a GLOWING neon sign before the glow feature was a
twinkle in AH's eye!)
Paul Griswold
--
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Paul Griswold (305)279-5435 *
* Fusion Films, Inc. Fusion@netcom.com *
* Director/Animator http://www.ids.net/gamut/fusion1.html *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 15496
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Suggestions
Date: 23 Mar 1996 18:02:22 GMT
Organization: Netcom
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>
>
>quick thinking Batman :-}
>hows work greg?
Don't know, haven't started yet...
GT
Article: 15497
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Sat, 23 Mar 1996 15:11:05 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 32
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References: <4iclce$1g8@sunburst.ccs.yorku.ca>
<N.031896.164601.85@earthlink.net.earthlink.net> <314EFFE7.4CF@erinet.com> <N.032096.105040.98@earthlink.net.earthlink.net>
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> > As you say, the CGI in Voyager tries to duplicate the look of the model --
> > but then the model itself looks real! On the other hand, I see a lot of CGI
> > that tries for realism and falls short. Much of it is excellent, but falls
> > short nonetheless.
>
> But still, the CGI shots of Vger that we do (did) are indistinguishable from
> the model. This is not just our opinion, it's what we've heard from many other
> people--we even failed to get credit on an episode because the producers didn't
> realize we had done some of the shots.
>
> -=Fred=-
That's my whole point. Let me rephrase it: The best physical models look
convincingly real and full-scale, which is why I find it odd when someone
disparagingly refers to Star Wars or Voyager as "looking like models", in favor
of B5. The first two are both perfect examples of models that look real! So if
you produced some CGI shots for Voyager that couldn't be distingushed from
models, then you're a step ahead of shows like B5 in terms of CGI realism. That
B5 falls short in this respect is perversely viewed as a point of honor by some
LightWave devotees. Well, I'm a LightWave devotee also, and I disagree. Again,
it's got nothing to do with colorful ships versus plain white ones. That's really
just a way of avoiding the issue. The true issue is realism, no matter how a CGI
spaceship is designed. And incidentally, I think there are some pretty damn cool
designs on B5. It's one of the reasons I enjoy the show so much (aside from
exceptional characters and storyline). Yet even cool design is not directly
related to the issue of photorealism.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 15498
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 23 Mar 1996 16:08:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4ivvrh$ds4@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) writes:
>almost everyone has ripped off his look at one time or another..
Sure, just take the widely distributed 'Generic.Panels' bitmap, slap it
any old way onto the surface, and 'boom' you've got yourself a B5 ship!
Great design, but why do so many different aliens use the same type of
hull plating?!? :^)
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 432
Alameda, CA 94501-9559
internet: ELFWork@aol.com
web site: http://users.aol.com/ELFVRML/web/home.htm
Article: 15499
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: TV: Why always LW and not 3DS?
Date: 23 Mar 1996 22:08:08 GMT
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|>Let's face it, 3DS is one big plugin. One of these days they'll come out
|>with "3D Studio plugin for 3D Studio! All the things you wanted to do in
|>3D Studio but couldn't because the program wasn't supposed to do it
|>because plugin developers need to make more money!" It seems LW is
|>headed down that road.
|>
|>Andrew Weiler
|>----------------------------------------------------------------------
|> Active Images
|> 3D Graphic Design and Animation
|> http://www.mindspring.com/~aweiler/
|> aweiler@mindspring.com
|>-----------------------------------------------------------------------
|>
Andrew,
I don't think that is a fair statement at all. LW has a robust set of features
already in place, and I expect more in the future. Just because there has been
a plugin interface added does not mean NewTek has elected to go the route
of autodesk. It offers developers the ability to extend LW's capabilities
if (beyond what may be in place already) they desire, while affording
NT the time to develop new features etc. Stuart had stated once the many
plugins would be destined to be features. There are pro and cons to the
plugin strategy, we'll have to wait and see how it plays out. At this time
it does not look like the developers have their feet up on the desk expecting
3rd party to do their job.
-bill
Article: 15500
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From: Manuel Coats <mcoats@qnet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3rd party books/tutorials
Date: Sat, 23 Mar 1996 14:08:09 +0000
Organization: Lightspeed
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To: Townski <townski@aol.com>
Townski wrote:
>
> Please recommend a good Lightwave book. I am using 4.0 for the PC and am
> finding some (lots) of things I could do with tutorials on.
> I'm in the U.K, so please would any replies state where I can order or
> details on cost etc.? This would be most appreciated.
>
> Regards,
> Paul Townend.
Besides the manuals that came with 4.0, I believe that the only Lightwave
specific book on the market that's any good is Alan Chans book,
"THE FX KIT FOR LIGHTWAVE".
You can order the book through Lightspeed. Price is $34.95.
US Orders 800-764-8696
All Other Orders 805-726-3545
Fax Orders 805-726-3544
COD's are accepted.
Or you can send check/Money order to:
Lightspeed
Attn:Fx Kit Orders
2763 West Avenue L Suite 172
Lancaster, Ca. 93536
For more information on this book and the 8 new videos being released by
Lightspeed, check out : http://www.webcom.com/lghtspd